updated assertion

This commit is contained in:
Brian Paul 2006-04-23 15:28:54 +00:00
parent 44a22a2c28
commit 263fff44b4

View file

@ -2029,12 +2029,16 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb,
{
assert(fb);
assert(rb);
#if 00
/* there should be no previous renderbuffer on this attachment point! */
assert(fb->Attachment[bufferName].Renderbuffer == NULL);
#endif
assert(bufferName < BUFFER_COUNT);
/* There should be no previous renderbuffer on this attachment point,
* with the exception of depth/stencil since the same renderbuffer may
* be used for both.
*/
assert(bufferName == BUFFER_DEPTH ||
bufferName == BUFFER_STENCIL ||
fb->Attachment[bufferName].Renderbuffer == NULL);
/* winsys vs. user-created buffer cross check */
if (fb->Name) {
assert(rb->Name);