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More updates for Doxygen.
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4 changed files with 55 additions and 14 deletions
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 6.2
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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*/
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/**
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* \mainpage Mesa GL API Module
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*
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* \section GLAPIIntroduction Introduction
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*
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* The Mesa GL API module is responsible for dispatching all the
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* gl*() functions. All GL functions are dispatched by jumping through
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* the current dispatch table (basically a struct full of function
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* pointers.)
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*
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* A per-thread current dispatch table and per-thread current context
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* pointer are managed by this module too.
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*
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* This module is intended to be non-Mesa-specific so it can be used
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* with the X/DRI libGL also.
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*/
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#ifndef _GLAPI_H
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#define _GLAPI_H
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/**
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* \mainpage Mesa Core Module
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* \mainpage Mesa Main Module
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*
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* \section CoreIntroduction Introduction
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* \section MainIntroduction Introduction
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*
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* The Mesa core module consists of all the top-level files in the src
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* directory. The core module basically takes care of API dispatch,
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* and OpenGL state management.
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* The Mesa Main module consists of all the files in the main/ directory.
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* Among the features of this module are:
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* <UL>
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* <LI> Structures to represent most GL state </LI>
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* <LI> State set/get functions </LI>
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* <LI> Display lists </LI>
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* <LI> Texture unit, object and image handling </LI>
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* <LI> Matrix and attribute stacks </LI>
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* </UL>
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*
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* For example, calls to glPolygonMode() are routed to _mesa_PolygonMode()
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* which updates the state related to polygonmode. Furthermore, dirty
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* state flags related to polygon mode are set and if the device driver
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* implements a special routine for PolygonMode, it will be called.
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* Other modules are responsible for API dispatch, vertex transformation,
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* point/line/triangle setup, rasterization, vertex array caching,
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* vertex/fragment programs/shaders, etc.
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*
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*
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* \section AboutDoxygen About Doxygen
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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* Version: 6.2
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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*/
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/**
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* \mainpage Mesa vertex and fragment program module
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*
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* This module or directory contains most of the code for vertex and
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* fragment programs and shaders, including state management, parsers,
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* and (some) software routines for executing programs
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*/
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#ifndef PROGRAM_H
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#define PROGRAM_H
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* \author Keith Whitwell <keith@tungstengraphics.com>
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*/
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/**
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* \mainpage swrast module
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*
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* This module, software rasterization, contains the software fallback
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* routines for drawing points, lines, triangles, bitmaps and images.
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* All rendering boils down to writing spans (arrays) of pixels with
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* particular colors. The span-writing routines must be implemented
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* by the device driver.
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*/
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#ifndef S_CONTEXT_H
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#define S_CONTEXT_H
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