From 256cc77f8471ec07c290ad8a9db794db2cfdf981 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Sat, 13 Apr 2024 11:59:56 -0400 Subject: [PATCH] radeonsi: don't add whether NIR is used into the shader key This is from when we had TGSI and NIR was a debug option. Reviewed-by: Pierre-Eric Pelloux-Prayer Part-of: --- src/gallium/drivers/radeonsi/si_state_shaders.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.cpp b/src/gallium/drivers/radeonsi/si_state_shaders.cpp index cbf136d9b74..0b061098e5a 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.cpp +++ b/src/gallium/drivers/radeonsi/si_state_shaders.cpp @@ -139,8 +139,7 @@ void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es, if (ngg) shader_variant_flags |= 1 << 0; - if (sel->nir) - shader_variant_flags |= 1 << 1; + /* bit gap */ if (wave_size == 32) shader_variant_flags |= 1 << 2; if (sel->screen->options.optimize_io)