gallivm,draw,llvmpipe: use base ptr + mip offsets instead of mip pointers

This might have a slight overhead but handling mip offsets more like
the width (and image) strides should make some things easier (mip level
being just part of the offset calculation) later.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Roland Scheidegger 2012-11-12 20:35:04 +01:00
parent 8257bb963f
commit 26097c4855
14 changed files with 131 additions and 63 deletions

View file

@ -802,17 +802,19 @@ draw_set_mapped_texture(struct draw_context *draw,
unsigned sampler_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
const void *base_ptr,
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
const void *data[PIPE_MAX_TEXTURE_LEVELS])
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])
{
if (shader_stage == PIPE_SHADER_VERTEX) {
#ifdef HAVE_LLVM
if (draw->llvm)
draw_llvm_set_mapped_texture(draw,
sampler_idx,
width, height, depth, first_level, last_level,
row_stride, img_stride, data);
width, height, depth, first_level,
last_level, base_ptr,
row_stride, img_stride, mip_offsets);
#endif
}
}

View file

@ -154,9 +154,10 @@ draw_set_mapped_texture(struct draw_context *draw,
unsigned sampler_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
const void *base,
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
const void *data[PIPE_MAX_TEXTURE_LEVELS]);
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
/*

View file

@ -79,12 +79,12 @@ create_jit_texture_type(struct gallivm_state *gallivm, const char *struct_name)
elem_types[DRAW_JIT_TEXTURE_DEPTH] =
elem_types[DRAW_JIT_TEXTURE_FIRST_LEVEL] =
elem_types[DRAW_JIT_TEXTURE_LAST_LEVEL] = int32_type;
elem_types[DRAW_JIT_TEXTURE_BASE] =
LLVMPointerType(LLVMInt8TypeInContext(gallivm->context), 0);
elem_types[DRAW_JIT_TEXTURE_ROW_STRIDE] =
elem_types[DRAW_JIT_TEXTURE_IMG_STRIDE] =
elem_types[DRAW_JIT_TEXTURE_MIP_OFFSETS] =
LLVMArrayType(int32_type, PIPE_MAX_TEXTURE_LEVELS);
elem_types[DRAW_JIT_TEXTURE_DATA] =
LLVMArrayType(LLVMPointerType(LLVMInt8TypeInContext(gallivm->context), 0),
PIPE_MAX_TEXTURE_LEVELS);
elem_types[DRAW_JIT_TEXTURE_MIN_LOD] =
elem_types[DRAW_JIT_TEXTURE_MAX_LOD] =
elem_types[DRAW_JIT_TEXTURE_LOD_BIAS] = LLVMFloatTypeInContext(gallivm->context);
@ -118,15 +118,18 @@ create_jit_texture_type(struct gallivm_state *gallivm, const char *struct_name)
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, last_level,
target, texture_type,
DRAW_JIT_TEXTURE_LAST_LEVEL);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, base,
target, texture_type,
DRAW_JIT_TEXTURE_BASE);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, row_stride,
target, texture_type,
DRAW_JIT_TEXTURE_ROW_STRIDE);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, img_stride,
target, texture_type,
DRAW_JIT_TEXTURE_IMG_STRIDE);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, data,
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, mip_offsets,
target, texture_type,
DRAW_JIT_TEXTURE_DATA);
DRAW_JIT_TEXTURE_MIP_OFFSETS);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, min_lod,
target, texture_type,
DRAW_JIT_TEXTURE_MIN_LOD);
@ -1364,9 +1367,10 @@ draw_llvm_set_mapped_texture(struct draw_context *draw,
unsigned sampler_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
const void *base_ptr,
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
const void *data[PIPE_MAX_TEXTURE_LEVELS])
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])
{
unsigned j;
struct draw_jit_texture *jit_tex;
@ -1380,9 +1384,10 @@ draw_llvm_set_mapped_texture(struct draw_context *draw,
jit_tex->depth = depth;
jit_tex->first_level = first_level;
jit_tex->last_level = last_level;
jit_tex->base = base_ptr;
for (j = first_level; j <= last_level; j++) {
jit_tex->data[j] = data[j];
jit_tex->mip_offsets[j] = mip_offsets[j];
jit_tex->row_stride[j] = row_stride[j];
jit_tex->img_stride[j] = img_stride[j];
}

