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r300-gallium: Enable GLSL for r500.
Before you get all excited, this is *not* to be construed as actual support for GLSL shaders. The GL version is still 1.3, and stuff still sucks. Just flicking it on so that it can be tested and developed a bit easier.
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1 changed files with 5 additions and 2 deletions
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@ -88,8 +88,11 @@ static int r300_get_param(struct pipe_screen* pscreen, int param)
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return 0;
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return 0;
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}
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}
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case PIPE_CAP_GLSL:
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case PIPE_CAP_GLSL:
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/* IN THEORY */
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if (r300screen->caps->is_r500) {
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return 0;
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return 1;
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} else {
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return 0;
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}
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case PIPE_CAP_S3TC:
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case PIPE_CAP_S3TC:
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/* IN THEORY */
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/* IN THEORY */
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return 0;
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return 0;
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