mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-30 18:40:13 +01:00
draw: add vertex shader run_linear function
This commit is contained in:
parent
938ec19210
commit
280bcff1fa
15 changed files with 286 additions and 59 deletions
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@ -48,7 +48,7 @@
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#include "tgsi/util/tgsi_dump.h"
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#include "draw_context.h"
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#include "draw_private.h"
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#include "draw_vs.h"
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/*
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@ -36,7 +36,7 @@
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#include "pipe/p_shader_tokens.h"
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#include "draw_context.h"
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#include "draw_private.h"
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#include "draw_vs.h"
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#ifndef IS_NEGATIVE
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@ -33,8 +33,8 @@
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#include "pipe/p_util.h"
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#include "draw_context.h"
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#include "draw_private.h"
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#include "draw_vbuf.h"
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#include "draw_vs.h"
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struct draw_context *draw_create( void )
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@ -108,6 +108,8 @@ struct draw_context *draw_create( void )
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draw_vertex_cache_invalidate( draw );
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draw_set_mapped_element_buffer( draw, 0, NULL );
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tgsi_exec_machine_init(&draw->machine);
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if (!draw_pt_init( draw ))
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goto fail;
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@ -460,3 +462,16 @@ boolean draw_get_edgeflag( struct draw_context *draw,
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else
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return 1;
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}
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#if 0
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/* Crufty init function. Fix me.
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*/
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boolean draw_init_machine( struct draw_context *draw )
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{
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ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_MAX_ATTRIBS);
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ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_MAX_ATTRIBS);
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machine->Inputs = ALIGN16_ASSIGN(inputs);
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machine->Outputs = ALIGN16_ASSIGN(outputs);
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}
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#endif
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@ -30,7 +30,7 @@
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#include "pipe/p_util.h"
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#include "pipe/p_shader_tokens.h"
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#include "draw_private.h"
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#include "draw_vs.h"
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/** subclass of draw_stage */
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@ -55,6 +55,7 @@ struct gallivm_cpu_engine;
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struct draw_pt_middle_end;
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struct draw_pt_front_end;
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struct draw_vertex_shader;
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#define MAX_SHADER_VERTICES 128
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@ -132,33 +133,6 @@ struct draw_stage
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#define VCACHE_OVERFLOW 4
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#define VS_QUEUE_LENGTH (VCACHE_SIZE + VCACHE_OVERFLOW + 1) /* can never fill up */
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/**
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* Private version of the compiled vertex_shader
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*/
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struct draw_vertex_shader {
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/* This member will disappear shortly:
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*/
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struct pipe_shader_state state;
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struct tgsi_shader_info info;
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void (*prepare)( struct draw_vertex_shader *shader,
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struct draw_context *draw );
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/* Run the shader - this interface will get cleaned up in the
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* future:
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*/
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boolean (*run)( struct draw_vertex_shader *shader,
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struct draw_context *draw,
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const unsigned *elts,
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unsigned count,
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void *out,
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unsigned vertex_size);
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void (*delete)( struct draw_vertex_shader * );
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};
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/* Internal function for vertex fetch.
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@ -32,9 +32,9 @@
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#include "pipe/p_util.h"
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#include "draw/draw_context.h"
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#include "draw/draw_private.h"
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#include "draw/draw_vertex.h"
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#include "draw/draw_pt.h"
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#include "draw/draw_vs.h"
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/* The simplest 'middle end' in the new vertex code.