View file

@ -47,9 +47,10 @@ struct draw_jit_texture
uint32_t depth;
uint32_t first_level;
uint32_t last_level;
const void *base;
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
const void *data[PIPE_MAX_TEXTURE_LEVELS];
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
float min_lod;
float max_lod;
float lod_bias;
@ -62,9 +63,10 @@ enum {
DRAW_JIT_TEXTURE_DEPTH,
DRAW_JIT_TEXTURE_FIRST_LEVEL,
DRAW_JIT_TEXTURE_LAST_LEVEL,
DRAW_JIT_TEXTURE_BASE,
DRAW_JIT_TEXTURE_ROW_STRIDE,
DRAW_JIT_TEXTURE_IMG_STRIDE,
DRAW_JIT_TEXTURE_DATA,
DRAW_JIT_TEXTURE_MIP_OFFSETS,
DRAW_JIT_TEXTURE_MIN_LOD,
DRAW_JIT_TEXTURE_MAX_LOD,
DRAW_JIT_TEXTURE_LOD_BIAS,
@ -293,8 +295,9 @@ draw_llvm_set_mapped_texture(struct draw_context *draw,
unsigned sampler_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
const void *base_ptr,
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
const void *data[PIPE_MAX_TEXTURE_LEVELS]);
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
#endif

View file

@ -146,9 +146,10 @@ DRAW_LLVM_TEXTURE_MEMBER(height, DRAW_JIT_TEXTURE_HEIGHT, TRUE)
DRAW_LLVM_TEXTURE_MEMBER(depth, DRAW_JIT_TEXTURE_DEPTH, TRUE)
DRAW_LLVM_TEXTURE_MEMBER(first_level,DRAW_JIT_TEXTURE_FIRST_LEVEL, TRUE)
DRAW_LLVM_TEXTURE_MEMBER(last_level, DRAW_JIT_TEXTURE_LAST_LEVEL, TRUE)
DRAW_LLVM_TEXTURE_MEMBER(base_ptr, DRAW_JIT_TEXTURE_BASE, TRUE)
DRAW_LLVM_TEXTURE_MEMBER(row_stride, DRAW_JIT_TEXTURE_ROW_STRIDE, FALSE)
DRAW_LLVM_TEXTURE_MEMBER(img_stride, DRAW_JIT_TEXTURE_IMG_STRIDE, FALSE)
DRAW_LLVM_TEXTURE_MEMBER(data_ptr, DRAW_JIT_TEXTURE_DATA, FALSE)
DRAW_LLVM_TEXTURE_MEMBER(mip_offsets, DRAW_JIT_TEXTURE_MIP_OFFSETS, FALSE)
DRAW_LLVM_TEXTURE_MEMBER(min_lod, DRAW_JIT_TEXTURE_MIN_LOD, TRUE)
DRAW_LLVM_TEXTURE_MEMBER(max_lod, DRAW_JIT_TEXTURE_MAX_LOD, TRUE)
DRAW_LLVM_TEXTURE_MEMBER(lod_bias, DRAW_JIT_TEXTURE_LOD_BIAS, TRUE)
@ -238,7 +239,8 @@ draw_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state,
sampler->dynamic_state.base.last_level = draw_llvm_texture_last_level;
sampler->dynamic_state.base.row_stride = draw_llvm_texture_row_stride;
sampler->dynamic_state.base.img_stride = draw_llvm_texture_img_stride;
sampler->dynamic_state.base.data_ptr = draw_llvm_texture_data_ptr;
sampler->dynamic_state.base.base_ptr = draw_llvm_texture_base_ptr;
sampler->dynamic_state.base.mip_offsets = draw_llvm_texture_mip_offsets;
sampler->dynamic_state.base.min_lod = draw_llvm_texture_min_lod;
sampler->dynamic_state.base.max_lod = draw_llvm_texture_max_lod;
sampler->dynamic_state.base.lod_bias = draw_llvm_texture_lod_bias;

