r300: fix output register allocation for vertex shaders

If the vertex program wrote secondary color without primary color, the secondary color output register index would be 0 which resulted in overwriting vertex position in some cases.
This commit is contained in:
Maciej Cencora 2009-06-05 18:14:15 +02:00
parent b4ebd1c191
commit 28724b575d

View file

@ -955,26 +955,36 @@ static void t_inputs_outputs(struct r300_vertex_program *vp)
vp->outputs[VERT_RESULT_PSIZ] = cur_reg++;
}
/* If we're writing back facing colors we need to send
* four colors to make front/back face colors selection work.
* If the vertex program doesn't write all 4 colors, lets
* pretend it does by skipping output index reg so the colors
* get written into appropriate output vectors.
*/
if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL0)) {
vp->outputs[VERT_RESULT_COL0] = cur_reg++;
} else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0) ||
vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) {
cur_reg++;
}
if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL1)) {
vp->outputs[VERT_RESULT_COL1] =
vp->outputs[VERT_RESULT_COL0] + 1;
cur_reg = vp->outputs[VERT_RESULT_COL1] + 1;
vp->outputs[VERT_RESULT_COL1] = cur_reg++;
} else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0) ||
vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) {
cur_reg++;
}
if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0)) {
vp->outputs[VERT_RESULT_BFC0] =
vp->outputs[VERT_RESULT_COL0] + 2;
cur_reg = vp->outputs[VERT_RESULT_BFC0] + 2;
vp->outputs[VERT_RESULT_BFC0] = cur_reg++;
} else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) {
cur_reg++;
}
if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) {
vp->outputs[VERT_RESULT_BFC1] =
vp->outputs[VERT_RESULT_COL0] + 3;
cur_reg = vp->outputs[VERT_RESULT_BFC1] + 1;
vp->outputs[VERT_RESULT_BFC1] = cur_reg++;
} else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0)) {
cur_reg++;
}
for (i = VERT_RESULT_TEX0; i <= VERT_RESULT_TEX7; i++) {