mesa/main: remove unused _mesa_new_texture_image()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This commit is contained in:
Samuel Pitoiset 2017-03-08 14:30:40 +01:00
parent e6902be900
commit 2568d9d0cd
2 changed files with 0 additions and 20 deletions

View file

@ -153,23 +153,6 @@ set_tex_image(struct gl_texture_object *tObj,
}
/**
* Allocate a texture image structure.
*
* Called via ctx->Driver.NewTextureImage() unless overriden by a device
* driver.
*
* \return a pointer to gl_texture_image struct with all fields initialized to
* zero.
*/
struct gl_texture_image *
_mesa_new_texture_image( struct gl_context *ctx )
{
(void) ctx;
return CALLOC_STRUCT(gl_texture_image);
}
/**
* Free a gl_texture_image and associated data.
* This function is a fallback called via ctx->Driver.DeleteTextureImage().

View file

@ -118,9 +118,6 @@ _mesa_is_proxy_texture(GLenum target);
extern bool
_mesa_is_array_texture(GLenum target);
extern struct gl_texture_image *
_mesa_new_texture_image( struct gl_context *ctx );
extern void
_mesa_delete_texture_image( struct gl_context *ctx,