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freedreno: disable tiling for cubemaps
Tiling doesn't work quite well with cubemaps. Revert to linear textures, until it's fixed.
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0ae16fb565
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2720ad5fd9
1 changed files with 5 additions and 2 deletions
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@ -96,13 +96,16 @@ fd3_setup_slices(struct fd_resource *rsc)
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}
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static bool
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ok_format(enum pipe_format pfmt)
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ok_format(enum pipe_format pfmt, const struct pipe_resource * tmpl)
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{
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enum a3xx_color_fmt fmt = fd3_pipe2color(pfmt);
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if (fmt == ~0)
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return false;
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if (tmpl->target == PIPE_TEXTURE_CUBE)
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return false;
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switch (pfmt) {
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case PIPE_FORMAT_R8_UINT:
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case PIPE_FORMAT_R8_SINT:
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@ -118,7 +121,7 @@ ok_format(enum pipe_format pfmt)
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unsigned
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fd3_tile_mode(const struct pipe_resource *tmpl)
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{
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if (ok_format(tmpl->format))
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if (ok_format(tmpl->format, tmpl))
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return TILE_4X4;
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return LINEAR;
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}
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