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*
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@ -27,10 +27,10 @@
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#include "pipe/p_util.h"
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#include "draw/draw_context.h"
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#include "draw/draw_private.h"
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#include "draw/draw_vbuf.h"
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#include "draw/draw_vertex.h"
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#include "draw/draw_pt.h"
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#include "draw/draw_vs.h"
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#include "translate/translate.h"
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@ -31,7 +31,7 @@
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#include "pipe/p_util.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_shader_tokens.h"
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#include "draw_private.h"
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#include "draw_vs.h"
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struct twoside_stage {
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@ -32,7 +32,7 @@
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#include "pipe/p_util.h"
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#include "pipe/p_shader_tokens.h"
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#include "draw_private.h"
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#include "draw_vs.h"
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#include "draw_context.h"
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@ -95,10 +95,8 @@ draw_create_vertex_shader(struct draw_context *draw,
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vs = draw_create_vs_exec( draw, shader );
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}
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}
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assert(vs);
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tgsi_scan_shader(shader->tokens, &vs->info);
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return vs;
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}
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@ -113,9 +111,6 @@ draw_bind_vertex_shader(struct draw_context *draw,
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{
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draw->vertex_shader = dvs;
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draw->num_vs_outputs = dvs->info.num_outputs;
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tgsi_exec_machine_init(&draw->machine);
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dvs->prepare( dvs, draw );
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}
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else {
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@ -35,10 +35,46 @@
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#include "draw_private.h"
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struct draw_vertex_shader;
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struct draw_context;
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struct pipe_shader_state;
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/**
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* Private version of the compiled vertex_shader
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*/
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struct draw_vertex_shader {
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/* This member will disappear shortly:
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*/
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struct pipe_shader_state state;
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struct tgsi_shader_info info;
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void (*prepare)( struct draw_vertex_shader *shader,
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struct draw_context *draw );
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/* Run the shader - this interface will get cleaned up in the
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* future:
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*/
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boolean (*run)( struct draw_vertex_shader *shader,
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struct draw_context *draw,
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const unsigned *elts,
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unsigned count,
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void *out,
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unsigned vertex_size);
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void (*run_linear)( struct draw_vertex_shader *shader,
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const float (*input)[4],
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float (*output)[4],
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const float (*constants)[4],
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unsigned count,
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unsigned input_stride,
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unsigned output_stride );
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void (*delete)( struct draw_vertex_shader * );
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};
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struct draw_vertex_shader *
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draw_create_vs_exec(struct draw_context *draw,
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const struct pipe_shader_state *templ);
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@ -79,5 +115,7 @@ compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr)
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return mask;
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}
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#define MAX_TGSI_VERTICES 4
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#endif
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@ -40,8 +40,20 @@
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#include "tgsi/util/tgsi_parse.h"
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#define MAX_TGSI_VERTICES 4
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struct exec_vertex_shader {
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struct draw_vertex_shader base;
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struct tgsi_exec_machine *machine;
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};
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static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs )
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{
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return (struct exec_vertex_shader *)vs;
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}
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/* Not required for run_linear.
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*/
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static void
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vs_exec_prepare( struct draw_vertex_shader *shader,
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struct draw_context *draw )
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@ -81,10 +93,9 @@ vs_exec_run( struct draw_vertex_shader *shader,
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const float *scale = draw->viewport.scale;
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const float *trans = draw->viewport.translate;
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assert(draw->vertex_shader->info.output_semantic_name[0]
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== TGSI_SEMANTIC_POSITION);
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assert(shader->info.output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
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machine->Consts = (float (*)[4]) draw->user.constants;
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machine->Consts = (const float (*)[4]) draw->user.constants;
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machine->Inputs = ALIGN16_ASSIGN(inputs);
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if (draw->rasterizer->bypass_vs) {
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/* outputs are just the inputs */
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@ -179,6 +190,64 @@ vs_exec_run( struct draw_vertex_shader *shader,
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/* Simplified vertex shader interface for the pt paths. Given the
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* complexity of code-generating all the above operations together,
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* it's time to try doing all the other stuff separately.
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*/
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static void
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vs_exec_run_linear( struct draw_vertex_shader *shader,
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const float (*input)[4],
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float (*output)[4],
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const float (*constants)[4],
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unsigned count,
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unsigned input_stride,
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unsigned output_stride )
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{
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struct exec_vertex_shader *evs = exec_vertex_shader(shader);
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struct tgsi_exec_machine *machine = evs->machine;
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unsigned int i, j;
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unsigned slot;
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machine->Consts = constants;
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for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
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unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
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/* Swizzle inputs.
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*/
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for (j = 0; j < max_vertices; j++) {
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for (slot = 0; slot < shader->info.num_inputs; slot++) {
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machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
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machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
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machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
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machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
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}
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}
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/* run interpreter */
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tgsi_exec_machine_run( machine );
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/* Unswizzle all output results.
