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i915: Save fragment program compile error messages in the fragment shader.
We'll want this for doing linking failure messages for shaders that are too long. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25533>
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8e81aff4bb
commit
2432f14d00
4 changed files with 22 additions and 16 deletions
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@ -136,6 +136,8 @@ struct i915_fragment_shader {
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/* Set if the shader is an internal (blit, etc.) shader that shouldn't debug
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* log by default. */
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bool internal;
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char *error; /* Any error message from compiling this shader (or NULL) */
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};
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struct i915_cache_context;
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@ -74,7 +74,7 @@ struct i915_fp_compile {
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uint32_t nr_decl_insn;
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bool log_program_errors;
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bool error; /**< Set if i915_program_error() is called */
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char *error;
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uint32_t NumNativeInstructions;
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uint32_t NumNativeAluInstructions;
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uint32_t NumNativeTexInstructions;
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@ -39,6 +39,7 @@
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#include "tgsi/tgsi_info.h"
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#include "tgsi/tgsi_parse.h"
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#include "util/log.h"
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#include "util/ralloc.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "util/u_string.h"
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@ -96,15 +97,10 @@ i915_use_passthrough_shader(struct i915_fragment_shader *fs)
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void
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i915_program_error(struct i915_fp_compile *p, const char *msg, ...)
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{
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if (p->log_program_errors) {
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va_list args;
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va_start(args, msg);
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mesa_loge_v(msg, args);
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va_end(args);
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}
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p->error = 1;
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va_list args;
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va_start(args, msg);
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ralloc_vasprintf_append(&p->error, msg, args);
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va_end(args);
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}
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static uint32_t
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@ -931,18 +927,19 @@ i915_translate_instructions(struct i915_fp_compile *p,
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struct i915_fragment_shader *fs)
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{
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int i;
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for (i = 0; i < tokens->NumTokens && !p->error; i++) {
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for (i = 0; i < tokens->NumTokens && !p->error[0]; i++) {
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i915_translate_token(p, &tokens->Tokens[i], fs);
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}
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}
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static struct i915_fp_compile *
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i915_init_compile(struct i915_context *i915, struct i915_fragment_shader *ifs)
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i915_init_compile(struct i915_fragment_shader *ifs)
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{
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struct i915_fp_compile *p = CALLOC_STRUCT(i915_fp_compile);
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int i;
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p->shader = ifs;
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p->error = ralloc_strdup(NULL, "");
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/* Put new constants at end of const buffer, growing downward.
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* The problem is we don't know how many user-defined constants might
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@ -958,8 +955,6 @@ i915_init_compile(struct i915_context *i915, struct i915_fragment_shader *ifs)
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for (i = 0; i < I915_TEX_UNITS; i++)
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ifs->texcoords[i].semantic = -1;
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p->log_program_errors = !i915->no_log_program_errors;
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p->first_instruction = true;
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p->nr_tex_indirect = 1; /* correct? */
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@ -1017,7 +1012,7 @@ i915_fini_compile(struct i915_context *i915, struct i915_fp_compile *p)
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if (ifs->info.num_instructions == 1)
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i915_program_error(p, "Empty fragment shader");
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if (p->error) {
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if (strlen(p->error) != 0) {
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p->NumNativeInstructions = 0;
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p->NumNativeAluInstructions = 0;
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p->NumNativeTexInstructions = 0;
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@ -1052,6 +1047,11 @@ i915_fini_compile(struct i915_context *i915, struct i915_fp_compile *p)
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p->shader->info.file_max[TGSI_FILE_TEMPORARY] + 1, ifs->num_constants);
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}
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if (strlen(p->error) != 0)
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ifs->error = p->error;
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else
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ralloc_free(p->error);
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/* Release the compilation struct:
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*/
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FREE(p);
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@ -1095,7 +1095,7 @@ i915_translate_fragment_program(struct i915_context *i915,
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tgsi_dump(tokens, 0);
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}
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p = i915_init_compile(i915, fs);
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p = i915_init_compile(fs);
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i_tokens = i915_optimize(tokens);
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i915_translate_instructions(p, i_tokens, fs);
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@ -1105,6 +1105,9 @@ i915_translate_fragment_program(struct i915_context *i915,
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i915_optimize_free(i_tokens);
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if (debug) {
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if (fs->error)
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mesa_loge("%s", fs->error);
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mesa_logi("i915 fragment shader with %d constants%s", fs->num_constants,
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fs->num_constants ? ":" : "");
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@ -595,6 +595,7 @@ i915_delete_fs_state(struct pipe_context *pipe, void *shader)
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{
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struct i915_fragment_shader *ifs = (struct i915_fragment_shader *)shader;
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ralloc_free(ifs->error);
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FREE(ifs->program);
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ifs->program = NULL;
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FREE((struct tgsi_token *)ifs->state.tokens);
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