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progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.
tangentAtrrib is assigned the result of glGetAttribLocation.
The assertion 'assert(tangentAtrrib >= 0)' would be a no-op if
tangentAttrib is a GLuint.
(cherry picked from commit b8dcb79c53)
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1 changed files with 1 additions and 1 deletions
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@ -36,7 +36,7 @@ static GLint win = 0;
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static GLfloat xRot = 20.0f, yRot = 0.0f, zRot = 0.0f;
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static GLuint tangentAttrib;
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static GLint tangentAttrib;
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static GLboolean Anim = GL_FALSE;
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