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intel: Don't try to do work for BufferSubData with a size of 0.
If we hit the linear blit path, we'd come up with a pitch of 0, then divide by zero. Fixes vbo-subdata-zero, made for bug #28931 (warsow).
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1 changed files with 6 additions and 0 deletions
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@ -202,6 +202,9 @@ intel_bufferobj_subdata(GLcontext * ctx,
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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if (size == 0)
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return;
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assert(intel_obj);
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if (intel_obj->region)
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@ -426,6 +429,9 @@ intel_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target,
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if (intel_obj->range_map_buffer == NULL)
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return;
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if (length == 0)
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return;
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temp_bo = drm_intel_bo_alloc(intel->bufmgr, "range map flush", length, 64);
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drm_intel_bo_subdata(temp_bo, 0, length, intel_obj->range_map_buffer);
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