View file

@ -733,12 +733,13 @@ lp_build_get_mipmap_level(struct lp_build_sample_context *bld,
LLVMValueRef level)
{
LLVMBuilderRef builder = bld->gallivm->builder;
LLVMValueRef indexes[2], data_ptr;
LLVMValueRef indexes[2], data_ptr, mip_offset;
indexes[0] = lp_build_const_int32(bld->gallivm, 0);
indexes[1] = level;
data_ptr = LLVMBuildGEP(builder, bld->data_array, indexes, 2, "");
data_ptr = LLVMBuildLoad(builder, data_ptr, "");
mip_offset = LLVMBuildGEP(builder, bld->mip_offsets, indexes, 2, "");
mip_offset = LLVMBuildLoad(builder, mip_offset, "");
data_ptr = LLVMBuildGEP(builder, bld->base_ptr, &mip_offset, 1, "");
return data_ptr;
}

View file

@ -157,12 +157,18 @@ struct lp_sampler_dynamic_state
struct gallivm_state *gallivm,
unsigned unit);
/** Obtain pointer to array of pointers to mimpap levels */
/** Obtain pointer to base of texture */
LLVMValueRef
(*data_ptr)( const struct lp_sampler_dynamic_state *state,
(*base_ptr)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
unsigned unit);
/** Obtain pointer to array of mipmap offsets */
LLVMValueRef
(*mip_offsets)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
unsigned unit);
/** Obtain texture min lod (returns float) */
LLVMValueRef
(*min_lod)(const struct lp_sampler_dynamic_state *state,
@ -246,7 +252,8 @@ struct lp_build_sample_context
/* Common dynamic state values */
LLVMValueRef row_stride_array;
LLVMValueRef img_stride_array;
LLVMValueRef data_array;
LLVMValueRef base_ptr;
LLVMValueRef mip_offsets;
/** Integer vector with texture width, height, depth */
LLVMValueRef int_size;

View file

@ -1298,8 +1298,9 @@ lp_build_sample_soa(struct gallivm_state *gallivm,
tex_depth = dynamic_state->depth(dynamic_state, gallivm, unit);
bld.row_stride_array = dynamic_state->row_stride(dynamic_state, gallivm, unit);
bld.img_stride_array = dynamic_state->img_stride(dynamic_state, gallivm, unit);
bld.data_array = dynamic_state->data_ptr(dynamic_state, gallivm, unit);
/* Note that data_array is an array[level] of pointers to texture images */
bld.base_ptr = dynamic_state->base_ptr(dynamic_state, gallivm, unit);
bld.mip_offsets = dynamic_state->mip_offsets(dynamic_state, gallivm, unit);
/* Note that mip_offsets is an array[level] of offsets to texture images */
s = coords[0];
t = coords[1];
@ -1439,7 +1440,8 @@ lp_build_sample_soa(struct gallivm_state *gallivm,
bld4.dims = bld.dims;
bld4.row_stride_array = bld.row_stride_array;
bld4.img_stride_array = bld.img_stride_array;
bld4.data_array = bld.data_array;
bld4.base_ptr = bld.base_ptr;
bld4.mip_offsets = bld.mip_offsets;
bld4.int_size = bld.int_size;
bld4.vector_width = lp_type_width(type4);

View file

@ -360,7 +360,7 @@ i915_prepare_vertex_sampling(struct i915_context *i915)
unsigned i,j;
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
const void* data[PIPE_MAX_TEXTURE_LEVELS];
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
unsigned num = i915->num_vertex_sampler_views;
struct pipe_sampler_view **views = i915->vertex_sampler_views;
@ -381,16 +381,15 @@ i915_prepare_vertex_sampling(struct i915_context *i915)
*/
pipe_resource_reference(&i915->mapped_vs_tex[i], tex);
i915->mapped_vs_tex_buffer[i] = i915_tex->buffer;
i915->mapped_vs_tex_buffer[i] = i915_tex->buffer;
addr = iws->buffer_map(iws,
i915_tex->buffer,
FALSE /* read only */);
/* Setup array of mipmap level pointers */
/* FIXME: handle 3D textures? */
/* FIXME: handle 3D textures? */
for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
unsigned offset = i915_texture_offset(i915_tex, j , 0 /* FIXME depth */);
data[j] = addr + offset;
mip_offsets[j] = i915_texture_offset(i915_tex, j , 0 /* FIXME depth */);
row_stride[j] = i915_tex->stride;
img_stride[j] = 0; /* FIXME */;
}
@ -400,7 +399,8 @@ i915_prepare_vertex_sampling(struct i915_context *i915)
i,
tex->width0, tex->height0, tex->depth0,
view->u.tex.first_level, tex->last_level,
row_stride, img_stride, data);
addr,
row_stride, img_stride, mip_offsets);
} else
i915->mapped_vs_tex[i] = NULL;
}

