merge from master

This commit is contained in:
Brian 2007-03-21 11:57:30 -06:00
commit 23d31efc16
87 changed files with 2137 additions and 1673 deletions

View file

@ -29,6 +29,8 @@ TBD
<li>New vertex buffer object infrastructure (replaces old array_cache code).
<li>Updated glext.h file (version 39)
<li>Updated glxext.h file (version 18)
<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
"multiple render targets" are really supported.
</ul>
<h2>Bug fixes</h2>
@ -37,8 +39,7 @@ TBD
<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
<li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
"multiple render targets" are really supported.
<li>1D convolution state could effect 2D image transfers
</ul>

View file

@ -431,7 +431,7 @@ void
driBOCreateList(int target, drmBOList * list)
{
_glthread_LOCK_MUTEX(bmMutex);
BM_CKFATAL(drmBOCreateList(20, list));
BM_CKFATAL(drmBOCreateList(target, list));
_glthread_UNLOCK_MUTEX(bmMutex);
}

View file

@ -65,6 +65,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define need_GL_ARB_multisample
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#include "extension_helper.h"
#ifndef I810_DEBUG
@ -129,6 +130,7 @@ const struct dri_extension card_extensions[] =
{ "GL_ARB_texture_env_combine", NULL },
{ "GL_ARB_texture_env_crossbar", NULL },
{ "GL_ARB_texture_mirrored_repeat", NULL },
{ "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
{ "GL_EXT_stencil_wrap", NULL },
{ "GL_EXT_texture_edge_clamp", NULL },
{ "GL_EXT_texture_env_combine", NULL },

View file

@ -138,7 +138,7 @@
/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
#define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<19) | 0x2)
#define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | 0x2)
/* p161 */
#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))

View file

@ -813,7 +813,7 @@ static void i915_init_packets( i915ContextPtr i915 )
I1_LOAD_S(4) |
I1_LOAD_S(5) |
I1_LOAD_S(6) |
(4));
(3));
i915->state.Ctx[I915_CTXREG_LIS2] = 0;
i915->state.Ctx[I915_CTXREG_LIS4] = 0;
i915->state.Ctx[I915_CTXREG_LIS5] = 0;

View file

@ -180,7 +180,7 @@ static void i915_emit_invarient_state( intelContextPtr intel )
*/
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
I1_LOAD_S(3) |
(1));
(0));
OUT_BATCH(0);
/* XXX: Use this */

View file

@ -138,7 +138,7 @@
/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
#define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<19) | 0x2)
#define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | 0x2)
/* p161 */
#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))

View file

@ -859,7 +859,7 @@ i915_init_packets(struct i915_context *i915)
i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
I1_LOAD_S(2) |
I1_LOAD_S(4) |
I1_LOAD_S(5) | I1_LOAD_S(6) | (4));
I1_LOAD_S(5) | I1_LOAD_S(6) | (3));
i915->state.Ctx[I915_CTXREG_LIS2] = 0;
i915->state.Ctx[I915_CTXREG_LIS4] = 0;
i915->state.Ctx[I915_CTXREG_LIS5] = 0;

View file

@ -327,6 +327,9 @@ intelWindowMoved(struct intel_context *intel)
}
for (i = 0; i < intel_fb->pf_num_pages; i++) {
if (!intel_fb->color_rb[i])
continue;
vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
drmWaitVBlank(intel->driFd, &vbl);
}
@ -336,7 +339,8 @@ intelWindowMoved(struct intel_context *intel)
intel_fb->vbl_waited = intel_fb->vbl_seq;
for (i = 0; i < intel_fb->pf_num_pages; i++) {
intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
if (intel_fb->color_rb[i])
intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
}
}
} else {

View file

@ -581,11 +581,7 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
}
/* set GLframebuffer size to match window, if needed */
if (intel_fb->Base.Width != driDrawPriv->w) {
_mesa_resize_framebuffer(&intel->ctx, &intel_fb->Base,
driDrawPriv->w, driDrawPriv->h);
}
if (readFb->Width != driReadPriv->w) {
if (driReadPriv != driDrawPriv && readFb->Width != driReadPriv->w) {
_mesa_resize_framebuffer(&intel->ctx, readFb,
driReadPriv->w, driReadPriv->h);
}

View file

@ -148,8 +148,9 @@ brwChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
return &_mesa_texformat_ycbcr_rev;
case GL_COMPRESSED_RGB_FXT1_3DFX:
return &_mesa_texformat_rgb_fxt1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
return &_mesa_texformat_rgb_fxt1;
return &_mesa_texformat_rgba_fxt1;
case GL_RGB_S3TC:
case GL_RGB4_S3TC:

View file

@ -849,14 +849,13 @@ static struct ureg calculate_light_attenuation( struct tnl_program *p,
/* Calculate spot attenuation:
*/
if (!p->state->unit[i].light_spotcutoff_is_180) {
struct ureg spot_dir = register_param3(p, STATE_LIGHT, i,
STATE_SPOT_DIRECTION);
struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL,
STATE_SPOT_DIR_NORMALIZED, i);
struct ureg spot = get_temp(p);
struct ureg slt = get_temp(p);
emit_normalize_vec3( p, spot, spot_dir ); /* XXX: precompute! */
emit_op2(p, OPCODE_DP3, spot, 0, ureg_negate(VPpli), spot);
emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir,W), spot);
emit_op2(p, OPCODE_DP3, spot, 0, ureg_negate(VPpli), spot_dir_norm);
emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot);
emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W));
emit_op2(p, OPCODE_MUL, att, 0, slt, spot);
@ -894,7 +893,7 @@ static struct ureg calculate_light_attenuation( struct tnl_program *p,
/* Need to add some addtional parameters to allow lighting in object
* space - STATE_SPOT_DIRECTION and STATE_HALF implicitly assume eye
* space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
* space lighting.
*/
static void build_lighting( struct tnl_program *p )
@ -987,7 +986,14 @@ static void build_lighting( struct tnl_program *p )
*/
VPpli = register_param3(p, STATE_LIGHT, i,
STATE_POSITION_NORMALIZED);
half = register_param3(p, STATE_LIGHT, i, STATE_HALF_VECTOR);
if (p->state->light_local_viewer) {
struct ureg eye_hat = get_eye_position_normalized(p);
half = get_temp(p);
emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
emit_normalize_vec3(p, half, half);
} else {
half = register_param3(p, STATE_LIGHT, i, STATE_HALF_VECTOR);
}
}
else {
struct ureg Ppli = register_param3(p, STATE_LIGHT, i,
@ -1158,7 +1164,8 @@ static void build_fog( struct tnl_program *p )
if (p->state->fog_option &&
p->state->tnl_do_vertex_fog) {
struct ureg params = register_param1(p, STATE_FOG_PARAMS);
struct ureg params = register_param2(p, STATE_INTERNAL,
STATE_FOG_PARAMS_OPTIMIZED);
struct ureg tmp = get_temp(p);
struct ureg id = get_identity_param(p);
@ -1166,24 +1173,21 @@ static void build_fog( struct tnl_program *p )
switch (p->state->fog_option) {
case FOG_LINEAR: {
emit_op1(p, OPCODE_ABS, tmp, 0, input);
emit_op2(p, OPCODE_SUB, tmp, 0, swizzle1(params,Z), tmp);
emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,W));
emit_op1(p, OPCODE_ABS, tmp, 0, input);
emit_op3(p, OPCODE_MAD, tmp, 0, tmp, swizzle1(params,X), swizzle1(params,Y));
emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */
emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W));
break;
}
case FOG_EXP:
emit_op1(p, OPCODE_ABS, tmp, 0, input);
emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,X));
emit_op2(p, OPCODE_POW, fog, WRITEMASK_X,
register_const1f(p, M_E), ureg_negate(tmp));
emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,Z));
emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, ureg_negate(tmp));
break;
case FOG_EXP2:
emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,X));
emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W));
emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp);
emit_op2(p, OPCODE_POW, fog, WRITEMASK_X,
register_const1f(p, M_E), ureg_negate(tmp));
emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, ureg_negate(tmp));
break;
}

View file

@ -58,6 +58,7 @@
#include "vblank.h"
#define need_GL_ARB_multisample
#define need_GL_ARB_vertex_buffer_object
#include "extension_helper.h"
#ifndef MACH64_DEBUG
@ -83,6 +84,7 @@ const struct dri_extension card_extensions[] =
{
{ "GL_ARB_multisample", GL_ARB_multisample_functions },
{ "GL_ARB_multitexture", NULL },
{ "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
{ "GL_EXT_texture_edge_clamp", NULL },
{ "GL_MESA_ycbcr_texture", NULL },
{ "GL_SGIS_generate_mipmap", NULL },

View file

@ -72,6 +72,7 @@
#define need_GL_ARB_multisample
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_ARB_vertex_program
#define need_GL_EXT_fog_coord
#define need_GL_EXT_multi_draw_arrays
@ -401,6 +402,7 @@ static const struct dri_extension card_extensions[] =
{ "GL_ARB_multisample", GL_ARB_multisample_functions },
{ "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
{ "GL_ARB_texture_rectangle", NULL },
{ "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
{ "GL_EXT_blend_logic_op", NULL },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
{ "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },

View file

@ -352,6 +352,7 @@ static void nouveauDoSwapBuffers(nouveauContextPtr nmesa,
OUT_RING (((box->y2 - box->y1) << 16) |
(box->x2 - box->x1));
}
FIRE_RING();
UNLOCK_HARDWARE(nmesa);
#endif

View file

@ -45,6 +45,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "xmlconfig.h"
typedef struct nouveau_fifo_t{
int channel;
u_int32_t* buffer;
u_int32_t* mmio;
u_int32_t put_base;

