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mesa: Fix setup of ctx->Point.PointSprite for GLES2.
The recent change for GL core broke the older setup, which broke
gl_PointCoord on pre-gen6 (where gl_PointCoord is undefined if point
sprites are disabled). Fixes the new piglit GLES-2.0/glsl-fs-pointcoord
test.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32429
Note: This is a candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 92a204b493)
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parent
a11201fd2f
commit
2893cd2843
2 changed files with 2 additions and 2 deletions
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@ -1072,7 +1072,6 @@ _mesa_initialize_context(struct gl_context *ctx,
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case API_OPENGLES2:
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ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
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ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
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ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */
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break;
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}
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@ -253,7 +253,8 @@ _mesa_init_point(struct gl_context *ctx)
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* In a core context, the state will default to true, and the setters and
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* getters are disabled.
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*/
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ctx->Point.PointSprite = (ctx->API == API_OPENGL_CORE);
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ctx->Point.PointSprite = (ctx->API == API_OPENGL_CORE ||
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ctx->API == API_OPENGLES2);
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ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
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ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
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