r600g: no need to do CUBE coordinate handling for TXQ.

Fixes texSize on cube.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2012-01-21 22:15:10 +10:00
parent 8b1471f8ca
commit 261dc72fe3

View file

@ -3184,7 +3184,9 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
src_gpr = ctx->temp_reg;
}
if (inst->Texture.Texture == TGSI_TEXTURE_CUBE) {
if (inst->Texture.Texture == TGSI_TEXTURE_CUBE &&
inst->Instruction.Opcode != TGSI_OPCODE_TXQ) {
static const unsigned src0_swizzle[] = {2, 2, 0, 1};
static const unsigned src1_swizzle[] = {1, 0, 2, 2};