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zink: fix line-stipple varying allocation
This was really derpy. There's two things wrong; first of all, we should
pick at LEAST VARYING_SLOT_VAR0, second, util_last_bit64 returns one
more than the index of the bit already, so we don't want to add twice
here.
Fixes: 4b17c099ca ("zink: add line-stippling lowering passes")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19847>
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1 changed files with 2 additions and 2 deletions
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@ -463,7 +463,7 @@ lower_line_stipple_gs(nir_shader *shader)
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"__stipple");
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state.stipple_out->data.interpolation = INTERP_MODE_NOPERSPECTIVE;
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state.stipple_out->data.driver_location = shader->num_outputs++;
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state.stipple_out->data.location = MIN2(util_last_bit64(shader->info.outputs_written) + 1, VARYING_SLOT_VAR0);
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state.stipple_out->data.location = MAX2(util_last_bit64(shader->info.outputs_written), VARYING_SLOT_VAR0);
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shader->info.outputs_written |= BITFIELD64_BIT(state.stipple_out->data.location);
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// create temp variables
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@ -501,7 +501,7 @@ lower_line_stipple_fs(nir_shader *shader)
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"__stipple");
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stipple->data.interpolation = INTERP_MODE_NOPERSPECTIVE;
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stipple->data.driver_location = shader->num_inputs++;
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stipple->data.location = MIN2(util_last_bit64(shader->info.inputs_read) + 1, VARYING_SLOT_VAR0);
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stipple->data.location = MAX2(util_last_bit64(shader->info.inputs_read), VARYING_SLOT_VAR0);
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shader->info.inputs_read |= BITFIELD64_BIT(stipple->data.location);
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nir_variable *sample_mask_out =
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