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nir: use nir_var_all to get rid of casting
Signed-off-by: Karol Herbst <kherbst@redhat.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6520>
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1 changed files with 1 additions and 1 deletions
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@ -224,7 +224,7 @@ glsl_to_nir(struct gl_context *ctx,
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* inline functions. That way they get properly initialized at the top
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* inline functions. That way they get properly initialized at the top
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* of the function and not at the top of its caller.
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* of the function and not at the top of its caller.
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*/
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*/
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nir_lower_variable_initializers(shader, (nir_variable_mode)~0);
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nir_lower_variable_initializers(shader, nir_var_all);
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nir_lower_returns(shader);
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nir_lower_returns(shader);
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nir_inline_functions(shader);
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nir_inline_functions(shader);
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nir_opt_deref(shader);
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nir_opt_deref(shader);
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