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zink: fix texture barriers for real this time
according to spec, this is supposed to handle fragment shader fetch from previous draw output, not color output readback from previous color output write Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10706>
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4ebae25e17
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25ab2347f8
1 changed files with 5 additions and 5 deletions
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@ -1947,11 +1947,11 @@ zink_texture_barrier(struct pipe_context *pctx, unsigned flags)
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dmb.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
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dmb.pNext = NULL;
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dmb.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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dmb.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
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dmb.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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vkCmdPipelineBarrier(
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ctx->batch.state->cmdbuf,
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VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
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VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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0,
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1, &dmb,
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0, NULL,
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@ -1959,17 +1959,17 @@ zink_texture_barrier(struct pipe_context *pctx, unsigned flags)
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);
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} else {
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bmb.srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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bmb.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
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bmb.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
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}
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if (ctx->framebuffer->state.num_attachments > 1) {
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bmb.srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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bmb.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
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bmb.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
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}
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if (bmb.srcAccessMask)
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vkCmdPipelineBarrier(
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ctx->batch.state->cmdbuf,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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0,
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1, &bmb,
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0, NULL,
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