From 272128300975ea43b16b580e8697959d5d2c0861 Mon Sep 17 00:00:00 2001 From: Qiang Yu Date: Mon, 17 Feb 2025 16:29:42 +0800 Subject: [PATCH] mesa: do not assume geometry shader when init MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Reviewed-by: Marek Olšák Part-of: --- src/mesa/main/shaderobj.c | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index d197ccd28d6..0d5a66e992a 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -98,15 +98,6 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, _reference_shader(ctx, ptr, sh, false); } -static void -_mesa_init_shader(struct gl_shader *shader) -{ - shader->RefCount = 1; - shader->info.Geom.VerticesOut = -1; - shader->info.Geom.InputType = MESA_PRIM_TRIANGLES; - shader->info.Geom.OutputType = MESA_PRIM_TRIANGLE_STRIP; -} - /** * Allocate a new gl_shader object, initialize it. */ @@ -118,7 +109,7 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage) if (shader) { shader->Stage = stage; shader->Name = name; - _mesa_init_shader(shader); + shader->RefCount = 1; } return shader; }