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*/
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for (j = 0; j < max_vertices; j++) {
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for (slot = 0; slot < shader->info.num_outputs; slot++) {
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output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
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output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
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output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
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output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
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}
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}
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/* Advance input, output pointers:
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*/
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input = (const float (*)[4])((const char *)input + input_stride);
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output = (float (*)[4])((char *)output + output_stride);
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}
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}
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static void
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vs_exec_delete( struct draw_vertex_shader *dvs )
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{
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@ -191,17 +260,23 @@ struct draw_vertex_shader *
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draw_create_vs_exec(struct draw_context *draw,
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const struct pipe_shader_state *state)
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{
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struct draw_vertex_shader *vs = CALLOC_STRUCT( draw_vertex_shader );
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struct exec_vertex_shader *vs = CALLOC_STRUCT( exec_vertex_shader );
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uint nt = tgsi_num_tokens(state->tokens);
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if (vs == NULL)
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return NULL;
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/* we make a private copy of the tokens */
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vs->state.tokens = mem_dup(state->tokens, nt * sizeof(state->tokens[0]));
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vs->prepare = vs_exec_prepare;
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vs->run = vs_exec_run;
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vs->delete = vs_exec_delete;
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vs->base.state.tokens = mem_dup(state->tokens, nt * sizeof(state->tokens[0]));
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tgsi_scan_shader(state->tokens, &vs->base.info);
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return vs;
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vs->base.prepare = vs_exec_prepare;
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vs->base.run = vs_exec_run;
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vs->base.run_linear = vs_exec_run_linear;
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vs->base.delete = vs_exec_delete;
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vs->machine = &draw->machine;
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return &vs->base;
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}
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@ -88,8 +88,7 @@ vs_llvm_run( struct draw_vertex_shader *base,
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assert(count <= 4);
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assert(draw->vertex_shader->state->output_semantic_name[0]
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== TGSI_SEMANTIC_POSITION);
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assert(base->state->output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
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/* Consts does not require 16 byte alignment. */
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machine->Consts = (float (*)[4]) draw->user.constants;
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@ -169,6 +168,65 @@ vs_llvm_run( struct draw_vertex_shader *base,
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return clipped != 0;
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}
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static void
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vs_llvm_run_linear( struct draw_vertex_shader *base,
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const float (*input)[4],
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float (*output)[4],
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const float (*constants)[4],
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unsigned count,
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unsigned input_stride,
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unsigned output_stride )
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{
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struct draw_llvm_vertex_shader *shader =
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(struct draw_llvm_vertex_shader *)base;
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struct tgsi_exec_machine *machine = &draw->machine;
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unsigned int j;
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for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
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unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
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/* Swizzle inputs.
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*/
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for (j = 0; j < max_vertices; j++) {
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for (slot = 0; slot < draw->num_vs_inputs; slot++) {
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machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
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machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
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machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
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machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
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}
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}
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/* run shader */
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gallivm_cpu_vs_exec(shader->llvm_prog,
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machine->Inputs,
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machine->Outputs,
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(float (*)[4]) constants,
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machine->Temps);
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/* Unswizzle all output results
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*/
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for (slot = 1; slot < draw->num_vs_outputs; slot++) {
