v3d: handle ldtlb and ldtlbu signals during disassembly

We already have code to print these signals but the early return in the code
that checks if any signals are present present was missing the checks for them,
so it would skip printing them unless they were paired with other signals.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Iago Toral Quiroga 2019-07-03 09:01:22 +02:00
parent 958ee4c21a
commit 271bc8acfb

View file

@ -205,6 +205,8 @@ v3d_qpu_disasm_sig(struct disasm_state *disasm,
!sig->ldvary && !sig->ldvary &&
!sig->ldvpm && !sig->ldvpm &&
!sig->ldtmu && !sig->ldtmu &&
!sig->ldtlb &&
!sig->ldtlbu &&
!sig->ldunif && !sig->ldunif &&
!sig->ldunifrf && !sig->ldunifrf &&
!sig->ldunifa && !sig->ldunifa &&