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enable GL_ARB_half_float_pixel, was GL_MESAX_half_float_pixel
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1 changed files with 2 additions and 2 deletions
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@ -48,7 +48,7 @@ static const struct {
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{ OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
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{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
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{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
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{ OFF, "GL_MESAX_half_float_pixel", F(ARB_half_float_pixel) },
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{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
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{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
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{ OFF, "GL_ARB_multisample", F(ARB_multisample) },
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{ OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
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@ -182,7 +182,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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#if FEATURE_ARB_fragment_shader
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ctx->Extensions.ARB_fragment_shader = GL_TRUE;
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#endif
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/*ctx->Extensions.ARB_half_float_pixel = GL_TRUE;*/
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ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
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ctx->Extensions.ARB_imaging = GL_TRUE;
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ctx->Extensions.ARB_multitexture = GL_TRUE;
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#if FEATURE_ARB_occlusion_query
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