View file

@ -124,6 +124,7 @@ GLboolean nouveauFifoInit(nouveauContextPtr nmesa)
}
/* Setup our initial FIFO tracking params */
nmesa->fifo.channel = fifo_init.channel;
nmesa->fifo.put_base = fifo_init.put_base;
nmesa->fifo.current = 0;
nmesa->fifo.put = 0;

View file

@ -10,8 +10,9 @@ GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa,
drm_nouveau_object_init_t cto;
int ret;
cto.handle = handle;
cto.class = class;
cto.channel = nmesa->fifo.channel;
cto.handle = handle;
cto.class = class;
ret = drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_OBJECT_INIT, &cto, sizeof(cto));
return ret == 0;
@ -28,12 +29,13 @@ GLboolean nouveauCreateDmaObject(nouveauContextPtr nmesa,
drm_nouveau_dma_object_init_t dma;
int ret;
dma.class = class;
dma.handle = handle;
dma.target = target;
dma.access = access;
dma.offset = offset;
dma.size = size;
dma.channel = nmesa->fifo.channel;
dma.class = class;
dma.handle = handle;
dma.target = target;
dma.access = access;
dma.offset = offset;
dma.size = size;
ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_DMA_OBJECT_INIT,
&dma, sizeof(dma));
return ret == 0;

View file

@ -328,7 +328,7 @@ void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIsc
static const __DRIversion ddx_expected = { 1, 2, 0 };
static const __DRIversion dri_expected = { 4, 0, 0 };
static const __DRIversion drm_expected = { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL };
#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 4
#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 5
#error nouveau_drm.h version doesn't match expected version
#endif
dri_interface = interface;

View file

@ -49,6 +49,7 @@
static void
nouveauBindProgram(GLcontext *ctx, GLenum target, struct gl_program *prog)
{
NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog);
}
static struct gl_program *
@ -56,7 +57,10 @@ nouveauNewProgram(GLcontext *ctx, GLenum target, GLuint id)
{
nouveauShader *nvs;
NVSDBG("target=%s, id=%d\n", _mesa_lookup_enum_by_nr(target), id);
nvs = CALLOC_STRUCT(_nouveauShader);
NVSDBG("prog=%p\n", nvs);
switch (target) {
case GL_VERTEX_PROGRAM_ARB:
return _mesa_init_vertex_program(ctx, &nvs->mesa.vp, target, id);
@ -76,6 +80,8 @@ nouveauDeleteProgram(GLcontext *ctx, struct gl_program *prog)
{
nouveauShader *nvs = (nouveauShader *)prog;
NVSDBG("prog=%p\n", prog);
if (nvs->translated)
FREE(nvs->program);
_mesa_delete_program(ctx, prog);
@ -87,9 +93,13 @@ nouveauProgramStringNotify(GLcontext *ctx, GLenum target,
{
nouveauShader *nvs = (nouveauShader *)prog;
NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog);
if (nvs->translated)
FREE(nvs->program);
nvs->translated = 0;
nvs->error = GL_FALSE;
nvs->translated = GL_FALSE;
_tnl_program_string(ctx, target, prog);
}
@ -99,6 +109,8 @@ nouveauIsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
nouveauShader *nvs = (nouveauShader *)prog;
NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog);
return nvs->translated;
}
@ -109,6 +121,8 @@ nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs)
struct gl_program_parameter_list *plist;
int i;
NVSDBG("prog=%p\n", nvs);
/* Translate to HW format now if necessary */
if (!nvs->translated) {
/* Mesa ASM shader -> nouveauShader */

View file

@ -4,6 +4,12 @@
#include "mtypes.h"
#include "bufferobj.h"
#define NVSDBG(fmt, args...) do { \
if (NOUVEAU_DEBUG & DEBUG_SHADERS) { \
fprintf(stderr, "%s: "fmt, __func__, ##args); \
} \
} while(0)
typedef struct _nvsFunc nvsFunc;
#define NVS_MAX_TEMPS 32
@ -45,6 +51,7 @@ typedef struct _nouveauShader {
nvsFunc *func;
/* State of the final program */
GLboolean error;
GLboolean translated;
GLboolean on_hardware;
unsigned int *program;
@ -418,6 +425,12 @@ nvsSwizzle(nvsRegister reg, nvsSwzComp x, nvsSwzComp y,
return reg;
}
#define nvsProgramError(nvs,fmt,args...) do { \
fprintf(stderr, "nvsProgramError (%s): "fmt, __func__, ##args); \
(nvs)->error = GL_TRUE; \
(nvs)->translated = GL_FALSE; \
} while(0)
extern GLboolean nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs);
extern void nvsDisasmHWShader(nvsPtr);
extern void nvsDumpFragmentList(nvsFragmentHeader *f, int lvl);

View file

@ -264,6 +264,23 @@ pass0_make_mask(GLuint mesa_mask)
return mask;
}
static GLboolean
pass0_opcode_is_tex(enum prog_opcode op)
{
switch (op) {
case OPCODE_TEX:
case OPCODE_TXB:
case OPCODE_TXD:
case OPCODE_TXL:
case OPCODE_TXP:
return GL_TRUE;
default:
break;
}
return GL_FALSE;
}
static nvsTexTarget
pass0_make_tex_target(GLuint mesa)
{
@ -724,7 +741,11 @@ pass0_translate_arith(nouveauShader *nvs, struct gl_program *prog,
(inst->SaturateMode != SATURATE_OFF),
src[0], src[1], src[2]);
nvsinst->tex_unit = inst->TexSrcUnit;
nvsinst->tex_target = pass0_make_tex_target(inst->TexSrcTarget);
if (pass0_opcode_is_tex(inst->Opcode))
nvsinst->tex_target =
pass0_make_tex_target(inst->TexSrcTarget);
else
nvsinst->tex_target = NVS_TEX_TARGET_UNKNOWN;
ret = GL_TRUE;
} else
@ -907,7 +928,7 @@ pass0_rebase_mesa_consts(nouveauShader *nvs)
}
}
static void
static GLboolean
pass0_resolve_mesa_consts(nouveauShader *nvs)
{
struct pass0_rec *rec = nvs->pass_rec;
@ -928,6 +949,11 @@ pass0_resolve_mesa_consts(nouveauShader *nvs)
for (i=0; i<plist->NumParameters; i++) {
int hw = rec->mesa_const_base + i;
if (hw > NVS_MAX_CONSTS) {
nvsProgramError(nvs, "hw = %d > NVS_MAX_CONSTS!\n", hw);
return GL_FALSE;
}
switch (plist->Parameters[i].Type) {
case PROGRAM_NAMED_PARAM:
case PROGRAM_STATE_VAR:
@ -941,10 +967,13 @@ pass0_resolve_mesa_consts(nouveauShader *nvs)
COPY_4V(nvs->params[hw].val, plist->ParameterValues[i]);
break;
default:
assert(0);
break;
nvsProgramError(nvs, "hit bad type=%d on param %d\n",
plist->Parameters[i].Type, i);
return GL_FALSE;
}
}
return GL_TRUE;
}
GLboolean
@ -957,6 +986,16 @@ nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs)
struct pass0_rec *rec;
int ret = GL_FALSE;
NVSDBG("start: nvs=%p\n", nvs);
/* Previously detected an error, and haven't recieved new program
* string, so fail immediately.
*/
if (nvs->error) {
NVSDBG("failed previous compile attempt, not retrying\n");
return GL_FALSE;
}
rec = CALLOC_STRUCT(pass0_rec);
if (!rec)
return GL_FALSE;
@ -1001,7 +1040,8 @@ nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs)
ret = pass0_translate_instructions(nvs, 0, 0, nvs->program_tree);
if (ret)
pass0_resolve_mesa_consts(nvs);
ret = pass0_resolve_mesa_consts(nvs);
/*XXX: if (!ret) DESTROY TREE!!! */
FREE(rec);

View file

@ -2,11 +2,13 @@
#include "macros.h"
#include "enums.h"
#include "nouveau_context.h"
#include "nouveau_shader.h"
GLboolean
nouveau_shader_pass1(nvsPtr nvs)
{
NVSDBG("start: nvs=%p\n", nvs);
return GL_TRUE;
}

View file

@ -210,6 +210,8 @@ nouveau_shader_pass2(nvsPtr nvs)
struct pass2_rec *rec;
int i;
NVSDBG("start: nvs=%p\n", nvs);
rec = calloc(1, sizeof(struct pass2_rec));
for (i=0; i<NVS_MAX_TEMPS; i++)
rec->temps[i] = -1;

View file

@ -124,7 +124,7 @@ nouveau_notifier_wait_status(nouveau_notifier *notifier, GLuint id,
while (time <= timeout) {
if (n[NV_NOTIFY_STATE/4] & NV_NOTIFY_STATE_ERROR_CODE_MASK) {
MESSAGE("Notifier returned error: 0x%04x\n",
n[NV_NOTIFY_STATE] &
n[NV_NOTIFY_STATE/4] &
NV_NOTIFY_STATE_ERROR_CODE_MASK);
return GL_FALSE;
}

View file

@ -68,6 +68,7 @@ int R128_DEBUG = 0;
#define need_GL_ARB_multisample
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_EXT_blend_minmax
#define need_GL_EXT_fog_coord
#define need_GL_EXT_secondary_color
@ -80,6 +81,7 @@ const struct dri_extension card_extensions[] =
{ "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
{ "GL_ARB_texture_env_add", NULL },
{ "GL_ARB_texture_mirrored_repeat", NULL },
{ "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
{ "GL_EXT_blend_subtract", GL_EXT_blend_minmax_functions },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
{ "GL_EXT_texture_edge_clamp", NULL },

