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panvk: Set .is_blit=true when compiling preload shaders
Preload shaders are blit shaders.
Fixes: 0bc3502ca3 ("panvk: Implement a custom FB preload logic")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31678>
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@ -173,6 +173,7 @@ get_preload_shader(struct panvk_device *dev,
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struct panfrost_compile_inputs inputs = {
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.gpu_id = phys_dev->kmod.props.gpu_prod_id,
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.no_ubo_to_push = true,
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.is_blit = true,
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};
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pan_shader_preprocess(nir, inputs.gpu_id);
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