llvmpipe: fix pipeline statistics with a null ps

If the fragment shader is null then pixel shader invocations have
to be equal to zero. And if we're running a null ps then clipper
invocations and primitives should be equal to zero but only
if both stancil and depth testing are disabled.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Zack Rusin 2013-08-13 01:42:37 -04:00
parent a3ae5dc7dd
commit 27cedd8aec
8 changed files with 43 additions and 8 deletions

View file

@ -35,6 +35,7 @@
#include "os/os_time.h"
#include "lp_scene_queue.h"
#include "lp_context.h"
#include "lp_debug.h"
#include "lp_fence.h"
#include "lp_perf.h"
@ -459,7 +460,7 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
/* not very accurate would need a popcount on the mask */
/* always count this not worth bothering? */
task->ps_invocations++;
task->ps_invocations += 1 * variant->ps_inv_multiplier;
/* run shader on 4x4 block */
BEGIN_JIT_CALL(state, task);

View file

@ -100,6 +100,7 @@ struct lp_rasterizer_task
/* occlude counter for visible pixels */
struct lp_jit_thread_data thread_data;
uint64_t ps_invocations;
uint8_t ps_inv_multiplier;
pipe_semaphore work_ready;
pipe_semaphore work_done;
@ -308,7 +309,7 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
/* not very accurate would need a popcount on the mask */
/* always count this not worth bothering? */
task->ps_invocations++;
task->ps_invocations += 1 * variant->ps_inv_multiplier;
/* run shader on 4x4 block */
BEGIN_JIT_CALL(state, task);

View file

@ -600,7 +600,8 @@ try_setup_line( struct lp_setup_context *setup,
LP_COUNT(nr_tris);
if (lp_context->active_statistics_queries) {
if (lp_context->active_statistics_queries &&
!llvmpipe_rasterization_disabled(lp_context)) {
lp_context->pipeline_statistics.c_primitives++;
}

View file

@ -384,7 +384,8 @@ try_setup_point( struct lp_setup_context *setup,
LP_COUNT(nr_tris);
if (lp_context->active_statistics_queries) {
if (lp_context->active_statistics_queries &&
!llvmpipe_rasterization_disabled(lp_context)) {
lp_context->pipeline_statistics.c_primitives++;
}

View file

@ -340,7 +340,8 @@ do_triangle_ccw(struct lp_setup_context *setup,
LP_COUNT(nr_tris);
if (lp_context->active_statistics_queries) {
if (lp_context->active_statistics_queries &&
!llvmpipe_rasterization_disabled(lp_context)) {
lp_context->pipeline_statistics.c_primitives++;
}

View file

@ -565,8 +565,12 @@ lp_setup_pipeline_statistics(
stats->gs_invocations;
llvmpipe->pipeline_statistics.gs_primitives +=
stats->gs_primitives;
llvmpipe->pipeline_statistics.c_invocations +=
stats->c_invocations;
if (!llvmpipe_rasterization_disabled(llvmpipe)) {
llvmpipe->pipeline_statistics.c_invocations +=
stats->c_invocations;
} else {
llvmpipe->pipeline_statistics.c_invocations = 0;
}
}
/**

View file

@ -2361,7 +2361,14 @@ generate_variant(struct llvmpipe_context *lp,
!key->alpha.enabled &&
!key->depth.enabled &&
!shader->info.base.uses_kill
? TRUE : FALSE;
? TRUE : FALSE;
if ((!shader || shader->info.base.num_tokens <= 1) &&
!key->depth.enabled && !key->stencil[0].enabled) {
variant->ps_inv_multiplier = 0;
} else {
variant->ps_inv_multiplier = 1;
}
if ((LP_DEBUG & DEBUG_FS) || (gallivm_debug & GALLIVM_DEBUG_IR)) {
lp_debug_fs_variant(variant);
@ -2940,3 +2947,18 @@ llvmpipe_init_fs_funcs(struct llvmpipe_context *llvmpipe)
llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
}
/*
* Rasterization is disabled if there is no pixel shader and
* both depth and stencil testing are disabled:
* http://msdn.microsoft.com/en-us/library/windows/desktop/bb205125
*/
boolean
llvmpipe_rasterization_disabled(struct llvmpipe_context *lp)
{
boolean null_fs = !lp->fs || lp->fs->info.base.num_tokens <= 1;
return (null_fs &&
!lp->depth_stencil->depth.enabled &&
!lp->depth_stencil->stencil[0].enabled);
}

View file

@ -97,6 +97,7 @@ struct lp_fragment_shader_variant
struct lp_fragment_shader_variant_key key;
boolean opaque;
uint8_t ps_inv_multiplier;
struct gallivm_state *gallivm;
@ -148,5 +149,8 @@ void
llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
struct lp_fragment_shader_variant *variant);
boolean
llvmpipe_rasterization_disabled(struct llvmpipe_context *lp);
#endif /* LP_STATE_FS_H_ */