View file

@ -673,11 +673,13 @@ r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
&newCtx->vbl_seq );
}
if ( newCtx->dri.drawable != driDrawPriv ||
newCtx->dri.readable != driReadPriv ) {
newCtx->dri.drawable = driDrawPriv;
newCtx->dri.readable = driReadPriv;
newCtx->dri.readable = driReadPriv;
if ( newCtx->dri.drawable != driDrawPriv ||
newCtx->lastStamp != driDrawPriv->lastStamp ) {
newCtx->dri.drawable = driDrawPriv;
r200SetCliprects(newCtx);
r200UpdateWindow( newCtx->glCtx );
r200UpdateViewportOffset( newCtx->glCtx );
}

View file

@ -92,13 +92,9 @@ void r200GetLock( r200ContextPtr rmesa, GLuint flags )
if ( rmesa->lastStamp != drawable->lastStamp ) {
r200UpdatePageFlipping( rmesa );
if (rmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT)
r200SetCliprects( rmesa, GL_BACK_LEFT );
else
r200SetCliprects( rmesa, GL_FRONT_LEFT );
r200SetCliprects( rmesa );
r200UpdateViewportOffset( rmesa->glCtx );
driUpdateFramebufferSize(rmesa->glCtx, drawable);
rmesa->lastStamp = drawable->lastStamp;
}
R200_STATECHANGE( rmesa, ctx );

View file

@ -1691,6 +1691,11 @@ static void r200ClearStencil( GLcontext *ctx, GLint s )
#define SUBPIXEL_X 0.125
#define SUBPIXEL_Y 0.125
/**
* Called when window size or position changes or viewport or depth range
* state is changed. We update the hardware viewport state here.
*/
void r200UpdateWindow( GLcontext *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@ -1843,19 +1848,18 @@ static void r200LogicOpCode( GLcontext *ctx, GLenum opcode )
}
void r200SetCliprects( r200ContextPtr rmesa, GLenum mode )
/*
* Set up the cliprects for either front or back-buffer drawing.
*/
void r200SetCliprects( r200ContextPtr rmesa )
{
__DRIdrawablePrivate *const drawable = rmesa->dri.drawable;
__DRIdrawablePrivate *const readable = rmesa->dri.readable;
GLframebuffer *const draw_fb = (GLframebuffer*) drawable->driverPrivate;
GLframebuffer *const read_fb = (GLframebuffer*) readable->driverPrivate;
switch ( mode ) {
case GL_FRONT_LEFT:
rmesa->numClipRects = drawable->numClipRects;
rmesa->pClipRects = drawable->pClipRects;
break;
case GL_BACK_LEFT:
if (draw_fb->_ColorDrawBufferMask[0]
== BUFFER_BIT_BACK_LEFT) {
/* Can't ignore 2d windows if we are page flipping.
*/
if ( drawable->numBackClipRects == 0 || rmesa->doPageFlip ) {
@ -1866,11 +1870,12 @@ void r200SetCliprects( r200ContextPtr rmesa, GLenum mode )
rmesa->numClipRects = drawable->numBackClipRects;
rmesa->pClipRects = drawable->pBackClipRects;
}
break;
default:
fprintf(stderr, "bad mode in r200SetCliprects\n");
return;
}
else {
/* front buffer (or none, or multiple buffers) */
rmesa->numClipRects = drawable->numClipRects;
rmesa->pClipRects = drawable->pClipRects;
}
if ((draw_fb->Width != drawable->w) || (draw_fb->Height != drawable->h)) {
_mesa_resize_framebuffer(rmesa->glCtx, draw_fb,
@ -1889,6 +1894,8 @@ void r200SetCliprects( r200ContextPtr rmesa, GLenum mode )
if (rmesa->state.scissor.enabled)
r200RecalcScissorRects( rmesa );
rmesa->lastStamp = drawable->lastStamp;
}
@ -1908,19 +1915,17 @@ static void r200DrawBuffer( GLcontext *ctx, GLenum mode )
*/
switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
case BUFFER_BIT_FRONT_LEFT:
FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_FALSE );
r200SetCliprects( rmesa, GL_FRONT_LEFT );
break;
case BUFFER_BIT_BACK_LEFT:
FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_FALSE );
r200SetCliprects( rmesa, GL_BACK_LEFT );
break;
default:
/* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
/* 0 (GL_NONE) buffers or multiple color drawing buffers */
FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_TRUE );
return;
}
r200SetCliprects( rmesa );
/* We'll set the drawing engine's offset/pitch parameters later
* when we update other state.
*/

View file

@ -44,7 +44,7 @@ extern void r200InitTnlFuncs( GLcontext *ctx );
extern void r200UpdateMaterial( GLcontext *ctx );
extern void r200SetCliprects( r200ContextPtr rmesa, GLenum mode );
extern void r200SetCliprects( r200ContextPtr rmesa );
extern void r200RecalcScissorRects( r200ContextPtr rmesa );
extern void r200UpdateViewportOffset( GLcontext *ctx );
extern void r200UpdateWindow( GLcontext *ctx );

View file

@ -39,7 +39,7 @@ DRIVER_SOURCES = \
r300_texmem.c \
r300_tex.c \
r300_texstate.c \
r300_vertexprog.c \
r300_vertprog.c \
r300_fragprog.c \
r300_shader.c \
r300_maos.c \

