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rusticl/kernel/launch: move allocation of resources vec
This way its capacity is actually correct and skips a reallocation. Also optimize it for the globals vec as well while at it. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29527>
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1 changed files with 2 additions and 3 deletions
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@ -1082,10 +1082,7 @@ impl Kernel {
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// subtract the shader local_size as we only request something on top of that.
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variable_local_size -= static_local_size;
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let mut resources = Vec::with_capacity(resource_info.len());
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let mut globals: Vec<*mut u32> = Vec::new();
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let printf_format = &nir_kernel_build.printf_info;
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let mut printf_buf = None;
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for arg in &kernel_info.internal_args {
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if arg.offset > input.len() {
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@ -1155,6 +1152,8 @@ impl Kernel {
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.map(|s| ctx.create_sampler_state(s))
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.collect();
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let mut resources = Vec::with_capacity(resource_info.len());
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let mut globals: Vec<*mut u32> = Vec::with_capacity(resource_info.len());
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for (res, offset) in &resource_info {
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resources.push(res);
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globals.push(unsafe { input.as_mut_ptr().add(*offset) }.cast());
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