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intel: change urb max shader geometry for KBL GT1
Below Deqp CTS failure is seen on KBL GT1(tested on 0x5906) only , GT2 all test passes, changing the max shader geometry to 256 (previous 640) fixes all failure tests.Similar issues on CML GT1 (Gen9) is fixed https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8550 dEQP-GLES31.functional.geometry_shading.layered. render_with_default_layer_cubemap render_with_default_layer_3d render_with_default_layer_2d_array Signed-off-by: Abhishek Kumar <abhishek4.kumar@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8731>
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@ -675,6 +675,7 @@ static const struct gen_device_info gen_device_info_kbl_gt1 = {
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* leading to some vertices to go missing if we use too much URB.
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*/
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.urb.max_entries[MESA_SHADER_VERTEX] = 928,
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.urb.max_entries[MESA_SHADER_GEOMETRY] = 256,
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.simulator_id = 16,
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};
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