Fix Alan Barnett's 'try10' display list bug.

This commit is contained in:
Keith Whitwell 2001-07-17 21:44:37 +00:00
parent 5356031129
commit 277fd2e66e
3 changed files with 15 additions and 15 deletions

View file

@ -309,10 +309,10 @@ static struct {
#define VERT_SET_RGBA( dst, f ) \
do { \
dst->r = CLAMP( f[0], 0, 1 ) * 255.0; \
dst->g = CLAMP( f[1], 0, 1 ) * 255.0; \
dst->b = CLAMP( f[2], 0, 1 ) * 255.0; \
dst->a = CLAMP( f[3], 0, 1 ) * 255.0; \
dst->r = (GLfloat)f[0]; \
dst->g = (GLfloat)f[1]; \
dst->b = (GLfloat)f[2]; \
dst->a = (GLfloat)f[3]; \
} while (0)
#define VERT_COPY_RGBA( v0, v1 ) \

View file

@ -1,4 +1,4 @@
/* $Id: t_imm_dlist.c,v 1.22 2001/07/13 16:39:19 brianp Exp $ */
/* $Id: t_imm_dlist.c,v 1.23 2001/07/17 21:44:37 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -341,9 +341,6 @@ execute_compiled_cassette( GLcontext *ctx, void *data )
loopback_compiled_cassette( ctx, IM );
restore_compiled_primitives( ctx, IM );
}
else if (IM->Count == IM->Start) {
_tnl_copy_to_current( ctx, IM, IM->OrFlag );
}
else {
if (ctx->NewState)
_mesa_update_state(ctx);
@ -356,16 +353,22 @@ execute_compiled_cassette( GLcontext *ctx, void *data )
if (IM->Primitive[IM->LastPrimitive] & PRIM_END)
ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1;
else
else if ((IM->Primitive[IM->LastPrimitive] & PRIM_BEGIN) ||
(IM->Primitive[IM->LastPrimitive] & PRIM_MODE_MASK) ==
PRIM_OUTSIDE_BEGIN_END) {
ctx->Driver.CurrentExecPrimitive =
IM->Primitive[IM->LastPrimitive] & PRIM_MODE_MASK;
}
_tnl_get_exec_copy_verts( ctx, IM );
if (IM->NormalLengthPtr)
fixup_normal_lengths( IM );
_tnl_run_cassette( ctx, IM );
if (IM->Count == IM->Start)
_tnl_copy_to_current( ctx, IM, IM->OrFlag );
else
_tnl_run_cassette( ctx, IM );
restore_compiled_primitives( ctx, IM );
}
@ -394,6 +397,7 @@ print_compiled_cassette( GLcontext *ctx, void *data )
node->IM->id, node->Start, node->Count);
IM->Start = node->Start;
IM->CopyStart = node->Start;
IM->Count = node->Count;
IM->BeginState = node->BeginState;
IM->OrFlag = node->OrFlag;

View file

@ -1,4 +1,4 @@
/* $Id: t_imm_fixup.c,v 1.22 2001/06/28 17:34:14 keithw Exp $ */
/* $Id: t_imm_fixup.c,v 1.23 2001/07/17 21:44:37 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -512,12 +512,8 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint fixup;
GLuint count = IM->Count;
GLuint start = IM->Start;
if (count == start)
return;
IM->CopyOrFlag = IM->OrFlag;
IM->CopyAndFlag = IM->AndFlag;
IM->CopyTexSize = IM->TexSize | tnl->ExecCopyTexSize;