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v3d: Do uniform pretty-printing in the QPU dump.
If you're trying to trace what's going on in a QPU dump, this will definitely help you find your way.
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parent
a370ed76ab
commit
248a7fb392
3 changed files with 62 additions and 1 deletions
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@ -353,6 +353,33 @@ v3d_generate_code_block(struct v3d_compile *c,
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}
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}
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}
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}
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static bool
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reads_uniform(const struct v3d_device_info *devinfo, uint64_t instruction)
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{
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struct v3d_qpu_instr qpu;
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MAYBE_UNUSED bool ok = v3d_qpu_instr_unpack(devinfo, instruction, &qpu);
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assert(ok);
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if (qpu.sig.ldunif ||
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qpu.sig.ldunifarf ||
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qpu.sig.wrtmuc) {
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return true;
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}
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if (qpu.type == V3D_QPU_INSTR_TYPE_ALU) {
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if (qpu.alu.add.magic_write &&
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v3d_qpu_magic_waddr_loads_unif(qpu.alu.add.waddr)) {
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return true;
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}
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if (qpu.alu.mul.magic_write &&
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v3d_qpu_magic_waddr_loads_unif(qpu.alu.mul.waddr)) {
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return true;
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}
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}
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return false;
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}
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static void
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static void
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v3d_dump_qpu(struct v3d_compile *c)
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v3d_dump_qpu(struct v3d_compile *c)
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@ -361,11 +388,30 @@ v3d_dump_qpu(struct v3d_compile *c)
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vir_get_stage_name(c),
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vir_get_stage_name(c),
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c->program_id, c->variant_id);
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c->program_id, c->variant_id);
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int next_uniform = 0;
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for (int i = 0; i < c->qpu_inst_count; i++) {
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for (int i = 0; i < c->qpu_inst_count; i++) {
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const char *str = v3d_qpu_disasm(c->devinfo, c->qpu_insts[i]);
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const char *str = v3d_qpu_disasm(c->devinfo, c->qpu_insts[i]);
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fprintf(stderr, "0x%016"PRIx64" %s\n", c->qpu_insts[i], str);
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fprintf(stderr, "0x%016"PRIx64" %s", c->qpu_insts[i], str);
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/* We can only do this on 4.x, because we're not tracking TMU
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* implicit uniforms here on 3.x.
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*/
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if (c->devinfo->ver >= 40 &&
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reads_uniform(c->devinfo, c->qpu_insts[i])) {
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fprintf(stderr, " (");
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vir_dump_uniform(c->uniform_contents[next_uniform],
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c->uniform_data[next_uniform]);
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fprintf(stderr, ")");
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next_uniform++;
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}
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fprintf(stderr, "\n");
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ralloc_free((void *)str);
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ralloc_free((void *)str);
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}
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}
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/* Make sure our dumping lined up. */
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if (c->devinfo->ver >= 40)
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assert(next_uniform == c->num_uniforms);
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fprintf(stderr, "\n");
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fprintf(stderr, "\n");
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}
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}
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@ -555,6 +555,20 @@ v3d_qpu_magic_waddr_is_tsy(enum v3d_qpu_waddr waddr)
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waddr == V3D_QPU_WADDR_SYNCU);
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waddr == V3D_QPU_WADDR_SYNCU);
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}
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}
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bool
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v3d_qpu_magic_waddr_loads_unif(enum v3d_qpu_waddr waddr)
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{
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switch (waddr) {
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case V3D_QPU_WADDR_VPMU:
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case V3D_QPU_WADDR_TLBU:
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case V3D_QPU_WADDR_TMUAU:
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case V3D_QPU_WADDR_SYNCU:
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return true;
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default:
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return false;
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}
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}
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static bool
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static bool
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v3d_qpu_add_op_reads_vpm(enum v3d_qpu_add_op op)
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v3d_qpu_add_op_reads_vpm(enum v3d_qpu_add_op op)
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{
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{
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@ -443,6 +443,7 @@ bool v3d_qpu_magic_waddr_is_tmu(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST;
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bool v3d_qpu_magic_waddr_is_tlb(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST;
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bool v3d_qpu_magic_waddr_is_tlb(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST;
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bool v3d_qpu_magic_waddr_is_vpm(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST;
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bool v3d_qpu_magic_waddr_is_vpm(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST;
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bool v3d_qpu_magic_waddr_is_tsy(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST;
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bool v3d_qpu_magic_waddr_is_tsy(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST;
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bool v3d_qpu_magic_waddr_loads_unif(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST;
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bool v3d_qpu_uses_tlb(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
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bool v3d_qpu_uses_tlb(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
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bool v3d_qpu_uses_sfu(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
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bool v3d_qpu_uses_sfu(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
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bool v3d_qpu_writes_tmu(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
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bool v3d_qpu_writes_tmu(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
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