Turns out I left flat primitives in vertex buffer mode. Switch them back to immediate which works correctly..

This commit is contained in:
Vladimir Dergachev 2005-01-03 06:53:38 +00:00
parent 63473a8e76
commit 25faa2d56e

View file

@ -688,7 +688,7 @@ static GLboolean r300_run_render(GLcontext *ctx,
if(ctx->Texture.Unit[0].Enabled)
return r300_run_tex_render(ctx, stage);
else
return r300_run_vb_flat_render(ctx, stage);
return r300_run_flat_render(ctx, stage);
#else
return GL_TRUE;
#endif