radeonsi: align vertex buffer descriptor list size for optimal prefetch

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-02-09 11:38:29 +01:00
parent 3a534c5c7d
commit 24e3b06408
4 changed files with 7 additions and 2 deletions

View file

@ -434,7 +434,7 @@ static void cik_emit_prefetch_L2(struct si_context *sctx, struct r600_atom *atom
if (sctx->vertex_buffer_pointer_dirty) {
cik_prefetch_TC_L2_async(sctx, &sctx->vertex_buffers.buffer->b.b,
sctx->vertex_buffers.buffer_offset,
sctx->vertex_elements->count * 16);
sctx->vertex_elements->desc_list_byte_size);
}
if (si_pm4_state_changed(sctx, ps))
cik_prefetch_shader_async(sctx, sctx->queued.named.ps);

View file

@ -961,7 +961,8 @@ bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
* directly through a staging buffer and don't go through
* the fine-grained upload path.
*/
u_upload_alloc(sctx->b.uploader, 0, count * 16, 256, &desc->buffer_offset,
u_upload_alloc(sctx->b.uploader, 0, velems->desc_list_byte_size, 256,
&desc->buffer_offset,
(struct pipe_resource**)&desc->buffer, (void**)&ptr);
if (!desc->buffer)
return false;

View file

@ -3351,6 +3351,8 @@ static void *si_create_vertex_elements(struct pipe_context *ctx,
return NULL;
v->count = count;
v->desc_list_byte_size = align(count * 16, SI_CPDMA_ALIGNMENT);
for (i = 0; i < count; ++i) {
const struct util_format_description *desc;
const struct util_format_channel_description *channel;

View file

@ -100,6 +100,8 @@ struct si_vertex_element
{
unsigned count;
unsigned first_vb_use_mask;
/* Vertex buffer descriptor list size aligned for optimal prefetch. */
unsigned desc_list_byte_size;
/* Two bits per attribute indicating the size of each vector component
* in bytes if the size 3-workaround must be applied.