View file

@ -55,13 +55,12 @@ lp_jit_create_types(struct lp_fragment_shader_variant *lp)
elem_types[LP_JIT_TEXTURE_HEIGHT] =
elem_types[LP_JIT_TEXTURE_DEPTH] =
elem_types[LP_JIT_TEXTURE_FIRST_LEVEL] =
elem_types[LP_JIT_TEXTURE_LAST_LEVEL] = LLVMInt32TypeInContext(lc);
elem_types[LP_JIT_TEXTURE_LAST_LEVEL] = LLVMInt32TypeInContext(lc);
elem_types[LP_JIT_TEXTURE_BASE] = LLVMPointerType(LLVMInt8TypeInContext(lc), 0);
elem_types[LP_JIT_TEXTURE_ROW_STRIDE] =
elem_types[LP_JIT_TEXTURE_IMG_STRIDE] =
elem_types[LP_JIT_TEXTURE_MIP_OFFSETS] =
LLVMArrayType(LLVMInt32TypeInContext(lc), LP_MAX_TEXTURE_LEVELS);
elem_types[LP_JIT_TEXTURE_DATA] =
LLVMArrayType(LLVMPointerType(LLVMInt8TypeInContext(lc), 0),
LP_MAX_TEXTURE_LEVELS);
elem_types[LP_JIT_TEXTURE_MIN_LOD] =
elem_types[LP_JIT_TEXTURE_MAX_LOD] =
elem_types[LP_JIT_TEXTURE_LOD_BIAS] = LLVMFloatTypeInContext(lc);
@ -91,15 +90,18 @@ lp_jit_create_types(struct lp_fragment_shader_variant *lp)
LP_CHECK_MEMBER_OFFSET(struct lp_jit_texture, last_level,
gallivm->target, texture_type,
LP_JIT_TEXTURE_LAST_LEVEL);
LP_CHECK_MEMBER_OFFSET(struct lp_jit_texture, base,
gallivm->target, texture_type,
LP_JIT_TEXTURE_BASE);
LP_CHECK_MEMBER_OFFSET(struct lp_jit_texture, row_stride,
gallivm->target, texture_type,
LP_JIT_TEXTURE_ROW_STRIDE);
LP_CHECK_MEMBER_OFFSET(struct lp_jit_texture, img_stride,
gallivm->target, texture_type,
LP_JIT_TEXTURE_IMG_STRIDE);
LP_CHECK_MEMBER_OFFSET(struct lp_jit_texture, data,
LP_CHECK_MEMBER_OFFSET(struct lp_jit_texture, mip_offsets,
gallivm->target, texture_type,
LP_JIT_TEXTURE_DATA);
LP_JIT_TEXTURE_MIP_OFFSETS);
LP_CHECK_MEMBER_OFFSET(struct lp_jit_texture, min_lod,
gallivm->target, texture_type,
LP_JIT_TEXTURE_MIN_LOD);

View file

@ -53,9 +53,10 @@ struct lp_jit_texture
uint32_t depth;
uint32_t first_level;
uint32_t last_level;
const void *base;
uint32_t row_stride[LP_MAX_TEXTURE_LEVELS];
uint32_t img_stride[LP_MAX_TEXTURE_LEVELS];
const void *data[LP_MAX_TEXTURE_LEVELS];
uint32_t mip_offsets[LP_MAX_TEXTURE_LEVELS];
/* sampler state, actually */
float min_lod;
float max_lod;
@ -70,9 +71,10 @@ enum {
LP_JIT_TEXTURE_DEPTH,
LP_JIT_TEXTURE_FIRST_LEVEL,
LP_JIT_TEXTURE_LAST_LEVEL,
LP_JIT_TEXTURE_BASE,
LP_JIT_TEXTURE_ROW_STRIDE,
LP_JIT_TEXTURE_IMG_STRIDE,
LP_JIT_TEXTURE_DATA,
LP_JIT_TEXTURE_MIP_OFFSETS,
LP_JIT_TEXTURE_MIN_LOD,
LP_JIT_TEXTURE_MAX_LOD,
LP_JIT_TEXTURE_LOD_BIAS,

