Fix typo (& instead of &&) to fix olympic.c bug

This commit is contained in:
Keith Whitwell 2003-08-01 20:30:20 +00:00
parent 1a615070ed
commit 2880669853

View file

@ -147,7 +147,7 @@ void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM,
if (flag & VERT_BIT_EDGEFLAG)
ctx->Current.EdgeFlag = IM->EdgeFlag[count];
if ((flag & VERT_BIT_COLOR0) & ctx->Light.ColorMaterialEnabled) {
if ((flag & VERT_BIT_COLOR0) && ctx->Light.ColorMaterialEnabled) {
_mesa_update_color_material(ctx,
ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );