intel: change urb max shader geometry for KBL GT1

Below Deqp CTS failure is seen on KBL GT1(tested on 0x5906) only ,
GT2 all test passes, changing the max shader geometry to 256
(previous 640) fixes all failure tests.Similar issues on
CML GT1 (Gen9) is fixed
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8550

dEQP-GLES31.functional.geometry_shading.layered.
	 render_with_default_layer_cubemap
	 render_with_default_layer_3d
	 render_with_default_layer_2d_array

Signed-off-by: Abhishek Kumar <abhishek4.kumar@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8731>
This commit is contained in:
Abhishek Kumar 2021-01-26 23:50:13 +05:30 committed by Marge Bot
parent 741c0b1605
commit 26c9574bdb

View file

@ -675,6 +675,7 @@ static const struct gen_device_info gen_device_info_kbl_gt1 = {
* leading to some vertices to go missing if we use too much URB.
*/
.urb.max_entries[MESA_SHADER_VERTEX] = 928,
.urb.max_entries[MESA_SHADER_GEOMETRY] = 256,
.simulator_id = 16,
};