View file

@ -663,24 +663,46 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
pipe_resource_reference(&setup->fs.current_tex[i], tex);
if (!lp_tex->dt) {
/* regular texture - setup array of mipmap level pointers */
/* regular texture - setup array of mipmap level offsets */
void *mip_ptr;
int j;
/*
* XXX this is messed up we don't want to accidentally trigger
* tiled->linear conversion for levels we don't need.
* So ask for first_level data (which will allocate all levels)
* then if successful get base ptr.
*/
mip_ptr = llvmpipe_get_texture_image_all(lp_tex, view->u.tex.first_level,
LP_TEX_USAGE_READ,
LP_TEX_LAYOUT_LINEAR);
if ((LP_PERF & PERF_TEX_MEM) || !mip_ptr) {
/* out of memory - use dummy tile memory */
jit_tex->base = lp_dummy_tile;
jit_tex->width = TILE_SIZE/8;
jit_tex->height = TILE_SIZE/8;
jit_tex->depth = 1;
jit_tex->first_level = 0;
jit_tex->last_level = 0;
}
else {
jit_tex->base = lp_tex->linear_img.data;
}
for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
jit_tex->data[j] =
llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
LP_TEX_LAYOUT_LINEAR);
mip_ptr = llvmpipe_get_texture_image_all(lp_tex, j,
LP_TEX_USAGE_READ,
LP_TEX_LAYOUT_LINEAR);
jit_tex->mip_offsets[j] = (uint8_t *)mip_ptr - (uint8_t *)jit_tex->base;
/*
* could get mip offset directly but need call above to
* invoke tiled->linear conversion.
*/
assert(lp_tex->linear_mip_offsets[j] == jit_tex->mip_offsets[j]);
jit_tex->row_stride[j] = lp_tex->row_stride[j];
jit_tex->img_stride[j] = lp_tex->img_stride[j];
if ((LP_PERF & PERF_TEX_MEM) ||
!jit_tex->data[j]) {
if (jit_tex->base == lp_dummy_tile) {
/* out of memory - use dummy tile memory */
jit_tex->data[j] = lp_dummy_tile;
jit_tex->width = TILE_SIZE/8;
jit_tex->height = TILE_SIZE/8;
jit_tex->depth = 1;
jit_tex->first_level = 0;
jit_tex->last_level = 0;
jit_tex->mip_offsets[j] = 0;
jit_tex->row_stride[j] = 0;
jit_tex->img_stride[j] = 0;
}
@ -693,11 +715,12 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
*/
struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
struct sw_winsys *winsys = screen->winsys;
jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
PIPE_TRANSFER_READ);
jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
PIPE_TRANSFER_READ);
jit_tex->row_stride[0] = lp_tex->row_stride[0];
jit_tex->img_stride[0] = lp_tex->img_stride[0];
assert(jit_tex->data[0]);
jit_tex->mip_offsets[0] = 0;
assert(jit_tex->base);
}
}
}

