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nir: return progress from nir_remove_sysval_output
Changing IO semantics doesn't affect the SSA structure. Same as nir_remove_varying. Reviewed-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26274>
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2 changed files with 4 additions and 2 deletions
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@ -3371,7 +3371,7 @@ nir_remove_varying(nir_intrinsic_instr *intr, gl_shader_stage next_shader)
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* This marks the output store instruction as not feeding fixed-function
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* logic. If the instruction has no other use, it's removed.
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*/
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void
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bool
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nir_remove_sysval_output(nir_intrinsic_instr *intr)
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{
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nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
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@ -3381,8 +3381,10 @@ nir_remove_sysval_output(nir_intrinsic_instr *intr)
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/* Demote the store instruction. */
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sem.no_sysval_output = true;
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nir_intrinsic_set_io_semantics(intr, sem);
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return false;
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} else {
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nir_instr_remove(&intr->instr);
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return true;
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}
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}
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@ -5148,7 +5148,7 @@ bool nir_slot_is_varying(gl_varying_slot slot);
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bool nir_slot_is_sysval_output_and_varying(gl_varying_slot slot,
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gl_shader_stage next_shader);
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bool nir_remove_varying(nir_intrinsic_instr *intr, gl_shader_stage next_shader);
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void nir_remove_sysval_output(nir_intrinsic_instr *intr);
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bool nir_remove_sysval_output(nir_intrinsic_instr *intr);
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bool nir_lower_amul(nir_shader *shader,
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int (*type_size)(const struct glsl_type *, bool));
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