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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-09 02:28:10 +02:00
use CMP also for referenz frame fetch
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parent
c8b7cf469f
commit
27016941bc
1 changed files with 72 additions and 44 deletions
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@ -265,21 +265,13 @@ fetch_ycbcr(struct vl_mpeg12_mc_renderer *r, struct ureg_program *shader, struct
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return texel;
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}
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static void *
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create_frag_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigned mv_per_frame)
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static struct ureg_dst
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fetch_ref(struct ureg_program *shader, struct ureg_dst field, unsigned ref_frames, unsigned mv_per_frame)
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{
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struct ureg_program *shader;
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struct ureg_src tc[ref_frames * mv_per_frame], sampler[ref_frames], result;
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struct ureg_dst field, texel, ref[ref_frames];
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struct ureg_dst fragment;
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struct ureg_src tc[ref_frames * mv_per_frame], sampler[ref_frames];
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struct ureg_dst ref[ref_frames], t_tc, result;
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unsigned i, label;
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shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
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if (!shader)
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return NULL;
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fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
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for (i = 0; i < ref_frames * mv_per_frame; ++i)
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tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_MV0 + i, TGSI_INTERPOLATE_LINEAR);
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@ -288,53 +280,89 @@ create_frag_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
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ref[i] = ureg_DECL_temporary(shader);
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}
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field = calc_field(shader);
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texel = fetch_ycbcr(r, shader, field);
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result = ureg_DECL_temporary(shader);
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switch(ref_frames) {
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case 0:
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result = ureg_scalar(ureg_imm1f(shader, 0.5f), TGSI_SWIZZLE_X);
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break;
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case 1:
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if (ref_frames == 1) {
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if(mv_per_frame == 1)
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ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[0], sampler[0]);
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/*
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* result = tex(tc[0], sampler[0])
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*/
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ureg_TEX(shader, result, TGSI_TEXTURE_2D, tc[0], sampler[0]);
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else {
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ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &label);
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ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[1], sampler[0]);
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ureg_ELSE(shader, &label);
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ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[0], sampler[0]);
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ureg_ENDIF(shader);
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}
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result = ureg_src(ref[0]);
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break;
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t_tc = ureg_DECL_temporary(shader);
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/*
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* result = tex(field.y ? tc[1] : tc[0], sampler[0])
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*/
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ureg_CMP(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY),
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ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
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tc[1], tc[0]);
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ureg_TEX(shader, result, TGSI_TEXTURE_2D, ureg_src(t_tc), sampler[0]);
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case 2:
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ureg_release_temporary(shader, t_tc);
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}
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} else if (ref_frames == 2) {
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if(mv_per_frame == 1) {
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/*
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* ref[0..1] = tex(tc[0..1], sampler[0..1])
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*/
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ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[0], sampler[0]);
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ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[1], sampler[1]);
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} else {
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ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &label);
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ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[1], sampler[0]);
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ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[3], sampler[1]);
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ureg_ELSE(shader, &label);
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ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[0], sampler[0]);
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ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[2], sampler[1]);
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ureg_ENDIF(shader);
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t_tc = ureg_DECL_temporary(shader);
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/*
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* if (field.y)
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* ref[0..1] = tex(tc[0..1], sampler[0..1])
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* else
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* ref[0..1] = tex(tc[2..3], sampler[0..1])
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*/
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ureg_CMP(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY),
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ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
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tc[1], tc[0]);
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ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler[0]);
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ureg_CMP(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY),
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ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
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tc[3], tc[2]);
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ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler[1]);
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ureg_release_temporary(shader, t_tc);
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}
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ureg_LRP(shader, ref[0], ureg_scalar(ureg_imm1f(shader, 0.5f), TGSI_SWIZZLE_X), ureg_src(ref[0]), ureg_src(ref[1]));
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result = ureg_src(ref[0]);
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break;
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default:
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assert(0);
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ureg_LRP(shader, result, ureg_scalar(ureg_imm1f(shader, 0.5f), TGSI_SWIZZLE_X), ureg_src(ref[0]), ureg_src(ref[1]));
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}
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ureg_ADD(shader, fragment, ureg_src(texel), result);
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for (i = 0; i < ref_frames; ++i)
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ureg_release_temporary(shader, ref[i]);
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return result;
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}
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static void *
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create_frag_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigned mv_per_frame)
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{
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struct ureg_program *shader;
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struct ureg_src result;
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struct ureg_dst field, texel;
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struct ureg_dst fragment;
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shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
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if (!shader)
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return NULL;
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fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
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field = calc_field(shader);
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texel = fetch_ycbcr(r, shader, field);
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if (ref_frames == 0)
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result = ureg_imm1f(shader, 0.5f);
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else
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result = ureg_src(fetch_ref(shader, field, ref_frames, mv_per_frame));
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ureg_ADD(shader, fragment, ureg_src(texel), result);
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ureg_release_temporary(shader, field);
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ureg_release_temporary(shader, texel);
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ureg_END(shader);
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