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glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2)
v2: add define bit (Tapani Pälli) Patch makes following Piglit tests pass: arb_gpu_shader_fp64/preprocessor/define.vert arb_gpu_shader_fp64/preprocessor/define.frag Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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4 changed files with 7 additions and 0 deletions
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@ -2445,6 +2445,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
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if (extensions->ARB_gpu_shader5)
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add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);
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if (extensions->ARB_gpu_shader_fp64)
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add_builtin_define(parser, "GL_ARB_gpu_shader_fp64", 1);
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if (extensions->AMD_vertex_shader_layer)
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add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
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@ -527,6 +527,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
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EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
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EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
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EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
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EXT(ARB_sample_shading, true, false, ARB_sample_shading),
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EXT(ARB_separate_shader_objects, true, false, dummy_true),
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EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
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@ -414,6 +414,8 @@ struct _mesa_glsl_parse_state {
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bool ARB_fragment_layer_viewport_warn;
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bool ARB_gpu_shader5_enable;
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bool ARB_gpu_shader5_warn;
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bool ARB_gpu_shader_fp64_enable;
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bool ARB_gpu_shader_fp64_warn;
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bool ARB_sample_shading_enable;
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bool ARB_sample_shading_warn;
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bool ARB_separate_shader_objects_enable;
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@ -127,6 +127,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
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ctx->Extensions.ARB_fragment_coord_conventions = true;
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ctx->Extensions.ARB_fragment_layer_viewport = true;
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ctx->Extensions.ARB_gpu_shader5 = true;
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ctx->Extensions.ARB_gpu_shader_fp64 = true;
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ctx->Extensions.ARB_sample_shading = true;
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ctx->Extensions.ARB_shader_bit_encoding = true;
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ctx->Extensions.ARB_shader_stencil_export = true;
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