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output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
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output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
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output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
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output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
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}
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/* Advance input, output pointers:
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*/
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input = (const float (*)[4])((const char *)input + input_stride);
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output = (float (*)[4])((char *)output + output_stride);
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}
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}
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static void
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vs_llvm_delete( struct draw_vertex_shader *base )
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{
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@ -198,8 +256,12 @@ draw_create_vs_llvm(struct draw_context *draw,
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/* we make a private copy of the tokens */
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vs->base.state.tokens = mem_dup(templ->tokens, nt * sizeof(templ->tokens[0]));
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tgsi_scan_shader(shader->tokens, &vs->base.info);
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vs->base.prepare = vs_llvm_prepare;
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vs->base.run = vs_llvm_run;
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vs->base.run_linear = vs_llvm_run_linear;
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vs->base.delete = vs_llvm_delete;
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{
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@ -58,7 +58,11 @@ typedef void (XSTDCALL *codegen_function) (
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struct draw_sse_vertex_shader {
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struct draw_vertex_shader base;
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struct x86_function sse2_program;
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codegen_function func;
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struct tgsi_exec_machine *machine;
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float immediates[TGSI_EXEC_NUM_IMMEDIATES][4];
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};
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@ -96,11 +100,10 @@ vs_sse_run( struct draw_vertex_shader *base,
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const float *scale = draw->viewport.scale;
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const float *trans = draw->viewport.translate;
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assert(draw->vertex_shader->info.output_semantic_name[0]
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== TGSI_SEMANTIC_POSITION);
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assert(base->info.output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
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/* Consts does not require 16 byte alignment. */
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machine->Consts = (float (*)[4]) draw->user.constants;
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machine->Consts = (const float (*)[4]) draw->user.constants;
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machine->Inputs = ALIGN16_ASSIGN(inputs);
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if (draw->rasterizer->bypass_vs) {
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/* outputs are just the inputs */
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@ -124,7 +127,7 @@ vs_sse_run( struct draw_vertex_shader *base,
|
|||
*/
|
||||
shader->func(machine->Inputs,
|
||||
machine->Outputs,
|
||||
machine->Consts,
|
||||
(float (*)[4])machine->Consts,
|
||||
machine->Temps,
|
||||
shader->immediates);
|
||||
}
|
||||
|
|
@ -200,6 +203,67 @@ vs_sse_run( struct draw_vertex_shader *base,
|
|||
}
|
||||
|
||||
|
||||
/* Simplified vertex shader interface for the pt paths. Given the
|
||||
* complexity of code-generating all the above operations together,
|
||||
* it's time to try doing all the other stuff separately.
|
||||
*/
|
||||
static void
|
||||
vs_sse_run_linear( struct draw_vertex_shader *base,
|
||||
const float (*input)[4],
|
||||
float (*output)[4],
|
||||
const float (*constants)[4],
|
||||
unsigned count,
|
||||
unsigned input_stride,
|
||||
unsigned output_stride )
|
||||
{
|
||||
struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
|
||||
struct tgsi_exec_machine *machine = shader->machine;
|
||||
unsigned int i, j;
|
||||
unsigned slot;
|
||||
|
||||
for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
|
||||
unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
|
||||
|
||||
/* Swizzle inputs.
|
||||
*/
|
||||
for (j = 0; j < max_vertices; j++) {
|
||||
for (slot = 0; slot < base->info.num_inputs; slot++) {
|
||||
machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
|
||||
machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
|
||||
machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
|
||||
machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
|
||||
}
|
||||
}
|
||||
|
||||
/* run compiled shader
|
||||
*/
|
||||
shader->func(machine->Inputs,
|
||||
machine->Outputs,
|
||||
(float (*)[4])constants,
|
||||
machine->Temps,
|
||||
shader->immediates);
|
||||
|
||||
|
||||
/* Unswizzle all output results.
|
||||
*/
|
||||
for (j = 0; j < max_vertices; j++) {
|
||||
for (slot = 0; slot < base->info.num_outputs; slot++) {
|
||||
output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
|
||||
output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
|
||||
output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
|
||||
output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
|
||||
}
|
||||
}
|
||||
|
||||
/* Advance input, output pointers:
|
||||
*/
|
||||
input = (const float (*)[4])((const char *)input + input_stride);
|
||||
output = (float (*)[4])((char *)output + output_stride);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static void
|
||||
vs_sse_delete( struct draw_vertex_shader *base )
|
||||
|
|
@ -229,8 +293,12 @@ draw_create_vs_sse(struct draw_context *draw,
|
|||
|
||||
/* we make a private copy of the tokens */
|
||||
vs->base.state.tokens = mem_dup(templ->tokens, nt * sizeof(templ->tokens[0]));
|
||||
|
||||
tgsi_scan_shader(templ->tokens, &vs->base.info);
|
||||
|
||||
vs->base.prepare = vs_sse_prepare;
|
||||
vs->base.run = vs_sse_run;
|
||||
vs->base.run_linear = vs_sse_run_linear;
|
||||
vs->base.delete = vs_sse_delete;
|
||||
|
||||
x86_init_func( &vs->sse2_program );
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@
|
|||
#include "pipe/p_util.h"
|
||||
#include "pipe/p_defines.h"
|
||||
#include "pipe/p_shader_tokens.h"
|
||||
#include "draw_private.h"
|
||||
#include "draw_vs.h"
|
||||
|
||||
|
||||
struct widepoint_stage {
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue