llvmpipe: asst. clean-ups in lp_setup_tri.c, lp_setup_rect.c

Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16937>
This commit is contained in:
Brian Paul 2022-05-27 08:05:19 -06:00 committed by Marge Bot
parent c9cb9eec05
commit 26eeb0a090
2 changed files with 192 additions and 237 deletions

View file

@ -74,7 +74,7 @@ lp_setup_alloc_rectangle(struct lp_scene *scene, unsigned nr_inputs)
bytes = sizeof(*rect) + (3 * input_array_sz);
rect = lp_scene_alloc_aligned( scene, bytes, 16 );
rect = lp_scene_alloc_aligned(scene, bytes, 16);
if (rect == NULL)
return NULL;
@ -117,30 +117,28 @@ lp_setup_whole_tile(struct lp_setup_context *setup,
/*
* All previous rendering will be overwritten so reset the bin.
*/
lp_scene_bin_reset( scene, tx, ty );
lp_scene_bin_reset(scene, tx, ty);
}
if (inputs->is_blit) {
LP_COUNT(nr_blit_64);
return lp_scene_bin_cmd_with_state( scene, tx, ty,
setup->fs.stored,
LP_RAST_OP_BLIT,
lp_rast_arg_inputs(inputs) );
}
else {
return lp_scene_bin_cmd_with_state(scene, tx, ty,
setup->fs.stored,
LP_RAST_OP_BLIT,
lp_rast_arg_inputs(inputs));
} else {
LP_COUNT(nr_shade_opaque_64);
return lp_scene_bin_cmd_with_state( scene, tx, ty,
setup->fs.stored,
LP_RAST_OP_SHADE_TILE_OPAQUE,
lp_rast_arg_inputs(inputs) );
return lp_scene_bin_cmd_with_state(scene, tx, ty,
setup->fs.stored,
LP_RAST_OP_SHADE_TILE_OPAQUE,
lp_rast_arg_inputs(inputs));
}
}
else {
} else {
LP_COUNT(nr_shade_64);
return lp_scene_bin_cmd_with_state( scene, tx, ty,
setup->fs.stored,
LP_RAST_OP_SHADE_TILE,
lp_rast_arg_inputs(inputs) );
return lp_scene_bin_cmd_with_state(scene, tx, ty,
setup->fs.stored,
LP_RAST_OP_SHADE_TILE,
lp_rast_arg_inputs(inputs));
}
}
@ -187,8 +185,7 @@ lp_setup_is_blit(const struct lp_setup_context *setup,
util_is_approx(dtdx, 0.0f, 1.0f/LP_MAX_WIDTH) &&
util_is_approx(dtdy, 1.0f, 1.0f/LP_MAX_HEIGHT)) {
return true;
}
else {
} else {
#if 0
debug_printf("dsdx = %f\n", dsdx);
debug_printf("dsdy = %f\n", dsdy);
@ -218,14 +215,13 @@ partial(struct lp_setup_context *setup,
assert(rect->box.y1 >= (iy+1) * TILE_SIZE - 1);
lp_setup_whole_tile(setup, &rect->inputs, ix, iy, opaque);
}
else {
} else {
LP_COUNT(nr_partially_covered_64);
lp_scene_bin_cmd_with_state( setup->scene,
ix, iy,
setup->fs.stored,
LP_RAST_OP_RECTANGLE,
lp_rast_arg_rectangle(rect) );
lp_scene_bin_cmd_with_state(setup->scene,
ix, iy,
setup->fs.stored,
LP_RAST_OP_RECTANGLE,
lp_rast_arg_rectangle(rect));
}
}
@ -283,10 +279,10 @@ try_rect_cw(struct lp_setup_context *setup,
if (setup->flatshade_first) {
pv = v0;
}
else {
} else {
pv = v2;
}
if (setup->viewport_index_slot > 0) {
unsigned *udata = (unsigned*)pv[setup->viewport_index_slot];
viewport_index = lp_clamp_viewport_idx(*udata);
@ -342,14 +338,14 @@ try_rect_cw(struct lp_setup_context *setup,
/* Setup parameter interpolants:
*/
setup->setup.variant->jit_function( v0,
v1,
v2,
frontfacing,
GET_A0(&rect->inputs),
GET_DADX(&rect->inputs),
GET_DADY(&rect->inputs),
&setup->setup.variant->key );
setup->setup.variant->jit_function(v0,
v1,
v2,
frontfacing,
GET_A0(&rect->inputs),
GET_DADX(&rect->inputs),
GET_DADY(&rect->inputs),
&setup->setup.variant->key);
rect->inputs.frontfacing = frontfacing;
rect->inputs.disable = FALSE;
@ -369,7 +365,6 @@ lp_setup_bin_rectangle(struct lp_setup_context *setup,
{
struct lp_scene *scene = setup->scene;
unsigned ix0, iy0, ix1, iy1;
unsigned i, j;
unsigned left_mask = 0;
unsigned right_mask = 0;
unsigned top_mask = 0;
@ -412,22 +407,19 @@ lp_setup_bin_rectangle(struct lp_setup_context *setup,
if (iy0 == iy1 && ix0 == ix1) {
partial(setup, rect, opaque, ix0, iy0,
(left_mask | right_mask | top_mask | bottom_mask));
}
else if (ix0 == ix1) {
} else if (ix0 == ix1) {
unsigned mask = left_mask | right_mask;
partial(setup, rect, opaque, ix0, iy0, mask | top_mask);
for (i = iy0 + 1; i < iy1; i++)
for (unsigned i = iy0 + 1; i < iy1; i++)
partial(setup, rect, opaque, ix0, i, mask);
partial(setup, rect, opaque, ix0, iy1, mask | bottom_mask);
}
else if (iy0 == iy1) {
} else if (iy0 == iy1) {
unsigned mask = top_mask | bottom_mask;
partial(setup, rect, opaque, ix0, iy0, mask | left_mask);
for (i = ix0 + 1; i < ix1; i++)
for (unsigned i = ix0 + 1; i < ix1; i++)
partial(setup, rect, opaque, i, iy0, mask);
partial(setup, rect, opaque, ix1, iy0, mask | right_mask);
}
else {
} else {
partial(setup, rect, opaque, ix0, iy0, left_mask | top_mask);
partial(setup, rect, opaque, ix0, iy1, left_mask | bottom_mask);
partial(setup, rect, opaque, ix1, iy0, right_mask | top_mask);
@ -435,22 +427,22 @@ lp_setup_bin_rectangle(struct lp_setup_context *setup,
/* Top/Bottom fringes
*/
for (i = ix0 + 1; i < ix1; i++) {
for (unsigned i = ix0 + 1; i < ix1; i++) {
partial(setup, rect, opaque, i, iy0, top_mask);
partial(setup, rect, opaque, i, iy1, bottom_mask);
}
/* Left/Right fringes
*/
for (i = iy0 + 1; i < iy1; i++) {
for (unsigned i = iy0 + 1; i < iy1; i++) {
partial(setup, rect, opaque, ix0, i, left_mask);
partial(setup, rect, opaque, ix1, i, right_mask);
}
/* Full interior tiles
*/
for (j = iy0 + 1; j < iy1; j++) {
for (i = ix0 + 1; i < ix1; i++) {
for (unsigned j = iy0 + 1; j < iy1; j++) {
for (unsigned i = ix0 + 1; i < ix1; i++) {
lp_setup_whole_tile(setup, &rect->inputs, i, j, opaque);
}
}
@ -473,10 +465,10 @@ lp_setup_bin_rectangle(struct lp_setup_context *setup,
void
lp_rect_cw(struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4],
boolean frontfacing)
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4],
boolean frontfacing)
{
if (!try_rect_cw(setup, v0, v1, v2, frontfacing)) {
if (!lp_setup_flush_and_restart(setup))
@ -528,8 +520,7 @@ do_rect_ccw(struct lp_setup_context *setup,
rv1 = v0;
rv2 = v1;
rv3 = v2;
}
else if (SAME_POS(v1, v5)) {
} else if (SAME_POS(v1, v5)) {
/*
* v4 v3/v0
* +-----+
@ -543,12 +534,10 @@ do_rect_ccw(struct lp_setup_context *setup,
rv1 = v1;
rv2 = v2;
rv3 = v0;
}
else {
} else {
goto emit_triangles;
}
}
else if (SAME_POS(v0, v5)) {
} else if (SAME_POS(v0, v5)) {
if (SAME_POS(v2, v3)) {
/*
* v4 v3/v2
@ -563,8 +552,7 @@ do_rect_ccw(struct lp_setup_context *setup,
rv1 = v0;
rv2 = v1;
rv3 = v2;
}
else if (SAME_POS(v1, v4)) {
} else if (SAME_POS(v1, v4)) {
/*
* v3 v5/v0
* +-----+
@ -578,12 +566,10 @@ do_rect_ccw(struct lp_setup_context *setup,
rv1 = v1;
rv2 = v2;
rv3 = v0;
}
else {
} else {
goto emit_triangles;
}
}
else if (SAME_POS(v0, v4)) {
} else if (SAME_POS(v0, v4)) {
if (SAME_POS(v2, v5)) {
/*
* v3 v5/v2
@ -598,8 +584,7 @@ do_rect_ccw(struct lp_setup_context *setup,
rv1 = v0;
rv2 = v1;
rv3 = v2;
}
else if (SAME_POS(v1, v3)) {
} else if (SAME_POS(v1, v3)) {
/*
* v5 v4/v0
* +-----+
@ -613,12 +598,10 @@ do_rect_ccw(struct lp_setup_context *setup,
rv1 = v1;
rv2 = v2;
rv3 = v0;
}
else {
} else {
goto emit_triangles;
}
}
else if (SAME_POS(v2, v3)) {
} else if (SAME_POS(v2, v3)) {
if (SAME_POS(v1, v4)) {
/*
* v5 v4/v1
@ -633,12 +616,10 @@ do_rect_ccw(struct lp_setup_context *setup,
rv1 = v2;
rv2 = v0;
rv3 = v1;
}
else {
} else {
goto emit_triangles;
}
}
else if (SAME_POS(v2, v5)) {
} else if (SAME_POS(v2, v5)) {
if (SAME_POS(v1, v3)) {
/*
* v4 v3/v1
@ -653,12 +634,10 @@ do_rect_ccw(struct lp_setup_context *setup,
rv1 = v2;
rv2 = v0;
rv3 = v1;
}
else {
} else {
goto emit_triangles;
}
}
else if (SAME_POS(v2, v4)) {
} else if (SAME_POS(v2, v4)) {
if (SAME_POS(v1, v5)) {
/*
* v3 v5/v1
@ -673,16 +652,13 @@ do_rect_ccw(struct lp_setup_context *setup,
rv1 = v2;
rv2 = v0;
rv3 = v1;
}
else {
} else {
goto emit_triangles;
}
}
else {
} else {
goto emit_triangles;
}
#define SAME_X(A, B) (A[0][0] == B[0][0])
#define SAME_Y(A, B) (A[0][1] == B[0][1])
@ -707,7 +683,6 @@ do_rect_ccw(struct lp_setup_context *setup,
if (SAME_X(rv0, rv1) && SAME_X(rv2, rv3) &&
SAME_Y(rv0, rv3) && SAME_Y(rv1, rv2)) {
const struct lp_setup_variant_key *key = &setup->setup.variant->key;
const unsigned n = key->num_inputs;
unsigned i, j;
@ -738,8 +713,7 @@ do_rect_ccw(struct lp_setup_context *setup,
*/
lp_rect_cw(setup, rv0, rv2, rv1, front);
return TRUE;
}
else {
} else {
/* setup->quad(setup, rv0, rv1, rv2, rv3); */
}
@ -866,11 +840,9 @@ setup_rect_both(struct lp_setup_context *setup,
* explicitly.
*/
return FALSE;
}
else if (winding0 == WINDING_CCW) {
} else if (winding0 == WINDING_CCW) {
return do_rect_ccw(setup, v0, v1, v2, v3, v4, v5, setup->ccw_is_frontface);
}
else if (winding0 == WINDING_CW) {
} else if (winding0 == WINDING_CW) {
return do_rect_ccw(setup, v0, v2, v1, v3, v5, v4, !setup->ccw_is_frontface);
} else {
return TRUE;
@ -879,7 +851,7 @@ setup_rect_both(struct lp_setup_context *setup,
void
lp_setup_choose_rect( struct lp_setup_context *setup )
lp_setup_choose_rect(struct lp_setup_context *setup)
{
if (setup->rasterizer_discard) {
setup->rect = setup_rect_noop;

View file

@ -42,7 +42,6 @@
#include <inttypes.h>
#define NUM_CHANNELS 4
#if defined(PIPE_ARCH_SSE)
#include <emmintrin.h>
@ -86,17 +85,17 @@ lp_setup_alloc_triangle(struct lp_scene *scene,
unsigned nr_planes,
unsigned *tri_size)
{
unsigned input_array_sz = NUM_CHANNELS * (nr_inputs + 1) * sizeof(float);
// add 1 for XYZW position
unsigned input_array_sz = (nr_inputs + 1) * sizeof(float[4]);
unsigned plane_sz = nr_planes * sizeof(struct lp_rast_plane);
struct lp_rast_triangle *tri;
STATIC_ASSERT(sizeof(struct lp_rast_plane) % 8 == 0);
*tri_size = (sizeof(struct lp_rast_triangle) +
3 * input_array_sz +
3 * input_array_sz + // 3 = da + dadx + dady
plane_sz);
tri = lp_scene_alloc_aligned( scene, *tri_size, 16 );
struct lp_rast_triangle *tri = lp_scene_alloc_aligned(scene, *tri_size, 16);
if (!tri)
return NULL;
@ -118,24 +117,23 @@ lp_setup_print_vertex(struct lp_setup_context *setup,
const float (*v)[4])
{
const struct lp_setup_variant_key *key = &setup->setup.variant->key;
int i, j;
debug_printf(" wpos (%s[0]) xyzw %f %f %f %f\n",
name,
v[0][0], v[0][1], v[0][2], v[0][3]);
for (i = 0; i < key->num_inputs; i++) {
for (int i = 0; i < key->num_inputs; i++) {
const float *in = v[key->inputs[i].src_index];
debug_printf(" in[%d] (%s[%d]) %s%s%s%s ",
i,
i,
name, key->inputs[i].src_index,
(key->inputs[i].usage_mask & 0x1) ? "x" : " ",
(key->inputs[i].usage_mask & 0x2) ? "y" : " ",
(key->inputs[i].usage_mask & 0x4) ? "z" : " ",
(key->inputs[i].usage_mask & 0x8) ? "w" : " ");
for (j = 0; j < 4; j++)
for (int j = 0; j < 4; j++)
if (key->inputs[i].usage_mask & (1<<j))
debug_printf("%.5f ", in[j]);
@ -163,7 +161,7 @@ lp_setup_print_triangle(struct lp_setup_context *setup,
/* det = cross(e,f).z */
const float det = ex * fy - ey * fx;
if (det < 0.0f)
if (det < 0.0f)
debug_printf(" - ccw\n");
else if (det > 0.0f)
debug_printf(" - cw\n");
@ -218,6 +216,7 @@ lp_rast_ms_tri_tab[MAX_PLANES+1] = {
LP_RAST_OP_MS_TRIANGLE_8
};
/*
* Detect big primitives drawn with an alpha == 1.0.
*
@ -225,7 +224,7 @@ lp_rast_ms_tri_tab[MAX_PLANES+1] = {
* when drawing the windows client area in Aero's flip-3d effect.
*/
static boolean
check_opaque(struct lp_setup_context *setup,
check_opaque(const struct lp_setup_context *setup,
const float (*v1)[4],
const float (*v2)[4],
const float (*v3)[4])
@ -235,7 +234,7 @@ check_opaque(struct lp_setup_context *setup,
if (variant->opaque)
return TRUE;
if (!variant->potentially_opaque)
return FALSE;
@ -257,7 +256,6 @@ check_opaque(struct lp_setup_context *setup,
}
/**
* Do basic setup for triangle rasterization and determine which
* framebuffer tiles are touched. Put the triangle in the scene's
@ -265,44 +263,38 @@ check_opaque(struct lp_setup_context *setup,
*/
static boolean
do_triangle_ccw(struct lp_setup_context *setup,
struct fixed_position* position,
struct fixed_position *position,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4],
boolean frontfacing )
boolean frontfacing)
{
struct lp_scene *scene = setup->scene;
const struct lp_setup_variant_key *key = &setup->setup.variant->key;
struct lp_rast_triangle *tri;
struct lp_rast_plane *plane;
const struct u_rect *scissor = NULL;
struct u_rect bbox;
boolean s_planes[4];
unsigned tri_bytes;
int nr_planes = 3;
unsigned viewport_index = 0;
unsigned layer = 0;
const float (*pv)[4];
if (0)
lp_setup_print_triangle(setup, v0, v1, v2);
const float (*pv)[4];
if (setup->flatshade_first) {
pv = v0;
}
else {
} else {
pv = v2;
}
unsigned viewport_index = 0;
if (setup->viewport_index_slot > 0) {
unsigned *udata = (unsigned*)pv[setup->viewport_index_slot];
viewport_index = lp_clamp_viewport_idx(*udata);
}
unsigned layer = 0;
if (setup->layer_slot > 0) {
layer = *(unsigned*)pv[setup->layer_slot];
layer = MIN2(layer, scene->fb_max_layer);
}
/* Bounding rectangle (in pixels) */
struct u_rect bbox;
{
/* Yes this is necessary to accurately calculate bounding boxes
* with the two fill-conventions we support. GL (normally) ends
@ -341,19 +333,21 @@ do_triangle_ccw(struct lp_setup_context *setup,
bbox.x0 = MAX2(bbox.x0, 0);
bbox.y0 = MAX2(bbox.y0, 0);
nr_planes = 3;
int nr_planes = 3;
/*
* Determine how many scissor planes we need, that is drop scissor
* edges if the bounding box of the tri is fully inside that edge.
*/
scissor = &setup->draw_regions[viewport_index];
const struct u_rect *scissor = &setup->draw_regions[viewport_index];
boolean s_planes[4];
scissor_planes_needed(s_planes, &bbox, scissor);
nr_planes += s_planes[0] + s_planes[1] + s_planes[2] + s_planes[3];
tri = lp_setup_alloc_triangle(scene,
key->num_inputs,
nr_planes,
&tri_bytes);
unsigned tri_bytes;
const struct lp_setup_variant_key *key = &setup->setup.variant->key;
struct lp_rast_triangle *tri =
lp_setup_alloc_triangle(scene, key->num_inputs, nr_planes, &tri_bytes);
if (!tri)
return FALSE;
@ -422,8 +416,7 @@ do_triangle_ccw(struct lp_setup_context *setup,
position->dy20 = position->dy01;
position->dx01 = position->x[0] - position->x[1];
position->dy01 = position->y[0] - position->y[1];
}
else if (dist0 > dist2) {
} else if (dist0 > dist2) {
const float (*vt)[4];
int x, y;
vt = v0;
@ -468,7 +461,7 @@ do_triangle_ccw(struct lp_setup_context *setup,
(const float (*)[4])GET_DADX(&tri->inputs),
(const float (*)[4])GET_DADY(&tri->inputs));
plane = GET_PLANES(tri);
struct lp_rast_plane *plane = GET_PLANES(tri);
#if defined(PIPE_ARCH_SSE)
if (1) {
@ -662,15 +655,14 @@ do_triangle_ccw(struct lp_setup_context *setup,
} else
#endif
{
int i;
plane[0].dcdy = position->dx01;
plane[1].dcdy = position->x[1] - position->x[2];
plane[2].dcdy = position->dx20;
plane[0].dcdx = position->dy01;
plane[1].dcdx = position->y[1] - position->y[2];
plane[2].dcdx = position->dy20;
for (i = 0; i < 3; i++) {
for (int i = 0; i < 3; i++) {
/* half-edge constants, will be iterated over the whole render
* target.
*/
@ -684,15 +676,16 @@ do_triangle_ccw(struct lp_setup_context *setup,
plane[i].c++;
}
else if (plane[i].dcdx == 0) {
if (setup->bottom_edge_rule == 0){
if (setup->bottom_edge_rule == 0) {
/* correct for top-left fill convention:
*/
if (plane[i].dcdy > 0) plane[i].c++;
}
else {
if (plane[i].dcdy > 0)
plane[i].c++;
} else {
/* correct for bottom-left fill convention:
*/
if (plane[i].dcdy < 0) plane[i].c++;
if (plane[i].dcdy < 0)
plane[i].c++;
}
}
@ -748,7 +741,7 @@ do_triangle_ccw(struct lp_setup_context *setup,
*
* Undefined if no bit set exists, so code should check against 0 first.
*/
static inline uint32_t
static inline uint32_t
floor_pot(uint32_t n)
{
#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
@ -781,21 +774,19 @@ lp_setup_bin_triangle(struct lp_setup_context *setup,
unsigned viewport_index)
{
struct lp_scene *scene = setup->scene;
struct u_rect trimmed_box = *bbox;
int i;
unsigned cmd;
/* What is the largest power-of-two boundary this triangle crosses:
*/
int dx = floor_pot((bbox->x0 ^ bbox->x1) |
(bbox->y0 ^ bbox->y1));
const int dx = floor_pot((bbox->x0 ^ bbox->x1) |
(bbox->y0 ^ bbox->y1));
/* The largest dimension of the rasterized area of the triangle
* (aligned to a 4x4 grid), rounded down to the nearest power of two:
*/
int max_sz = ((bbox->x1 - (bbox->x0 & ~3)) |
(bbox->y1 - (bbox->y0 & ~3)));
int sz = floor_pot(max_sz);
const int max_sz = ((bbox->x1 - (bbox->x0 & ~3)) |
(bbox->y1 - (bbox->y0 & ~3)));
const int sz = floor_pot(max_sz);
/*
* NOTE: It is important to use the original bounding box
@ -809,24 +800,23 @@ lp_setup_bin_triangle(struct lp_setup_context *setup,
* the rasterizer to also respect scissor, etc, just for the rare
* cases where a small triangle extends beyond the scissor.
*/
struct u_rect trimmed_box = *bbox;
u_rect_find_intersection(&setup->draw_regions[viewport_index],
&trimmed_box);
/* Determine which tile(s) intersect the triangle's bounding box
*/
if (dx < TILE_SIZE)
{
int ix0 = bbox->x0 / TILE_SIZE;
int iy0 = bbox->y0 / TILE_SIZE;
if (dx < TILE_SIZE) {
const int ix0 = bbox->x0 / TILE_SIZE;
const int iy0 = bbox->y0 / TILE_SIZE;
unsigned px = bbox->x0 & 63 & ~3;
unsigned py = bbox->y0 & 63 & ~3;
assert(iy0 == bbox->y1 / TILE_SIZE &&
ix0 == bbox->x1 / TILE_SIZE);
ix0 == bbox->x1 / TILE_SIZE);
if (nr_planes == 3) {
if (sz < 4)
{
if (sz < 4) {
/* Triangle is contained in a single 4x4 stamp:
*/
assert(px + 4 <= TILE_SIZE);
@ -835,13 +825,12 @@ lp_setup_bin_triangle(struct lp_setup_context *setup,
cmd = LP_RAST_OP_MS_TRIANGLE_3_4;
else
cmd = use_32bits ? LP_RAST_OP_TRIANGLE_32_3_4 : LP_RAST_OP_TRIANGLE_3_4;
return lp_scene_bin_cmd_with_state( scene, ix0, iy0,
setup->fs.stored, cmd,
lp_rast_arg_triangle_contained(tri, px, py) );
return lp_scene_bin_cmd_with_state(scene, ix0, iy0,
setup->fs.stored, cmd,
lp_rast_arg_triangle_contained(tri, px, py));
}
if (sz < 16)
{
if (sz < 16) {
/* Triangle is contained in a single 16x16 block:
*/
@ -860,13 +849,11 @@ lp_setup_bin_triangle(struct lp_setup_context *setup,
cmd = LP_RAST_OP_MS_TRIANGLE_3_16;
else
cmd = use_32bits ? LP_RAST_OP_TRIANGLE_32_3_16 : LP_RAST_OP_TRIANGLE_3_16;
return lp_scene_bin_cmd_with_state( scene, ix0, iy0,
setup->fs.stored, cmd,
lp_rast_arg_triangle_contained(tri, px, py) );
return lp_scene_bin_cmd_with_state(scene, ix0, iy0,
setup->fs.stored, cmd,
lp_rast_arg_triangle_contained(tri, px, py));
}
}
else if (nr_planes == 4 && sz < 16)
{
} else if (nr_planes == 4 && sz < 16) {
px = MIN2(px, TILE_SIZE - 16);
py = MIN2(py, TILE_SIZE - 16);
@ -882,19 +869,15 @@ lp_setup_bin_triangle(struct lp_setup_context *setup,
lp_rast_arg_triangle_contained(tri, px, py));
}
/* Triangle is contained in a single tile:
*/
if (setup->multisample)
cmd = lp_rast_ms_tri_tab[nr_planes];
else
cmd = use_32bits ? lp_rast_32_tri_tab[nr_planes] : lp_rast_tri_tab[nr_planes];
return lp_scene_bin_cmd_with_state(
scene, ix0, iy0, setup->fs.stored, cmd,
lp_rast_arg_triangle(tri, (1<<nr_planes)-1));
}
else
{
return lp_scene_bin_cmd_with_state(scene, ix0, iy0, setup->fs.stored, cmd,
lp_rast_arg_triangle(tri, (1<<nr_planes)-1));
} else {
struct lp_rast_plane *plane = GET_PLANES(tri);
int64_t c[MAX_PLANES];
int64_t ei[MAX_PLANES];
@ -904,18 +887,18 @@ lp_setup_bin_triangle(struct lp_setup_context *setup,
int64_t ystep[MAX_PLANES];
int x, y;
int ix0 = trimmed_box.x0 / TILE_SIZE;
int iy0 = trimmed_box.y0 / TILE_SIZE;
int ix1 = trimmed_box.x1 / TILE_SIZE;
int iy1 = trimmed_box.y1 / TILE_SIZE;
for (i = 0; i < nr_planes; i++) {
c[i] = (plane[i].c +
const int ix0 = trimmed_box.x0 / TILE_SIZE;
const int iy0 = trimmed_box.y0 / TILE_SIZE;
const int ix1 = trimmed_box.x1 / TILE_SIZE;
const int iy1 = trimmed_box.y1 / TILE_SIZE;
for (int i = 0; i < nr_planes; i++) {
c[i] = (plane[i].c +
IMUL64(plane[i].dcdy, iy0) * TILE_SIZE -
IMUL64(plane[i].dcdx, ix0) * TILE_SIZE);
ei[i] = (plane[i].dcdy -
plane[i].dcdx -
ei[i] = (plane[i].dcdy -
plane[i].dcdx -
(int64_t)plane[i].eo) << TILE_ORDER;
eo[i] = (int64_t)plane[i].eo << TILE_ORDER;
@ -924,26 +907,24 @@ lp_setup_bin_triangle(struct lp_setup_context *setup,
}
tri->inputs.is_blit = lp_setup_is_blit(setup, &tri->inputs);
/* Test tile-sized blocks against the triangle.
* Discard blocks fully outside the tri. If the block is fully
* contained inside the tri, bin an lp_rast_shade_tile command.
* Else, bin a lp_rast_triangle command.
*/
for (y = iy0; y <= iy1; y++)
{
for (y = iy0; y <= iy1; y++) {
boolean in = FALSE; /* are we inside the triangle? */
int64_t cx[MAX_PLANES];
for (i = 0; i < nr_planes; i++)
for (int i = 0; i < nr_planes; i++)
cx[i] = c[i];
for (x = ix0; x <= ix1; x++)
{
for (x = ix0; x <= ix1; x++) {
int out = 0;
int partial = 0;
for (i = 0; i < nr_planes; i++) {
for (int i = 0; i < nr_planes; i++) {
int64_t planeout = cx[i] + eo[i];
int64_t planepartial = cx[i] + ei[i] - 1;
out |= (int) (planeout >> 63);
@ -955,8 +936,7 @@ lp_setup_bin_triangle(struct lp_setup_context *setup,
if (in)
break; /* exiting triangle, all done with this row */
LP_COUNT(nr_empty_64);
}
else if (partial) {
} else if (partial) {
/* Not trivially accepted by at least one plane -
* rasterize/shade partial tile
*/
@ -967,14 +947,13 @@ lp_setup_bin_triangle(struct lp_setup_context *setup,
cmd = lp_rast_ms_tri_tab[count];
else
cmd = use_32bits ? lp_rast_32_tri_tab[count] : lp_rast_tri_tab[count];
if (!lp_scene_bin_cmd_with_state( scene, x, y,
setup->fs.stored, cmd,
lp_rast_arg_triangle(tri, partial) ))
if (!lp_scene_bin_cmd_with_state(scene, x, y,
setup->fs.stored, cmd,
lp_rast_arg_triangle(tri, partial)))
goto fail;
LP_COUNT(nr_partially_covered_64);
}
else {
} else {
/* triangle covers the whole tile- shade whole tile */
LP_COUNT(nr_fully_covered_64);
in = TRUE;
@ -983,12 +962,12 @@ lp_setup_bin_triangle(struct lp_setup_context *setup,
}
/* Iterate cx values across the region: */
for (i = 0; i < nr_planes; i++)
for (int i = 0; i < nr_planes; i++)
cx[i] += xstep[i];
}
/* Iterate c values down the region: */
for (i = 0; i < nr_planes; i++)
for (int i = 0; i < nr_planes; i++)
c[i] += ystep[i];
}
}
@ -1008,23 +987,24 @@ fail:
/**
* Try to draw the triangle, restart the scene on failure.
*/
static inline void retry_triangle_ccw( struct lp_setup_context *setup,
struct fixed_position* position,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4],
boolean front)
static inline void
retry_triangle_ccw(struct lp_setup_context *setup,
struct fixed_position *position,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4],
boolean front)
{
if (!do_triangle_ccw( setup, position, v0, v1, v2, front ))
{
if (!do_triangle_ccw(setup, position, v0, v1, v2, front)) {
if (!lp_setup_flush_and_restart(setup))
return;
if (!do_triangle_ccw( setup, position, v0, v1, v2, front ))
if (!do_triangle_ccw(setup, position, v0, v1, v2, front))
return;
}
}
/**
* Calculate fixed position data for a triangle
* It is unfortunate we need to do that here (as we need area
@ -1104,12 +1084,11 @@ calc_fixed_position(struct lp_setup_context *setup,
* Swaps values for xy[0] and xy[1]
*/
static inline void
rotate_fixed_position_01( struct fixed_position* position )
rotate_fixed_position_01(struct fixed_position* position)
{
int x, y;
int x = position->x[1];
int y = position->y[1];
x = position->x[1];
y = position->y[1];
position->x[1] = position->x[0];
position->y[1] = position->y[0];
position->x[0] = x;
@ -1127,12 +1106,11 @@ rotate_fixed_position_01( struct fixed_position* position )
* Swaps values for xy[1] and xy[2]
*/
static inline void
rotate_fixed_position_12( struct fixed_position* position )
rotate_fixed_position_12(struct fixed_position* position)
{
int x, y;
int x = position->x[2];
int y = position->y[2];
x = position->x[2];
y = position->y[2];
position->x[2] = position->x[1];
position->y[2] = position->y[1];
position->x[1] = x;
@ -1150,10 +1128,11 @@ rotate_fixed_position_12( struct fixed_position* position )
/**
* Draw triangle if it's CW, cull otherwise.
*/
static void triangle_cw(struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4])
static void
triangle_cw(struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4])
{
alignas(16) struct fixed_position position;
struct llvmpipe_context *lp_context = (struct llvmpipe_context *)setup->pipe;
@ -1176,10 +1155,11 @@ static void triangle_cw(struct lp_setup_context *setup,
}
static void triangle_ccw(struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4])
static void
triangle_ccw(struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4])
{
alignas(16) struct fixed_position position;
struct llvmpipe_context *lp_context = (struct llvmpipe_context *)setup->pipe;
@ -1194,13 +1174,15 @@ static void triangle_ccw(struct lp_setup_context *setup,
retry_triangle_ccw(setup, &position, v0, v1, v2, setup->ccw_is_frontface);
}
/**
* Draw triangle whether it's CW or CCW.
*/
static void triangle_both(struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4])
static void
triangle_both(struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4])
{
alignas(16) struct fixed_position position;
struct llvmpipe_context *lp_context = (struct llvmpipe_context *)setup->pipe;
@ -1220,29 +1202,30 @@ static void triangle_both(struct lp_setup_context *setup,
assert(!util_is_inf_or_nan(v2[0][1]));
}
if (area_sign > 0)
retry_triangle_ccw( setup, &position, v0, v1, v2, setup->ccw_is_frontface );
else if (area_sign < 0) {
if (area_sign > 0) {
retry_triangle_ccw(setup, &position, v0, v1, v2, setup->ccw_is_frontface);
} else if (area_sign < 0) {
if (setup->flatshade_first) {
rotate_fixed_position_12( &position );
retry_triangle_ccw( setup, &position, v0, v2, v1, !setup->ccw_is_frontface );
rotate_fixed_position_12(&position);
retry_triangle_ccw(setup, &position, v0, v2, v1, !setup->ccw_is_frontface);
} else {
rotate_fixed_position_01( &position );
retry_triangle_ccw( setup, &position, v1, v0, v2, !setup->ccw_is_frontface );
rotate_fixed_position_01(&position);
retry_triangle_ccw(setup, &position, v1, v0, v2, !setup->ccw_is_frontface);
}
}
}
static void triangle_noop(struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4])
static void
triangle_noop(struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4])
{
}
void
void
lp_setup_choose_triangle(struct lp_setup_context *setup)
{
if (setup->rasterizer_discard) {