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intel: batch-decoder: don't asks for constant BO until decoding
With PPGTT mappings, our aubinator implementation can be quite slow if we request a buffer that doesn't exist. Instead of doing a PPGTT walk for invalid addresses (0 lengths), wait until we're sure we want to decode the data. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
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c262ec19d0
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28476c9d81
1 changed files with 11 additions and 6 deletions
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@ -562,9 +562,8 @@ decode_3dstate_constant(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
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struct gen_group *body =
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gen_spec_find_struct(ctx->spec, "3DSTATE_CONSTANT_BODY");
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uint32_t read_length[4];
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struct gen_batch_decode_bo buffer[4];
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memset(buffer, 0, sizeof(buffer));
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uint32_t read_length[4] = {0};
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uint64_t read_addr[4];
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struct gen_field_iterator outer;
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gen_field_iterator_init(&outer, inst, p, 0, false);
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@ -581,18 +580,24 @@ decode_3dstate_constant(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
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if (sscanf(iter.name, "Read Length[%d]", &idx) == 1) {
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read_length[idx] = iter.raw_value;
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} else if (sscanf(iter.name, "Buffer[%d]", &idx) == 1) {
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buffer[idx] = ctx_get_bo(ctx, iter.raw_value);
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read_addr[idx] = iter.raw_value;
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}
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}
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for (int i = 0; i < 4; i++) {
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if (read_length[i] == 0 || buffer[i].map == NULL)
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if (read_length[i] == 0)
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continue;
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struct gen_batch_decode_bo buffer = ctx_get_bo(ctx, read_addr[i]);
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if (!buffer.map) {
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fprintf(ctx->fp, "constant buffer %d unavailable\n", i);
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continue;
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}
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unsigned size = read_length[i] * 32;
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fprintf(ctx->fp, "constant buffer %d, size %u\n", i, size);
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ctx_print_buffer(ctx, buffer[i], size, 0, -1);
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ctx_print_buffer(ctx, buffer, size, 0, -1);
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}
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}
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}
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