View file

@ -174,11 +174,12 @@ static __inline__ void r300DoEmitState(r300ContextPtr r300, GLboolean dirty)
dest ++;
r300->cmdbuf.count_used ++;
/* Emit cache flush */
*dest = cmdpacket0(R300_TX_CNTL, 1);
dest ++;
r300->cmdbuf.count_used ++;
*dest = 0x0;
*dest = R300_TX_FLUSH;
dest ++;
r300->cmdbuf.count_used ++;
@ -291,14 +292,14 @@ void r300InitCmdBuf(r300ContextPtr r300)
/* Initialize state atoms */
ALLOC_STATE( vpt, always, R300_VPT_CMDSIZE, "vpt", 0 );
r300->hw.vpt.cmd[R300_VPT_CMD_0] = cmdpacket0(R300_SE_VPORT_XSCALE, 6);
ALLOC_STATE( unk2080, always, 2, "unk2080", 0 );
r300->hw.unk2080.cmd[0] = cmdpacket0(R300_VAP_CNTL, 1);
ALLOC_STATE( vap_cntl, always, 2, "vap_cntl", 0 );
r300->hw.vap_cntl.cmd[0] = cmdpacket0(R300_VAP_CNTL, 1);
ALLOC_STATE( vte, always, 3, "vte", 0 );
r300->hw.vte.cmd[0] = cmdpacket0(R300_SE_VTE_CNTL, 2);
ALLOC_STATE( unk2134, always, 3, "unk2134", 0 );
r300->hw.unk2134.cmd[0] = cmdpacket0(0x2134, 2);
ALLOC_STATE( unk2140, always, 2, "unk2140", 0 );
r300->hw.unk2140.cmd[0] = cmdpacket0(R300_VAP_CNTL_STATUS, 1);
ALLOC_STATE( vap_cntl_status, always, 2, "vap_cntl_status", 0 );
r300->hw.vap_cntl_status.cmd[0] = cmdpacket0(R300_VAP_CNTL_STATUS, 1);
ALLOC_STATE( vir[0], variable, R300_VIR_CMDSIZE, "vir/0", 0 );
r300->hw.vir[0].cmd[R300_VIR_CMD_0] = cmdpacket0(R300_VAP_INPUT_ROUTE_0_0, 1);
ALLOC_STATE( vir[1], variable, R300_VIR_CMDSIZE, "vir/1", 1 );
@ -335,18 +336,18 @@ void r300InitCmdBuf(r300ContextPtr r300)
r300->hw.lcntl.cmd[0] = cmdpacket0(R300_RE_LINE_CNT, 1);
ALLOC_STATE( unk4260, always, 4, "unk4260", 0 );
r300->hw.unk4260.cmd[0] = cmdpacket0(0x4260, 3);
ALLOC_STATE( unk4274, always, 5, "unk4274", 0 );
r300->hw.unk4274.cmd[0] = cmdpacket0(R300_RE_SHADE, 4);
ALLOC_STATE( unk4288, always, 4, "unk4288", 0 );
r300->hw.unk4288.cmd[0] = cmdpacket0(R300_RE_POLYGON_MODE, 3);
ALLOC_STATE( shade, always, 5, "shade", 0 );
r300->hw.shade.cmd[0] = cmdpacket0(R300_RE_SHADE, 4);
ALLOC_STATE( polygon_mode, always, 4, "polygon_mode", 0 );
r300->hw.polygon_mode.cmd[0] = cmdpacket0(R300_RE_POLYGON_MODE, 3);
ALLOC_STATE( fogp, always, 3, "fogp", 0 );
r300->hw.fogp.cmd[0] = cmdpacket0(R300_RE_FOG_SCALE, 2);
ALLOC_STATE( unk42A0, always, 2, "unk42A0", 0 );
r300->hw.unk42A0.cmd[0] = cmdpacket0(0x42A0, 1);
ALLOC_STATE( zbias_cntl, always, 2, "zbias_cntl", 0 );
r300->hw.zbias_cntl.cmd[0] = cmdpacket0(R300_RE_ZBIAS_CNTL, 1);
ALLOC_STATE( zbs, always, R300_ZBS_CMDSIZE, "zbs", 0 );
r300->hw.zbs.cmd[R300_ZBS_CMD_0] = cmdpacket0(R300_RE_ZBIAS_T_FACTOR, 4);
ALLOC_STATE( unk42B4, always, 2, "unk42B4", 0 );
r300->hw.unk42B4.cmd[0] = cmdpacket0(R300_RE_OCCLUSION_CNTL, 1);
ALLOC_STATE( occlusion_cntl, always, 2, "occlusion_cntl", 0 );
r300->hw.occlusion_cntl.cmd[0] = cmdpacket0(R300_RE_OCCLUSION_CNTL, 1);
ALLOC_STATE( cul, always, R300_CUL_CMDSIZE, "cul", 0 );
r300->hw.cul.cmd[R300_CUL_CMD_0] = cmdpacket0(R300_RE_CULL_CNTL, 1);
ALLOC_STATE( unk42C0, always, 3, "unk42C0", 0 );
@ -392,8 +393,8 @@ void r300InitCmdBuf(r300ContextPtr r300)
r300->hw.bld.cmd[R300_BLD_CMD_0] = cmdpacket0(R300_RB3D_CBLEND, 2);
ALLOC_STATE( cmk, always, R300_CMK_CMDSIZE, "cmk", 0 );
r300->hw.cmk.cmd[R300_CMK_CMD_0] = cmdpacket0(R300_RB3D_COLORMASK, 1);
ALLOC_STATE( unk4E10, always, 4, "unk4E10", 0 );
r300->hw.unk4E10.cmd[0] = cmdpacket0(R300_RB3D_BLEND_COLOR, 3);
ALLOC_STATE( blend_color, always, 4, "blend_color", 0 );
r300->hw.blend_color.cmd[0] = cmdpacket0(R300_RB3D_BLEND_COLOR, 3);
ALLOC_STATE( cb, always, R300_CB_CMDSIZE, "cb", 0 );
r300->hw.cb.cmd[R300_CB_CMD_0] = cmdpacket0(R300_RB3D_COLOROFFSET0, 1);
r300->hw.cb.cmd[R300_CB_CMD_1] = cmdpacket0(R300_RB3D_COLORPITCH0, 1);
@ -405,8 +406,8 @@ void r300InitCmdBuf(r300ContextPtr r300)
r300->hw.unk4EA0.cmd[0] = cmdpacket0(0x4EA0, 2);
ALLOC_STATE( zs, always, R300_ZS_CMDSIZE, "zstencil", 0 );
r300->hw.zs.cmd[R300_ZS_CMD_0] = cmdpacket0(R300_RB3D_ZSTENCIL_CNTL_0, 3);
ALLOC_STATE( unk4F10, always, 5, "unk4F10", 0 );
r300->hw.unk4F10.cmd[0] = cmdpacket0(R300_RB3D_ZSTENCIL_FORMAT, 4);
ALLOC_STATE( zstencil_format, always, 5, "zstencil_format", 0 );
r300->hw.zstencil_format.cmd[0] = cmdpacket0(R300_RB3D_ZSTENCIL_FORMAT, 4);
ALLOC_STATE( zb, always, R300_ZB_CMDSIZE, "zb", 0 );
r300->hw.zb.cmd[R300_ZB_CMD_0] = cmdpacket0(R300_RB3D_DEPTHOFFSET, 2);
ALLOC_STATE( unk4F28, always, 2, "unk4F28", 0 );
@ -429,8 +430,8 @@ void r300InitCmdBuf(r300ContextPtr r300)
ALLOC_STATE( tex.filter, variable, mtu+1, "tex_filter", 0 );
r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER_0, 0);
ALLOC_STATE( tex.unknown1, variable, mtu+1, "tex_unknown1", 0 );
r300->hw.tex.unknown1.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER1_0, 0);
ALLOC_STATE( tex.filter_1, variable, mtu+1, "tex_filter_1", 0 );
r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER1_0, 0);
ALLOC_STATE( tex.size, variable, mtu+1, "tex_size", 0 );
r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_SIZE_0, 0);
@ -444,8 +445,8 @@ void r300InitCmdBuf(r300ContextPtr r300)
ALLOC_STATE( tex.offset, variable, mtu+1, "tex_offset", 0 );
r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_OFFSET_0, 0);
ALLOC_STATE( tex.unknown4, variable, mtu+1, "tex_unknown4", 0 );
r300->hw.tex.unknown4.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_CHROMA_KEY_0, 0);
ALLOC_STATE( tex.chroma_key, variable, mtu+1, "tex_chroma_key", 0 );
r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_CHROMA_KEY_0, 0);
ALLOC_STATE( tex.border_color, variable, mtu+1, "tex_border_color", 0 );
r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_BORDER_COLOR_0, 0);
@ -456,10 +457,10 @@ void r300InitCmdBuf(r300ContextPtr r300)
r300->hw.atomlist.name = "atom-list";
insert_at_tail(&r300->hw.atomlist, &r300->hw.vpt);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk2080);
insert_at_tail(&r300->hw.atomlist, &r300->hw.vap_cntl);
insert_at_tail(&r300->hw.atomlist, &r300->hw.vte);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk2134);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk2140);
insert_at_tail(&r300->hw.atomlist, &r300->hw.vap_cntl_status);
insert_at_tail(&r300->hw.atomlist, &r300->hw.vir[0]);
insert_at_tail(&r300->hw.atomlist, &r300->hw.vir[1]);
insert_at_tail(&r300->hw.atomlist, &r300->hw.vic);
@ -478,12 +479,12 @@ void r300InitCmdBuf(r300ContextPtr r300)
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4230);
insert_at_tail(&r300->hw.atomlist, &r300->hw.lcntl);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4260);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4274);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4288);
insert_at_tail(&r300->hw.atomlist, &r300->hw.shade);
insert_at_tail(&r300->hw.atomlist, &r300->hw.polygon_mode);
insert_at_tail(&r300->hw.atomlist, &r300->hw.fogp);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42A0);
insert_at_tail(&r300->hw.atomlist, &r300->hw.zbias_cntl);
insert_at_tail(&r300->hw.atomlist, &r300->hw.zbs);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42B4);
insert_at_tail(&r300->hw.atomlist, &r300->hw.occlusion_cntl);
insert_at_tail(&r300->hw.atomlist, &r300->hw.cul);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42C0);
insert_at_tail(&r300->hw.atomlist, &r300->hw.rc);
@ -506,13 +507,13 @@ void r300InitCmdBuf(r300ContextPtr r300)
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4E00);
insert_at_tail(&r300->hw.atomlist, &r300->hw.bld);
insert_at_tail(&r300->hw.atomlist, &r300->hw.cmk);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4E10);
insert_at_tail(&r300->hw.atomlist, &r300->hw.blend_color);
insert_at_tail(&r300->hw.atomlist, &r300->hw.cb);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4E50);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4E88);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4EA0);
insert_at_tail(&r300->hw.atomlist, &r300->hw.zs);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4F10);
insert_at_tail(&r300->hw.atomlist, &r300->hw.zstencil_format);
insert_at_tail(&r300->hw.atomlist, &r300->hw.zb);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4F28);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4F30);
@ -524,12 +525,12 @@ void r300InitCmdBuf(r300ContextPtr r300)
insert_at_tail(&r300->hw.atomlist, &r300->hw.vps);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.filter);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.unknown1);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.filter_1);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.size);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.format);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.pitch);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.offset);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.unknown4);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.chroma_key);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.border_color);
r300->hw.is_dirty = GL_TRUE;
@ -544,9 +545,9 @@ void r300InitCmdBuf(r300ContextPtr r300)
size = 64*256;
if (RADEON_DEBUG & (DEBUG_IOCTL|DEBUG_DMA)) {
fprintf(stderr, "sizeof(drm_r300_cmd_header_t)=%u\n",
fprintf(stderr, "sizeof(drm_r300_cmd_header_t)=%zd\n",
sizeof(drm_r300_cmd_header_t));
fprintf(stderr, "sizeof(drm_radeon_cmd_buffer_t)=%u\n",
fprintf(stderr, "sizeof(drm_radeon_cmd_buffer_t)=%zd\n",
sizeof(drm_radeon_cmd_buffer_t));
fprintf(stderr,
"Allocating %d bytes command buffer (max state is %d bytes)\n",

