Make the transition to script-genereated GLX code easier.

Convert GL_ARB_texture_compression related functions to use the extension
version of the names instead of the GL 1.3 versions.
This commit is contained in:
Ian Romanick 2004-12-01 07:34:25 +00:00
parent 4f0a75e724
commit 249a5552f1
3 changed files with 21 additions and 21 deletions

View file

@ -39,7 +39,7 @@
void
__indirect_glGetCompressedTexImage( GLenum target, GLint level,
__indirect_glGetCompressedTexImageARB( GLenum target, GLint level,
GLvoid * img )
{
__GLX_SINGLE_DECLARE_VARIABLES();
@ -192,7 +192,7 @@ CompressedTexSubImage1D2D( GLenum target, GLint level,
void
__indirect_glCompressedTexImage1D( GLenum target, GLint level,
__indirect_glCompressedTexImage1DARB( GLenum target, GLint level,
GLenum internal_format, GLsizei width,
GLint border, GLsizei image_size,
const GLvoid *data )
@ -204,7 +204,7 @@ __indirect_glCompressedTexImage1D( GLenum target, GLint level,
void
__indirect_glCompressedTexImage2D( GLenum target, GLint level,
__indirect_glCompressedTexImage2DARB( GLenum target, GLint level,
GLenum internal_format,
GLsizei width, GLsizei height,
GLint border, GLsizei image_size,
@ -217,7 +217,7 @@ __indirect_glCompressedTexImage2D( GLenum target, GLint level,
void
__indirect_glCompressedTexImage3D( GLenum target, GLint level,
__indirect_glCompressedTexImage3DARB( GLenum target, GLint level,
GLenum internal_format,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei image_size,
@ -267,7 +267,7 @@ __indirect_glCompressedTexImage3D( GLenum target, GLint level,
void
__indirect_glCompressedTexSubImage1D( GLenum target, GLint level,
__indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLsizei image_size,
@ -280,7 +280,7 @@ __indirect_glCompressedTexSubImage1D( GLenum target, GLint level,
void
__indirect_glCompressedTexSubImage2D( GLenum target, GLint level,
__indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLsizei image_size,
@ -293,7 +293,7 @@ __indirect_glCompressedTexSubImage2D( GLenum target, GLint level,
void
__indirect_glCompressedTexSubImage3D( GLenum target, GLint level,
__indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei image_size,

View file

@ -572,26 +572,26 @@ void __indirect_glSamplePatternSGIS( GLenum pass );
/* ARB 12. GL_ARB_texture_compression / GL 1.3 */
void __indirect_glGetCompressedTexImage( GLenum target, GLint level,
void __indirect_glGetCompressedTexImageARB( GLenum target, GLint level,
GLvoid * img );
void __indirect_glCompressedTexImage1D( GLenum target, GLint level,
void __indirect_glCompressedTexImage1DARB( GLenum target, GLint level,
GLenum internalformat, GLsizei width,
GLint border, GLsizei image_size, const GLvoid *data );
void __indirect_glCompressedTexImage2D( GLenum target, GLint level,
void __indirect_glCompressedTexImage2DARB( GLenum target, GLint level,
GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei image_size, const GLvoid *data );
void __indirect_glCompressedTexImage3D( GLenum target, GLint level,
void __indirect_glCompressedTexImage3DARB( GLenum target, GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei image_size, const GLvoid *data );
void __indirect_glCompressedTexSubImage1D( GLenum target, GLint level,
void __indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLsizei image_size, const GLvoid *data );
void __indirect_glCompressedTexSubImage2D( GLenum target, GLint level,
void __indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLsizei image_size, const GLvoid *data );
void __indirect_glCompressedTexSubImage3D( GLenum target, GLint level,
void __indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei image_size, const GLvoid *data );

View file

@ -541,13 +541,13 @@ __GLapi *__glXNewIndirectAPI(void)
glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB;
/* ARB 12. GL_ARB_texture_compression / 1.3 */
glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImage;
glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1D;
glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2D;
glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3D;
glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1D;
glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2D;
glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3D;
glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB;
glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB;
glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB;
glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB;
glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB;
glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB;
glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB;
/* ARB 14. GL_ARB_point_parameters */
glAPI->PointParameterfEXT = __indirect_glPointParameterfARB;