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progs/tests: exercise display lists and pixelstore
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commit
284d3b2d9c
1 changed files with 55 additions and 14 deletions
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@ -13,14 +13,16 @@
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static GLint WinWidth = 500, WinHeight = 500;
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static GLboolean Invert = GL_FALSE;
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static GLboolean TestPacking = GL_FALSE;
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static GLboolean TestList = GL_FALSE;
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static void Display(void)
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{
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GLfloat depth[100 * 100];
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GLfloat depth2[400 * 400];
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GLfloat min, max;
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int i;
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GLfloat depth[100 * 100 * 2];
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GLfloat depth2[400 * 400]; /* *2 to test pixelstore stuff */
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GLuint list;
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GLenum depthType = GL_FLOAT;
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glClearColor(0.5, 0.5, 0.5, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -36,16 +38,32 @@ static void Display(void)
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glLoadIdentity();
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glutSolidSphere(1.0, 20, 10);
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/* read the depth image */
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glReadPixels(0, 0, 100, 100, GL_DEPTH_COMPONENT, GL_FLOAT, depth);
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min = max = depth[0];
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for (i = 1; i < 100 * 100; i++) {
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if (depth[i] < min)
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min = depth[i];
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if (depth[i] > max)
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max = depth[i];
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if (TestPacking) {
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glPixelStorei(GL_PACK_ROW_LENGTH, 120);
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glPixelStorei(GL_PACK_SKIP_PIXELS, 5);
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}
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/* read the depth image */
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glReadPixels(0, 0, 100, 100, GL_DEPTH_COMPONENT, depthType, depth);
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if (depthType == GL_FLOAT) {
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GLfloat min, max;
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int i;
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min = max = depth[0];
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for (i = 1; i < 100 * 100; i++) {
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if (depth[i] < min)
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min = depth[i];
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if (depth[i] > max)
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max = depth[i];
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}
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printf("Depth value range: [%f, %f]\n", min, max);
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}
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if (TestPacking) {
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 120);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 5);
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}
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printf("Depth value range: [%f, %f]\n", min, max);
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/* draw depth image with scaling (into z buffer) */
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glPixelZoom(4.0, 4.0);
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@ -55,12 +73,27 @@ static void Display(void)
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glPixelTransferf(GL_DEPTH_SCALE, -1.0);
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glPixelTransferf(GL_DEPTH_BIAS, 1.0);
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}
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glDrawPixels(100, 100, GL_DEPTH_COMPONENT, GL_FLOAT, depth);
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if (TestList) {
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list = glGenLists(1);
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glNewList(list, GL_COMPILE);
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glDrawPixels(100, 100, GL_DEPTH_COMPONENT, depthType, depth);
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glEndList();
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glCallList(list);
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glDeleteLists(list, 1);
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}
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else {
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glDrawPixels(100, 100, GL_DEPTH_COMPONENT, depthType, depth);
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}
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if (Invert) {
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glPixelTransferf(GL_DEPTH_SCALE, 1.0);
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glPixelTransferf(GL_DEPTH_BIAS, 0.0);
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}
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if (TestPacking) {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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}
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glDisable(GL_DEPTH_TEST);
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/* read back scaled depth image */
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@ -89,6 +122,14 @@ static void Key(unsigned char key, int x, int y)
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case 'i':
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Invert = !Invert;
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break;
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case 'p':
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TestPacking = !TestPacking;
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printf("Test pixel pack/unpack: %d\n", TestPacking);
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break;
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case 'l':
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TestList = !TestList;
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printf("Test dlist: %d\n", TestList);
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break;
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case 27:
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exit(0);
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break;
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