View file

@ -71,7 +71,7 @@ typedef struct r300_context *r300ContextPtr;
/* Checkpoint.. for convenience */
#define CPT { fprintf(stderr, "%s:%s line %d\n", __FILE__, __FUNCTION__, __LINE__); }
/* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
with other compilers ... GLUE!
*/
#if 1
@ -180,6 +180,7 @@ struct r300_tex_obj {
/* hardware register values */
/* Note that R200 has 8 registers per texture and R300 only 7 */
GLuint filter;
GLuint filter_1;
GLuint pitch_reg;
GLuint size; /* npot only */
GLuint format;
@ -432,11 +433,11 @@ struct r300_hw_state {
int max_state_size; /* in dwords */
struct r300_state_atom vpt; /* viewport (1D98) */
struct r300_state_atom unk2080; /* (2080) */
struct r300_state_atom vap_cntl;
struct r300_state_atom vof; /* VAP output format register 0x2090 */
struct r300_state_atom vte; /* (20B0) */
struct r300_state_atom unk2134; /* (2134) */
struct r300_state_atom unk2140; /* (2140) */
struct r300_state_atom vap_cntl_status;
struct r300_state_atom vir[2]; /* vap input route (2150/21E0) */
struct r300_state_atom vic; /* vap input control (2180) */
struct r300_state_atom unk21DC; /* (21DC) */
@ -452,13 +453,13 @@ struct r300_hw_state {
struct r300_state_atom unk4230; /* (4230) */
struct r300_state_atom lcntl; /* line control */
struct r300_state_atom unk4260; /* (4260) */
struct r300_state_atom unk4274; /* (4274) */
struct r300_state_atom unk4288; /* (4288) */
struct r300_state_atom shade;
struct r300_state_atom polygon_mode;
struct r300_state_atom fogp; /* fog parameters (4294) */
struct r300_state_atom unk429C; /* (429C) */
struct r300_state_atom unk42A0; /* (42A0) */
struct r300_state_atom zbias_cntl;
struct r300_state_atom zbs; /* zbias (42A4) */
struct r300_state_atom unk42B4; /* (42B4) */
struct r300_state_atom occlusion_cntl;
struct r300_state_atom cul; /* cull cntl (42B8) */
struct r300_state_atom unk42C0; /* (42C0) */
struct r300_state_atom rc; /* rs control (4300) */
@ -478,13 +479,13 @@ struct r300_hw_state {
struct r300_state_atom unk4E00; /* (4E00) */
struct r300_state_atom bld; /* blending (4E04) */
struct r300_state_atom cmk; /* colormask (4E0C) */
struct r300_state_atom unk4E10; /* constant blend color + ??? (4E10) */
struct r300_state_atom blend_color; /* constant blend color */
struct r300_state_atom cb; /* colorbuffer (4E28) */
struct r300_state_atom unk4E50; /* (4E50) */
struct r300_state_atom unk4E88; /* (4E88) */
struct r300_state_atom unk4EA0; /* (4E88) I saw it only written on RV350 hardware.. */
struct r300_state_atom zs; /* zstencil control (4F00) */
struct r300_state_atom unk4F10; /* (4F10) */
struct r300_state_atom zstencil_format;
struct r300_state_atom zb; /* z buffer (4F20) */
struct r300_state_atom unk4F28; /* (4F28) */
struct r300_state_atom unk4F30; /* (4F30) */
@ -501,12 +502,12 @@ struct r300_hw_state {
updating the whole thing at once */
struct {
struct r300_state_atom filter;
struct r300_state_atom unknown1;
struct r300_state_atom filter_1;
struct r300_state_atom size;
struct r300_state_atom format;
struct r300_state_atom pitch;
struct r300_state_atom offset;
struct r300_state_atom unknown4;
struct r300_state_atom chroma_key;
struct r300_state_atom border_color;
} tex;
struct r300_state_atom txe; /* tex enable (4104) */
@ -547,7 +548,7 @@ struct r300_stencilbuffer_state {
/* Perhaps more if we store programs in vmem? */
/* drm_r300_cmd_header_t->vpu->count is unsigned char */
#define VSF_MAX_FRAGMENT_LENGTH (255*4)
/* Can be tested with colormat currently. */
#define VSF_MAX_FRAGMENT_TEMPS (14)
@ -592,7 +593,7 @@ struct r300_vertex_shader_state {
int unknown_ptr2; /* pointer within program space */
int unknown_ptr3; /* pointer within program space */
};
extern int hw_tcl_on;
//#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
@ -601,16 +602,16 @@ extern int hw_tcl_on;
/* Should but doesnt work */
//#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) :
//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) :
// (r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit))))
//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) :
//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) :
// ctx->Texture.Unit[unit]._ReallyEnabled && r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit)))
#define TMU_ENABLED(ctx, unit) (ctx->Texture.Unit[unit]._ReallyEnabled)
/* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
* Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
*/
*/
struct r300_vertex_program_key {
GLuint InputsRead;
@ -621,9 +622,9 @@ struct r300_vertex_program {
struct r300_vertex_program *next;
struct r300_vertex_program_key key;
int translated;
struct r300_vertex_shader_fragment program;
int pos_end;
int num_temporaries; /* Number of temp vars used by program */
int wpos_idx;
@ -646,38 +647,89 @@ struct r300_vertex_program_cont {
#define PFS_NUM_TEMP_REGS 32
#define PFS_NUM_CONST_REGS 16
/* Tracking data for Mesa registers */
/* Mapping Mesa registers to R300 temporaries */
struct reg_acc {
int reg; /* Assigned hw temp */
unsigned int refcount; /* Number of uses by mesa program */
};
struct r300_pfs_compile_state {
int v_pos, s_pos; /* highest ALU slots used */
/**
* Describe the current lifetime information for an R300 temporary
*/
struct reg_lifetime {
/* Index of the first slot where this register is free in the sense
that it can be used as a new destination register.
This is -1 if the register has been assigned to a Mesa register
and the last access to the register has not yet been emitted */
int free;
/* Track some information gathered during opcode
* construction.
*
* NOTE: Data is only set by the code, and isn't used yet.
*/
struct {
int vsrc[3];
int ssrc[3];
int umask;
} slot[PFS_MAX_ALU_INST];
/* Index of the first slot where this register is currently reserved.
This is used to stop e.g. a scalar operation from being moved
before the allocation time of a register that was first allocated
for a vector operation. */
int reserved;
/* Used to map Mesa's inputs/temps onto hardware temps */
int temp_in_use;
struct reg_acc temps[PFS_NUM_TEMP_REGS];
struct reg_acc inputs[32]; /* don't actually need 32... */
/* Index of the first slot in which the register can be used as a
source without losing the value that is written by the last
emitted instruction that writes to the register */
int vector_valid;
int scalar_valid;
/* Track usage of hardware temps, for register allocation,
* indirection detection, etc. */
int hwreg_in_use;
GLuint used_in_node;
GLuint dest_in_node;
/* Index to the slot where the register was last read.
This is also the first slot in which the register may be written again */
int vector_lastread;
int scalar_lastread;
};
/**
* Store usage information about an ALU instruction slot during the
* compilation of a fragment program.
*/
#define SLOT_SRC_VECTOR (1<<0)
#define SLOT_SRC_SCALAR (1<<3)
#define SLOT_SRC_BOTH (SLOT_SRC_VECTOR | SLOT_SRC_SCALAR)
#define SLOT_OP_VECTOR (1<<16)
#define SLOT_OP_SCALAR (1<<17)
#define SLOT_OP_BOTH (SLOT_OP_VECTOR | SLOT_OP_SCALAR)
struct r300_pfs_compile_slot {
/* Bitmask indicating which parts of the slot are used, using SLOT_ constants
defined above */
unsigned int used;
/* Selected sources */
int vsrc[3];
int ssrc[3];
};
/**
* Store information during compilation of fragment programs.
*/
struct r300_pfs_compile_state {
int nrslots; /* number of ALU slots used so far */
/* Track which (parts of) slots are already filled with instructions */
struct r300_pfs_compile_slot slot[PFS_MAX_ALU_INST];
/* Track the validity of R300 temporaries */
struct reg_lifetime hwtemps[PFS_NUM_TEMP_REGS];
/* Used to map Mesa's inputs/temps onto hardware temps */
int temp_in_use;
struct reg_acc temps[PFS_NUM_TEMP_REGS];
struct reg_acc inputs[32]; /* don't actually need 32... */
/* Track usage of hardware temps, for register allocation,
* indirection detection, etc. */
GLuint used_in_node;
GLuint dest_in_node;
};
/**
* Store everything about a fragment program that is needed
* to render with that program.
*/
struct r300_fragment_program {
struct gl_fragment_program mesa_program;
@ -715,23 +767,18 @@ struct r300_fragment_program {
int tex_offset;
int tex_end;
/* Hardware constants */
GLfloat constant[PFS_NUM_CONST_REGS][4];
/* Hardware constants.
* Contains a pointer to the value. The destination of the pointer
* is supposed to be updated when GL state changes.
* Typically, this is either a pointer into
* gl_program_parameter_list::ParameterValues, or a pointer to a
* global constant (e.g. for sin/cos-approximation)
*/
const GLfloat* constant[PFS_NUM_CONST_REGS];
int const_nr;
/* Tracked parameters */
struct {
int idx; /* hardware index */
GLfloat *values; /* pointer to values */
} param[PFS_NUM_CONST_REGS];
int param_nr;
GLboolean params_uptodate;
int max_temp_idx;
/* the index of the sin constant is stored here */
GLint const_sin[2];
GLuint optimization;
};
@ -758,10 +805,10 @@ struct radeon_vertex_buffer {
void *Elts;
int elt_size;
int elt_min, elt_max; /* debug */
struct dt AttribPtr[VERT_ATTRIB_MAX];
const struct _mesa_prim *Primitive;
const struct _mesa_prim *Primitive;
GLuint PrimitiveCount;
GLint LockFirst;
GLsizei LockCount;
@ -793,16 +840,16 @@ struct r300_state {
GLuint *Elts;
struct r300_dma_region elt_dma;
DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
They are the same as tnl->render_inputs for fixed pipeline */
DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
They are the same as tnl->render_inputs for fixed pipeline */
struct {
int transform_offset; /* Transform matrix offset, -1 if none */
} vap_param; /* vertex processor parameter allocation - tells where to write parameters */
struct r300_stencilbuffer_state stencil;
};
#define R300_FALLBACK_NONE 0
@ -854,7 +901,7 @@ struct r300_buffer_object {
struct gl_buffer_object mesa_obj;
int id;
};
#define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
static __inline GLuint r300PackColor( GLuint cpp,

File diff suppressed because it is too large Load diff

View file

@ -162,11 +162,11 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer)
cmd2[8].u = r300PackFloat32(ctx->Color.ClearColor[3]);
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
e32(0x0000000a);
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
reg_start(0x4f18,0);
e32(0x00000003);
reg_start(R300_RB3D_ZCACHE_CTLSTAT,0);
e32(R300_RB3D_ZCACHE_UNKNOWN_03);
cp_wait(rmesa, R300_WAIT_3D | R300_WAIT_3D_CLEAN);
}
@ -389,7 +389,7 @@ void r300Flush(GLcontext * ctx)
#ifdef USER_BUFFERS
#include "radeon_mm.h"
void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size)
static void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size)
{
struct r300_dma_buffer *dmabuf;
size = MAX2(size, RADEON_BUFFER_SIZE*16);
@ -503,7 +503,7 @@ void r300AllocDmaRegion(r300ContextPtr rmesa,
}
#else
void r300RefillCurrentDmaRegion(r300ContextPtr rmesa)
static void r300RefillCurrentDmaRegion(r300ContextPtr rmesa)
{
struct r300_dma_buffer *dmabuf;
int fd = rmesa->radeon.dri.fd;

View file

@ -1,4 +1,3 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/r300/r300_maos_arrays.c,v 1.3 2003/02/23 23:59:01 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.

