mesa: minor tweaks in append_token() for printing state var strings

This commit is contained in:
Brian Paul 2009-04-01 07:33:50 -06:00
parent daec1035a2
commit 2555bed7fc

View file

@ -760,28 +760,28 @@ append_token(char *dst, gl_state_index k)
append(dst, ".spot.cutoff");
break;
case STATE_TEXGEN_EYE_S:
append(dst, "eye.s");
append(dst, ".eye.s");
break;
case STATE_TEXGEN_EYE_T:
append(dst, "eye.t");
append(dst, ".eye.t");
break;
case STATE_TEXGEN_EYE_R:
append(dst, "eye.r");
append(dst, ".eye.r");
break;
case STATE_TEXGEN_EYE_Q:
append(dst, "eye.q");
append(dst, ".eye.q");
break;
case STATE_TEXGEN_OBJECT_S:
append(dst, "object.s");
append(dst, ".object.s");
break;
case STATE_TEXGEN_OBJECT_T:
append(dst, "object.t");
append(dst, ".object.t");
break;
case STATE_TEXGEN_OBJECT_R:
append(dst, "object.r");
append(dst, ".object.r");
break;
case STATE_TEXGEN_OBJECT_Q:
append(dst, "object.q");
append(dst, ".object.q");
break;
case STATE_TEXENV_COLOR:
append(dst, "texenv");