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radeonsi: export SampleMask from pixel shaders at full rate
Heaven and Valley write gl_SampleMask and not Z. Use 16_ABGR instead of 32_ABGR if Z isn't written. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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parent
b89854b0c7
commit
275c073c6a
3 changed files with 56 additions and 16 deletions
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@ -2928,6 +2928,25 @@ struct si_ps_exports {
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LLVMValueRef args[10][9];
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};
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unsigned si_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
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bool writes_samplemask)
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{
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if (writes_z) {
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/* Z needs 32 bits. */
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if (writes_samplemask)
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return V_028710_SPI_SHADER_32_ABGR;
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else if (writes_stencil)
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return V_028710_SPI_SHADER_32_GR;
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else
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return V_028710_SPI_SHADER_32_R;
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} else if (writes_stencil || writes_samplemask) {
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/* Both stencil and sample mask need only 16 bits. */
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return V_028710_SPI_SHADER_UINT16_ABGR;
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} else {
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return V_028710_SPI_SHADER_ZERO;
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}
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}
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static void si_export_mrt_z(struct lp_build_tgsi_context *bld_base,
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LLVMValueRef depth, LLVMValueRef stencil,
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LLVMValueRef samplemask, struct si_ps_exports *exp)
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@ -2937,6 +2956,9 @@ static void si_export_mrt_z(struct lp_build_tgsi_context *bld_base,
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struct lp_build_context *uint = &bld_base->uint_bld;
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LLVMValueRef args[9];
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unsigned mask = 0;
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unsigned format = si_get_spi_shader_z_format(depth != NULL,
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stencil != NULL,
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samplemask != NULL);
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assert(depth || stencil || samplemask);
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@ -2952,19 +2974,36 @@ static void si_export_mrt_z(struct lp_build_tgsi_context *bld_base,
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args[7] = base->undef; /* B, sample mask */
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args[8] = base->undef; /* A, alpha to mask */
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if (depth) {
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args[5] = depth;
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mask |= 0x1;
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}
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if (format == V_028710_SPI_SHADER_UINT16_ABGR) {
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assert(!depth);
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args[4] = uint->one; /* COMPR flag */
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if (stencil) {
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args[6] = stencil;
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mask |= 0x2;
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}
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if (samplemask) {
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args[7] = samplemask;
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mask |= 0x4;
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if (stencil) {
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/* Stencil should be in X[23:16]. */
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stencil = bitcast(bld_base, TGSI_TYPE_UNSIGNED, stencil);
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stencil = LLVMBuildShl(base->gallivm->builder, stencil,
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LLVMConstInt(ctx->i32, 16, 0), "");
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args[5] = bitcast(bld_base, TGSI_TYPE_FLOAT, stencil);
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mask |= 0x3;
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}
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if (samplemask) {
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/* SampleMask should be in Y[15:0]. */
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args[6] = samplemask;
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mask |= 0xc;
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}
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} else {
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if (depth) {
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args[5] = depth;
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mask |= 0x1;
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}
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if (stencil) {
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args[6] = stencil;
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mask |= 0x2;
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}
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if (samplemask) {
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args[7] = samplemask;
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mask |= 0x4;
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}
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}
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/* SI (except OLAND) has a bug that it only looks
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@ -518,5 +518,7 @@ void si_shader_apply_scratch_relocs(struct si_context *sctx,
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void si_shader_binary_read_config(struct radeon_shader_binary *binary,
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struct si_shader_config *conf,
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unsigned symbol_offset);
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unsigned si_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
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bool writes_samplemask);
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#endif
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@ -748,10 +748,9 @@ static void si_shader_ps(struct si_shader *shader)
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si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
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si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT,
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info->writes_samplemask ? V_028710_SPI_SHADER_32_ABGR :
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info->writes_stencil ? V_028710_SPI_SHADER_32_GR :
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info->writes_z ? V_028710_SPI_SHADER_32_R :
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V_028710_SPI_SHADER_ZERO);
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si_get_spi_shader_z_format(info->writes_z,
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info->writes_stencil,
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info->writes_samplemask));
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si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT, spi_shader_col_format);
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si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, cb_shader_mask);
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