View file

@ -1,4 +1,3 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_maos.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.

View file

@ -497,6 +497,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* Zero to flush caches. */
#define R300_TX_CNTL 0x4100
#define R300_TX_FLUSH 0x0
/* The upper enable bits are guessed, based on fglrx reported limits. */
#define R300_TX_ENABLE 0x4104
@ -571,6 +572,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* Some of the tests indicate that fgl has a fallback implementation of zbias
* via pixel shaders.
*/
#define R300_RE_ZBIAS_CNTL 0x42A0 /* GUESS */
#define R300_RE_ZBIAS_T_FACTOR 0x42A4
#define R300_RE_ZBIAS_T_CONSTANT 0x42A8
#define R300_RE_ZBIAS_W_FACTOR 0x42AC
@ -1045,7 +1047,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* WRT swizzling. If, for example, you want to load an R component into an
* Alpha operand, this R component is taken from a *color* source, not from
* an alpha source. The corresponding register doesn't even have to appear in
* the alpha sources list. (I hope this alll makes sense to you)
* the alpha sources list. (I hope this all makes sense to you)
*
* Destination selection
* The destination register index is in FPI1 (color) and FPI3 (alpha)
@ -1072,6 +1074,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
# define R300_FPI1_SRC2C_SHIFT 12
# define R300_FPI1_SRC2C_MASK (31 << 12)
# define R300_FPI1_SRC2C_CONST (1 << 17)
# define R300_FPI1_SRC_MASK 0x0003ffff
# define R300_FPI1_DSTC_SHIFT 18
# define R300_FPI1_DSTC_MASK (31 << 18)
# define R300_FPI1_DSTC_REG_MASK_SHIFT 23
@ -1093,6 +1096,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
# define R300_FPI3_SRC2A_SHIFT 12
# define R300_FPI3_SRC2A_MASK (31 << 12)
# define R300_FPI3_SRC2A_CONST (1 << 17)
# define R300_FPI3_SRC_MASK 0x0003ffff
# define R300_FPI3_DSTA_SHIFT 18
# define R300_FPI3_DSTA_MASK (31 << 18)
# define R300_FPI3_DSTA_REG (1 << 23)
@ -1322,8 +1326,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* Set to 0A before 3D operations, set to 02 afterwards.
*/
#define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C
# define R300_RB3D_DSTCACHE_02 0x00000002
# define R300_RB3D_DSTCACHE_0A 0x0000000A
# define R300_RB3D_DSTCACHE_UNKNOWN_02 0x00000002
# define R300_RB3D_DSTCACHE_UNKNOWN_0A 0x0000000A
/* gap */
/* There seems to be no "write only" setting, so use Z-test = ALWAYS
@ -1394,6 +1398,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* gap */
#define R300_RB3D_ZCACHE_CTLSTAT 0x4F18 /* GUESS */
# define R300_RB3D_ZCACHE_UNKNOWN_01 0x1
# define R300_RB3D_ZCACHE_UNKNOWN_03 0x3
/* gap */
#define R300_RB3D_DEPTHOFFSET 0x4F20
#define R300_RB3D_DEPTHPITCH 0x4F24
# define R300_DEPTHPITCH_MASK 0x00001FF8 /* GUESS */

View file

@ -344,10 +344,10 @@ GLboolean r300_run_vb_render(GLcontext *ctx,
r300UpdateShaderStates(rmesa);
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
e32(0x0000000a);
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
reg_start(0x4f18,0);
e32(0x00000003);
reg_start(R300_RB3D_ZCACHE_CTLSTAT,0);
e32(R300_RB3D_ZCACHE_UNKNOWN_03);
r300EmitState(rmesa);
@ -360,10 +360,10 @@ GLboolean r300_run_vb_render(GLcontext *ctx,
}
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
e32(0x0000000a/*0x2*/);
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A /*R300_RB3D_DSTCACHE_UNKNOWN_02*/);
reg_start(0x4f18,0);
e32(0x00000003/*0x1*/);
reg_start(R300_RB3D_ZCACHE_CTLSTAT,0);
e32(R300_RB3D_ZCACHE_UNKNOWN_03 /*R300_RB3D_ZCACHE_UNKNOWN_01*/);
#ifdef USER_BUFFERS
r300UseArrays(ctx);

View file

@ -12,15 +12,6 @@ r300BindProgram(GLcontext *ctx, GLenum target, struct gl_program *prog)
{
switch(target){
case GL_VERTEX_PROGRAM_ARB:
//rmesa->curr_vp = (struct gl_vertex_program *)vp;
//vp->ref_count++;
#if 0
if((vp->ref_count % 1500) == 0) {
fprintf(stderr, "id %p, ref_count %d\n", vp, vp->ref_count);
_mesa_print_program(&vp->mesa_program.Base);
}
#endif
case GL_FRAGMENT_PROGRAM_ARB:
break;
default:
@ -54,18 +45,9 @@ r300NewProgram(GLcontext *ctx, GLenum target, GLuint id)
return NULL;
}
static void
r300DeleteProgram(GLcontext *ctx, struct gl_program *prog)
{
#if 0
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_vertex_program *vp=(void *)prog;
if(rmesa->curr_vp == vp)
rmesa->curr_vp = NULL;
#endif
_mesa_delete_program(ctx, prog);
}
@ -93,9 +75,6 @@ r300ProgramStringNotify(GLcontext *ctx, GLenum target, struct gl_program *prog)
static GLboolean
r300IsProgramNative(GLcontext *ctx, GLenum target, struct gl_program *prog)
{
//struct r300_vertex_program *vp=(void *)prog;
//r300ContextPtr rmesa = R300_CONTEXT(ctx);
return 1;
}

