mesa: Fix display list handling for EXT_framebuffer_object.

Noticed when handling a similar problem in EXT_framebuffer_multisample.

From the EXT_framebuffer_object spec:

    Added to section 5.4, as part of the discussion of which commands
    are not compiled into display lists:

    "Certain commands, when called while compiling a display list, are
    not compiled into the display list but are executed immediately.
    These are: ..., GenFramebuffersEXT, BindFramebufferEXT,
    DeleteFramebuffersEXT, CheckFramebufferStatusEXT,
    GenRenderbuffersEXT, BindRenderbufferEXT, DeleteRenderbuffersEXT,
    RenderbufferStorageEXT, FramebufferTexture1DEXT,
    FramebufferTexture2DEXT, FramebufferTexture3DEXT,
    FramebufferRenderbufferEXT, GenerateMipmapEXT..."

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Eric Anholt 2012-01-24 15:19:50 -08:00
parent 8b3c99a5eb
commit 25dd80555d

View file

@ -46,6 +46,9 @@
#include "dlist.h"
#include "enums.h"
#include "eval.h"
#if FEATURE_EXT_framebuffer_object
#include "fbobject.h"
#endif
#include "framebuffer.h"
#include "glapi/glapi.h"
#include "hash.h"
@ -10112,6 +10115,21 @@ _mesa_create_save_table(void)
SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
/* 310. GL_EXT_framebuffer_object */
SET_GenFramebuffersEXT(table, _mesa_GenFramebuffersEXT);
SET_BindFramebufferEXT(table, _mesa_BindFramebufferEXT);
SET_DeleteFramebuffersEXT(table, _mesa_DeleteFramebuffersEXT);
SET_CheckFramebufferStatusEXT(table, _mesa_CheckFramebufferStatusEXT);
SET_GenRenderbuffersEXT(table, _mesa_GenRenderbuffersEXT);
SET_BindRenderbufferEXT(table, _mesa_BindRenderbufferEXT);
SET_DeleteRenderbuffersEXT(table, _mesa_DeleteRenderbuffersEXT);
SET_RenderbufferStorageEXT(table, _mesa_RenderbufferStorageEXT);
SET_FramebufferTexture1DEXT(table, _mesa_FramebufferTexture1DEXT);
SET_FramebufferTexture2DEXT(table, _mesa_FramebufferTexture2DEXT);
SET_FramebufferTexture3DEXT(table, _mesa_FramebufferTexture3DEXT);
SET_FramebufferRenderbufferEXT(table, _mesa_FramebufferRenderbufferEXT);
SET_GenerateMipmapEXT(table, _mesa_GenerateMipmapEXT);
/* GL_ARB_vertex_array_object */
SET_BindVertexArray(table, _mesa_BindVertexArray);
SET_GenVertexArrays(table, _mesa_GenVertexArrays);