_MinMagThresh[] should be GLfloat

This commit is contained in:
Brian Paul 2001-03-07 04:50:49 +00:00
parent 90ea526114
commit 249aebdd35

View file

@ -1,8 +1,10 @@
/* $Id: s_context.h,v 1.6 2001/03/07 04:50:49 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -109,7 +111,7 @@ typedef struct
*/
GLuint _RasterMask;
GLboolean _MultiTextureEnabled;
GLuint _MinMagThresh[MAX_TEXTURE_UNITS];
GLfloat _MinMagThresh[MAX_TEXTURE_UNITS];
GLfloat _backface_sign;
GLboolean _PreferPixelFog;