View file

@ -71,14 +71,14 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
GLubyte color[4];
r300ContextPtr rmesa = R300_CONTEXT(ctx);
R300_STATECHANGE(rmesa, unk4E10);
R300_STATECHANGE(rmesa, blend_color);
CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]);
CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]);
CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]);
CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
rmesa->hw.unk4E10.cmd[1] = r300PackColor(4, color[3], color[0],
rmesa->hw.blend_color.cmd[1] = r300PackColor(4, color[3], color[0],
color[1], color[2]);
}
@ -337,17 +337,17 @@ static void update_early_z(GLcontext *ctx)
*/
r300ContextPtr r300 = R300_CONTEXT(ctx);
R300_STATECHANGE(r300, unk4F10);
R300_STATECHANGE(r300, zstencil_format);
if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS)
/* disable early Z */
r300->hw.unk4F10.cmd[2] = R300_EARLY_Z_DISABLE;
r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE;
else {
if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER)
/* enable early Z */
r300->hw.unk4F10.cmd[2] = R300_EARLY_Z_ENABLE;
r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_ENABLE;
else
/* disable early Z */
r300->hw.unk4F10.cmd[2] = R300_EARLY_Z_DISABLE;
r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE;
}
}
@ -533,11 +533,11 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
break;
case GL_POLYGON_OFFSET_FILL:
R300_STATECHANGE(r300, unk42B4);
R300_STATECHANGE(r300, occlusion_cntl);
if(state){
r300->hw.unk42B4.cmd[1] |= (3<<0);
r300->hw.occlusion_cntl.cmd[1] |= (3<<0);
} else {
r300->hw.unk42B4.cmd[1] &= ~(3<<0);
r300->hw.occlusion_cntl.cmd[1] &= ~(3<<0);
}
break;
default:
@ -591,9 +591,9 @@ static void r300UpdatePolygonMode(GLcontext *ctx)
}
}
if (r300->hw.unk4288.cmd[1] != hw_mode) {
R300_STATECHANGE(r300, unk4288);
r300->hw.unk4288.cmd[1] = hw_mode;
if (r300->hw.polygon_mode.cmd[1] != hw_mode) {
R300_STATECHANGE(r300, polygon_mode);
r300->hw.polygon_mode.cmd[1] = hw_mode;
}
}
@ -832,13 +832,13 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
R300_STATECHANGE(rmesa, unk4274);
R300_STATECHANGE(rmesa, shade);
switch (mode) {
case GL_FLAT:
rmesa->hw.unk4274.cmd[2] = R300_RE_SHADE_MODEL_FLAT;
rmesa->hw.shade.cmd[2] = R300_RE_SHADE_MODEL_FLAT;
break;
case GL_SMOOTH:
rmesa->hw.unk4274.cmd[2] = R300_RE_SHADE_MODEL_SMOOTH;
rmesa->hw.shade.cmd[2] = R300_RE_SHADE_MODEL_SMOOTH;
break;
default:
return;
@ -1070,8 +1070,8 @@ r300FetchStateParameter(GLcontext *ctx,
switch(state[1])
{
case STATE_R300_WINDOW_DIMENSION:
value[0] = r300->radeon.dri.drawable->w; /* width */
value[1] = r300->radeon.dri.drawable->h; /* height */
value[0] = r300->radeon.dri.drawable->w*0.5f;/* width*0.5 */
value[1] = r300->radeon.dri.drawable->h*0.5f;/* height*0.5 */
value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */
value[3] = 1.0F; /* not used */
break;
@ -1085,20 +1085,20 @@ r300FetchStateParameter(GLcontext *ctx,
* Update R300's own internal state parameters.
* For now just STATE_R300_WINDOW_DIMENSION
*/
static void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state)
void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state)
{
struct r300_vertex_program_cont *vpc;
struct r300_fragment_program *fp;
struct gl_program_parameter_list *paramList;
GLuint i;
if(!(new_state & (_NEW_BUFFERS|_NEW_PROGRAM)))
return;
vpc = (struct r300_vertex_program_cont *)ctx->VertexProgram._Current;
if (!vpc)
fp = (struct r300_fragment_program *)ctx->FragmentProgram._Current;
if (!fp)
return;
paramList = vpc->mesa_program.Base.Parameters;
paramList = fp->mesa_program.Base.Parameters;
if (!paramList)
return;
@ -1221,12 +1221,12 @@ void r300_setup_textures(GLcontext *ctx)
R300_STATECHANGE(r300, txe);
R300_STATECHANGE(r300, tex.filter);
R300_STATECHANGE(r300, tex.unknown1);
R300_STATECHANGE(r300, tex.filter_1);
R300_STATECHANGE(r300, tex.size);
R300_STATECHANGE(r300, tex.format);
R300_STATECHANGE(r300, tex.pitch);
R300_STATECHANGE(r300, tex.offset);
R300_STATECHANGE(r300, tex.unknown4);
R300_STATECHANGE(r300, tex.chroma_key);
R300_STATECHANGE(r300, tex.border_color);
r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0;
@ -1263,7 +1263,7 @@ void r300_setup_textures(GLcontext *ctx)
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 + hw_tmu] = gen_fixed_filter(t->filter) | (hw_tmu << 28);
/* Currently disabled! */
r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; //0x20501f80;
r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; //0x20501f80;
r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->size;
r300->hw.tex.format.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->format;
r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pitch_reg;
@ -1277,7 +1277,7 @@ void r300_setup_textures(GLcontext *ctx)
WARN_ONCE("micro tiling enabled!\n");
}
r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0;
r300->hw.tex.chroma_key.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0;
r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pp_border_color;
last_hw_tmu = hw_tmu;
@ -1287,12 +1287,12 @@ void r300_setup_textures(GLcontext *ctx)
}
r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER_0, last_hw_tmu + 1);
r300->hw.tex.unknown1.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1);
r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1);
r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_SIZE_0, last_hw_tmu + 1);
r300->hw.tex.format.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FORMAT_0, last_hw_tmu + 1);
r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_PITCH_0, last_hw_tmu + 1);
r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1);
r300->hw.tex.unknown4.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1);
r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1);
r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_BORDER_COLOR_0, last_hw_tmu + 1);
@ -1977,7 +1977,7 @@ void r300ResetHwState(r300ContextPtr r300)
/* Initialize magic registers
TODO : learn what they really do, or get rid of
those we don't have to touch */
r300->hw.unk2080.cmd[1] = 0x0030045A; //0x0030065a /* Dangerous */
r300->hw.vap_cntl.cmd[1] = 0x0030045A; //0x0030065a /* Dangerous */
r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA
| R300_VPORT_X_OFFSET_ENA
@ -1991,9 +1991,9 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk2134.cmd[1] = 0x00FFFFFF;
r300->hw.unk2134.cmd[2] = 0x00000000;
if (_mesa_little_endian())
r300->hw.unk2140.cmd[1] = 0x00000000;
r300->hw.vap_cntl_status.cmd[1] = 0x00000000;
else
r300->hw.unk2140.cmd[1] = 0x00000002;
r300->hw.vap_cntl_status.cmd[1] = 0x00000002;
#if 0 /* Done in setup routing */
((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->packet0.count = 1;
@ -2084,16 +2084,16 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0);
r300->hw.unk4260.cmd[3] = r300PackFloat32(1.0);
r300->hw.unk4274.cmd[1] = 0x00000002;
r300->hw.shade.cmd[1] = 0x00000002;
r300ShadeModel(ctx, ctx->Light.ShadeModel);
r300->hw.unk4274.cmd[3] = 0x00000000;
r300->hw.unk4274.cmd[4] = 0x00000000;
r300->hw.shade.cmd[3] = 0x00000000;
r300->hw.shade.cmd[4] = 0x00000000;
r300PolygonMode(ctx, GL_FRONT, ctx->Polygon.FrontMode);
r300PolygonMode(ctx, GL_BACK, ctx->Polygon.BackMode);
r300->hw.unk4288.cmd[2] = 0x00000001;
r300->hw.unk4288.cmd[3] = 0x00000000;
r300->hw.unk42A0.cmd[1] = 0x00000000;
r300->hw.polygon_mode.cmd[2] = 0x00000001;
r300->hw.polygon_mode.cmd[3] = 0x00000000;
r300->hw.zbias_cntl.cmd[1] = 0x00000000;
r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor, ctx->Polygon.OffsetUnits);
r300Enable(ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill);
@ -2151,8 +2151,8 @@ void r300ResetHwState(r300ContextPtr r300)
#endif
r300BlendColor(ctx, ctx->Color.BlendColor);
r300->hw.unk4E10.cmd[2] = 0;
r300->hw.unk4E10.cmd[3] = 0;
r300->hw.blend_color.cmd[2] = 0;
r300->hw.blend_color.cmd[3] = 0;
/* Again, r300ClearBuffer uses this */
r300->hw.cb.cmd[R300_CB_OFFSET] = r300->radeon.state.color.drawOffset +
@ -2184,10 +2184,10 @@ void r300ResetHwState(r300ContextPtr r300)
switch (ctx->Visual.depthBits) {
case 16:
r300->hw.unk4F10.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z;
r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z;
break;
case 24:
r300->hw.unk4F10.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z;
r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z;
break;
default:
fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
@ -2196,10 +2196,10 @@ void r300ResetHwState(r300ContextPtr r300)
}
/* z compress? */
//r300->hw.unk4F10.cmd[1] |= R300_DEPTH_FORMAT_UNK32;
//r300->hw.zstencil_format.cmd[1] |= R300_DEPTH_FORMAT_UNK32;
r300->hw.unk4F10.cmd[3] = 0x00000003;
r300->hw.unk4F10.cmd[4] = 0x00000000;
r300->hw.zstencil_format.cmd[3] = 0x00000003;
r300->hw.zstencil_format.cmd[4] = 0x00000000;
r300->hw.zb.cmd[R300_ZB_OFFSET] =
r300->radeon.radeonScreen->depthOffset +

View file

@ -61,6 +61,7 @@ do { \
extern void r300ResetHwState(r300ContextPtr r300);
extern void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state);
extern void r300InitState(r300ContextPtr r300);
extern void r300InitStateFuncs(struct dd_function_table* functions);
extern void r300UpdateViewportOffset( GLcontext *ctx );

View file

@ -1,4 +1,3 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/r300/r300_tex.c,v 1.2 2002/11/05 17:46:08 tsi Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.

View file

@ -1,4 +1,3 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/r300/r300_tex.h,v 1.1 2002/10/30 12:51:53 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.

View file

@ -1,4 +1,3 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/r300/r300_texmem.c,v 1.5 2002/12/17 00:32:56 dawes Exp $ */
/**************************************************************************
Copyright (C) Tungsten Graphics 2002. All Rights Reserved.

View file

@ -1,4 +1,3 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/r300/r300_texstate.c,v 1.3 2003/02/15 22:18:47 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.

