radv: implement fast color clear for DCC with MSAA

When DCC is enabled with MSAA textures, CMASK should be
cleared to 0xCCCCCCCC.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2018-04-17 16:05:14 +02:00
parent 796b6f4aab
commit 255506c4e0

View file

@ -1054,14 +1054,29 @@ emit_fast_color_clear(struct radv_cmd_buffer *cmd_buffer,
if (radv_image_has_dcc(iview->image)) {
uint32_t reset_value;
bool can_avoid_fast_clear_elim;
bool need_decompress_pass = false;
vi_get_fast_clear_parameters(iview->image->vk_format,
&clear_value, &reset_value,
&can_avoid_fast_clear_elim);
if (iview->image->info.samples > 1) {
/* DCC fast clear with MSAA should clear CMASK. */
assert(radv_image_has_cmask(iview->image));
flush_bits = radv_clear_cmask(cmd_buffer, iview->image,
cmask_clear_value);
need_decompress_pass = true;
}
if (!can_avoid_fast_clear_elim)
need_decompress_pass = true;
flush_bits = radv_clear_dcc(cmd_buffer, iview->image, reset_value);
radv_set_dcc_need_cmask_elim_pred(cmd_buffer, iview->image,
!can_avoid_fast_clear_elim);
need_decompress_pass);
} else {
flush_bits = radv_clear_cmask(cmd_buffer, iview->image,
cmask_clear_value);