r300: Removed unused vap_param structure.

This commit is contained in:
Oliver McFadden 2007-06-20 11:45:07 +00:00
parent 804d3a8f6e
commit 27c8488526
2 changed files with 0 additions and 5 deletions

View file

@ -799,10 +799,6 @@ struct r300_state {
DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
They are the same as tnl->render_inputs for fixed pipeline */
struct {
int transform_offset; /* Transform matrix offset, -1 if none */
} vap_param; /* vertex processor parameter allocation - tells where to write parameters */
struct r300_stencilbuffer_state stencil;
};

View file

@ -1527,7 +1527,6 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
GLuint o_reg = 0;
/* Allocate parameters */
r300->state.vap_param.transform_offset = 0x0; /* transform matrix */
r300->state.vertex_shader.param_offset = 0x0;
r300->state.vertex_shader.param_count = 0x4; /* 4 vector values - 4x4 matrix */