remove the old set_buffer() routine

This commit is contained in:
Brian Paul 2005-09-01 02:56:47 +00:00
parent 527835977a
commit 26bb5239c8

View file

@ -121,15 +121,6 @@ osmesa_update_state( GLcontext *ctx, GLuint new_state )
}
static void
set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
{
/* separate read buffer not supported */
ASSERT(buffer == ctx->DrawBuffer);
ASSERT(bufferBit == BUFFER_BIT_FRONT_LEFT);
}
/*
* Just return the current buffer size.
* There's no window to track the size of.
@ -983,7 +974,6 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
{
GLcontext *ctx = &osmesa->mesa;
SWcontext *swrast;
struct swrast_device_driver *swdd;
TNLcontext *tnl;
if (!_swrast_CreateContext( ctx ) ||
@ -1002,9 +992,6 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
tnl = TNL_CONTEXT(ctx);
tnl->Driver.RunPipeline = _tnl_run_pipeline;
swdd = _swrast_GetDeviceDriverReference( ctx );
swdd->SetBuffer = set_buffer;
/* Extend the software rasterizer with our optimized line and triangle
* drawing functions.
*/