View file

@ -255,7 +255,8 @@ llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
unsigned i;
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
const void *data[PIPE_MAX_TEXTURE_LEVELS];
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
const void *addr;
assert(num <= PIPE_MAX_SAMPLERS);
if (!num)
@ -275,11 +276,24 @@ llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
if (!lp_tex->dt) {
/* regular texture - setup array of mipmap level pointers */
/* XXX this may fail due to OOM ? */
int j;
void *mip_ptr;
/* must trigger allocation first before we can get base ptr */
mip_ptr = llvmpipe_get_texture_image_all(lp_tex, view->u.tex.first_level,
LP_TEX_USAGE_READ,
LP_TEX_LAYOUT_LINEAR);
addr = lp_tex->linear_img.data;
for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
data[j] =
llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
LP_TEX_LAYOUT_LINEAR);
mip_ptr = llvmpipe_get_texture_image_all(lp_tex, j,
LP_TEX_USAGE_READ,
LP_TEX_LAYOUT_LINEAR);
mip_offsets[j] = (uint8_t *)mip_ptr - (uint8_t *)addr;
/*
* could get mip offset directly but need call above to
* invoke tiled->linear conversion.
*/
assert(lp_tex->linear_mip_offsets[j] == mip_offsets[j]);
row_stride[j] = lp_tex->row_stride[j];
img_stride[j] = lp_tex->img_stride[j];
}
@ -291,18 +305,20 @@ llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
*/
struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
struct sw_winsys *winsys = screen->winsys;
data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
addr = winsys->displaytarget_map(winsys, lp_tex->dt,
PIPE_TRANSFER_READ);
row_stride[0] = lp_tex->row_stride[0];
img_stride[0] = lp_tex->img_stride[0];
assert(data[0]);
mip_offsets[0] = 0;
assert(addr);
}
draw_set_mapped_texture(lp->draw,
PIPE_SHADER_VERTEX,
i,
tex->width0, tex->height0, tex->depth0,
view->u.tex.first_level, tex->last_level,
row_stride, img_stride, data);
addr,
row_stride, img_stride, mip_offsets);
}
}
}

View file

@ -151,9 +151,10 @@ LP_LLVM_TEXTURE_MEMBER(height, LP_JIT_TEXTURE_HEIGHT, TRUE)
LP_LLVM_TEXTURE_MEMBER(depth, LP_JIT_TEXTURE_DEPTH, TRUE)
LP_LLVM_TEXTURE_MEMBER(first_level, LP_JIT_TEXTURE_FIRST_LEVEL, TRUE)
LP_LLVM_TEXTURE_MEMBER(last_level, LP_JIT_TEXTURE_LAST_LEVEL, TRUE)
LP_LLVM_TEXTURE_MEMBER(base_ptr, LP_JIT_TEXTURE_BASE, TRUE)
LP_LLVM_TEXTURE_MEMBER(row_stride, LP_JIT_TEXTURE_ROW_STRIDE, FALSE)
LP_LLVM_TEXTURE_MEMBER(img_stride, LP_JIT_TEXTURE_IMG_STRIDE, FALSE)
LP_LLVM_TEXTURE_MEMBER(data_ptr, LP_JIT_TEXTURE_DATA, FALSE)
LP_LLVM_TEXTURE_MEMBER(mip_offsets, LP_JIT_TEXTURE_MIP_OFFSETS, FALSE)
LP_LLVM_TEXTURE_MEMBER(min_lod, LP_JIT_TEXTURE_MIN_LOD, TRUE)
LP_LLVM_TEXTURE_MEMBER(max_lod, LP_JIT_TEXTURE_MAX_LOD, TRUE)
LP_LLVM_TEXTURE_MEMBER(lod_bias, LP_JIT_TEXTURE_LOD_BIAS, TRUE)
@ -246,9 +247,10 @@ lp_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state,
sampler->dynamic_state.base.depth = lp_llvm_texture_depth;
sampler->dynamic_state.base.first_level = lp_llvm_texture_first_level;
sampler->dynamic_state.base.last_level = lp_llvm_texture_last_level;
sampler->dynamic_state.base.base_ptr = lp_llvm_texture_base_ptr;
sampler->dynamic_state.base.row_stride = lp_llvm_texture_row_stride;
sampler->dynamic_state.base.img_stride = lp_llvm_texture_img_stride;
sampler->dynamic_state.base.data_ptr = lp_llvm_texture_data_ptr;
sampler->dynamic_state.base.mip_offsets = lp_llvm_texture_mip_offsets;
sampler->dynamic_state.base.min_lod = lp_llvm_texture_min_lod;
sampler->dynamic_state.base.max_lod = lp_llvm_texture_max_lod;
sampler->dynamic_state.base.lod_bias = lp_llvm_texture_lod_bias;