View file

@ -891,8 +891,8 @@ static void position_invariant(struct gl_program *prog)
#endif
paramList = prog->Parameters;
vpi = malloc((prog->NumInstructions + 4) * sizeof(struct prog_instruction));
memset(vpi, 0, 4 * sizeof(struct prog_instruction));
vpi = _mesa_alloc_instructions (prog->NumInstructions + 4);
_mesa_init_instructions (vpi, prog->NumInstructions + 4);
for (i=0; i < 4; i++) {
GLint idx;
@ -910,11 +910,11 @@ static void position_invariant(struct gl_program *prog)
vpi[i].SrcReg[0].File = PROGRAM_STATE_VAR;
vpi[i].SrcReg[0].Index = idx;
vpi[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W);
vpi[i].SrcReg[0].Swizzle = SWIZZLE_XYZW;
vpi[i].SrcReg[1].File = PROGRAM_INPUT;
vpi[i].SrcReg[1].Index = VERT_ATTRIB_POS;
vpi[i].SrcReg[1].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W);
vpi[i].SrcReg[1].Swizzle = SWIZZLE_XYZW;
#else
if (i == 0)
vpi[i].Opcode = OPCODE_MUL;
@ -934,7 +934,7 @@ static void position_invariant(struct gl_program *prog)
vpi[i].SrcReg[0].File = PROGRAM_STATE_VAR;
vpi[i].SrcReg[0].Index = idx;
vpi[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W);
vpi[i].SrcReg[0].Swizzle = SWIZZLE_XYZW;
vpi[i].SrcReg[1].File = PROGRAM_INPUT;
vpi[i].SrcReg[1].Index = VERT_ATTRIB_POS;
@ -943,12 +943,12 @@ static void position_invariant(struct gl_program *prog)
if (i > 0) {
vpi[i].SrcReg[2].File = PROGRAM_TEMPORARY;
vpi[i].SrcReg[2].Index = 0;
vpi[i].SrcReg[2].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W);
vpi[i].SrcReg[2].Swizzle = SWIZZLE_XYZW;
}
#endif
}
memcpy(&vpi[i], prog->Instructions, prog->NumInstructions * sizeof(struct prog_instruction));
_mesa_copy_instructions (&vpi[i], prog->Instructions, prog->NumInstructions);
free(prog->Instructions);
@ -964,23 +964,19 @@ static void insert_wpos(struct r300_vertex_program *vp,
struct gl_program *prog,
GLuint temp_index)
{
gl_state_index tokens[STATE_LENGTH]
= { STATE_INTERNAL, STATE_R300_WINDOW_DIMENSION, 0, 0, 0 };
struct prog_instruction *vpi;
struct prog_instruction *vpi_insert;
GLuint window_index;
int i = 0;
vpi = malloc((prog->NumInstructions + 5) * sizeof(struct prog_instruction));
vpi = _mesa_alloc_instructions (prog->NumInstructions + 2);
_mesa_init_instructions (vpi, prog->NumInstructions + 2);
/* all but END */
memcpy(vpi, prog->Instructions, (prog->NumInstructions - 1) * sizeof(struct prog_instruction));
_mesa_copy_instructions (vpi, prog->Instructions, prog->NumInstructions - 1);
/* END */
memcpy(&vpi[prog->NumInstructions + 4], &prog->Instructions[prog->NumInstructions - 1],
sizeof(struct prog_instruction));
_mesa_copy_instructions (&vpi[prog->NumInstructions + 1],
&prog->Instructions[prog->NumInstructions - 1],
1);
vpi_insert = &vpi[prog->NumInstructions - 1];
memset(vpi_insert, 0, 5 * sizeof(struct prog_instruction));
vpi_insert[i].Opcode = OPCODE_MOV;
@ -991,62 +987,10 @@ static void insert_wpos(struct r300_vertex_program *vp,
vpi_insert[i].SrcReg[0].File = PROGRAM_TEMPORARY;
vpi_insert[i].SrcReg[0].Index = temp_index;
vpi_insert[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W);
vpi_insert[i].SrcReg[0].Swizzle = SWIZZLE_XYZW;
i++;
/* perspective divide */
vpi_insert[i].Opcode = OPCODE_RCP;
vpi_insert[i].DstReg.File = PROGRAM_TEMPORARY;
vpi_insert[i].DstReg.Index = temp_index;
vpi_insert[i].DstReg.WriteMask = WRITEMASK_W;
vpi_insert[i].DstReg.CondMask = COND_TR;
vpi_insert[i].SrcReg[0].File = PROGRAM_TEMPORARY;
vpi_insert[i].SrcReg[0].Index = temp_index;
vpi_insert[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO);
i++;
vpi_insert[i].Opcode = OPCODE_MUL;
vpi_insert[i].DstReg.File = PROGRAM_TEMPORARY;
vpi_insert[i].DstReg.Index = temp_index;
vpi_insert[i].DstReg.WriteMask = WRITEMASK_XYZ;
vpi_insert[i].DstReg.CondMask = COND_TR;
vpi_insert[i].SrcReg[0].File = PROGRAM_TEMPORARY;
vpi_insert[i].SrcReg[0].Index = temp_index;
vpi_insert[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
vpi_insert[i].SrcReg[1].File = PROGRAM_TEMPORARY;
vpi_insert[i].SrcReg[1].Index = temp_index;
vpi_insert[i].SrcReg[1].Swizzle = MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_ZERO);
i++;
/* viewport transformation */
window_index = _mesa_add_state_reference(prog->Parameters, tokens);
vpi_insert[i].Opcode = OPCODE_MAD;
vpi_insert[i].DstReg.File = PROGRAM_TEMPORARY;
vpi_insert[i].DstReg.Index = temp_index;
vpi_insert[i].DstReg.WriteMask = WRITEMASK_XYZ;
vpi_insert[i].DstReg.CondMask = COND_TR;
vpi_insert[i].SrcReg[0].File = PROGRAM_TEMPORARY;
vpi_insert[i].SrcReg[0].Index = temp_index;
vpi_insert[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
vpi_insert[i].SrcReg[1].File = PROGRAM_STATE_VAR;
vpi_insert[i].SrcReg[1].Index = window_index;
vpi_insert[i].SrcReg[1].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_ZERO);
vpi_insert[i].SrcReg[2].File = PROGRAM_STATE_VAR;
vpi_insert[i].SrcReg[2].Index = window_index;
vpi_insert[i].SrcReg[2].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_ZERO);
i++;
vpi_insert[i].Opcode = OPCODE_MUL;
vpi_insert[i].Opcode = OPCODE_MOV;
vpi_insert[i].DstReg.File = PROGRAM_OUTPUT;
vpi_insert[i].DstReg.Index = VERT_RESULT_TEX0+vp->wpos_idx;
@ -1055,11 +999,7 @@ static void insert_wpos(struct r300_vertex_program *vp,
vpi_insert[i].SrcReg[0].File = PROGRAM_TEMPORARY;
vpi_insert[i].SrcReg[0].Index = temp_index;
vpi_insert[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W);
vpi_insert[i].SrcReg[1].File = PROGRAM_STATE_VAR;
vpi_insert[i].SrcReg[1].Index = window_index;
vpi_insert[i].SrcReg[1].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ONE, SWIZZLE_ONE);
vpi_insert[i].SrcReg[0].Swizzle = SWIZZLE_XYZW;
i++;
free(prog->Instructions);

View file

@ -70,7 +70,10 @@ static const GLubyte *radeonGetString(GLcontext * ctx, GLenum name)
switch (name) {
case GL_VENDOR:
return (GLubyte *) "Tungsten Graphics, Inc.";
if (IS_R300_CLASS(radeon->radeonScreen))
return (GLubyte *) "DRI R300 Project";
else
return (GLubyte *) "Tungsten Graphics, Inc.";
case GL_RENDERER:
{

View file

@ -284,7 +284,7 @@ static void emit_lin_cp(r300ContextPtr rmesa, unsigned long dst, unsigned long s
}
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
e32(0x0000000a);
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
reg_start(0x342c,0);
e32(0x00000005);

View file

@ -1,4 +1,3 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_span.c,v 1.6 2002/10/30 12:51:56 alanh Exp $ */
/**************************************************************************
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.

View file

@ -64,6 +64,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define need_GL_ARB_multisample
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_EXT_blend_minmax
#define need_GL_EXT_fog_coord
#define need_GL_EXT_secondary_color
@ -122,6 +123,7 @@ const struct dri_extension card_extensions[] =
{ "GL_ARB_texture_env_crossbar", NULL },
{ "GL_ARB_texture_env_dot3", NULL },
{ "GL_ARB_texture_mirrored_repeat", NULL },
{ "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
{ "GL_EXT_blend_logic_op", NULL },
{ "GL_EXT_blend_subtract", GL_EXT_blend_minmax_functions },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
@ -594,12 +596,14 @@ radeonMakeCurrent( __DRIcontextPrivate *driContextPriv,
driDrawableInitVBlank( driDrawPriv, newCtx->vblank_flags,
&newCtx->vbl_seq );
}
if ( (newCtx->dri.drawable != driDrawPriv)
|| (newCtx->dri.readable != driReadPriv) ) {
newCtx->dri.drawable = driDrawPriv;
newCtx->dri.readable = driReadPriv;
newCtx->dri.readable = driReadPriv;
if ( (newCtx->dri.drawable != driDrawPriv) ||
newCtx->lastStamp != driDrawPriv->lastStamp ) {
newCtx->dri.drawable = driDrawPriv;
radeonSetCliprects(newCtx);
radeonUpdateWindow( newCtx->glCtx );
radeonUpdateViewportOffset( newCtx->glCtx );
}

View file

@ -96,7 +96,6 @@ void radeonGetLock( radeonContextPtr rmesa, GLuint flags )
radeonSetCliprects( rmesa );
radeonUpdateViewportOffset( rmesa->glCtx );
driUpdateFramebufferSize(rmesa->glCtx, drawable);
rmesa->lastStamp = drawable->lastStamp;
}
RADEON_STATECHANGE( rmesa, ctx );

View file

@ -1675,6 +1675,8 @@ void radeonSetCliprects( radeonContextPtr rmesa )
if (rmesa->state.scissor.enabled)
radeonRecalcScissorRects( rmesa );
rmesa->lastStamp = drawable->lastStamp;
}

View file

@ -61,6 +61,7 @@
#define need_GL_ARB_multisample
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_EXT_secondary_color
#include "extension_helper.h"
@ -135,6 +136,7 @@ static const struct dri_extension card_extensions[] =
{ "GL_ARB_multisample", GL_ARB_multisample_functions },
{ "GL_ARB_multitexture", NULL },
{ "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
{ "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
{ "GL_EXT_stencil_wrap", NULL },
{ "GL_EXT_texture_lod_bias", NULL },
{ "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },

View file

@ -60,6 +60,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define need_GL_ARB_multisample
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_EXT_fog_coord
#define need_GL_EXT_secondary_color
#include "extension_helper.h"
@ -79,6 +80,7 @@ struct dri_extension card_extensions[] =
{ "GL_ARB_texture_border_clamp", NULL },
{ "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
{ "GL_ARB_texture_mirrored_repeat", NULL },
{ "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
/*{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },*/
{ "GL_EXT_texture_lod_bias", NULL },
{ "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },

View file

@ -64,6 +64,7 @@
#define need_GL_ARB_multisample
#define need_GL_ARB_point_parameters
#define need_GL_ARB_vertex_buffer_object
#define need_GL_EXT_fog_coord
#define need_GL_EXT_secondary_color
#include "extension_helper.h"
@ -372,6 +373,7 @@ const struct dri_extension card_extensions[] =
{ "GL_ARB_texture_env_combine", NULL },
/* { "GL_ARB_texture_env_dot3", NULL }, */
{ "GL_ARB_texture_mirrored_repeat", NULL },
{ "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
{ "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
{ "GL_EXT_stencil_wrap", NULL },
@ -766,9 +768,7 @@ void viaXMesaWindowMoved(struct via_context *vmesa)
drawable);
}
draw_buffer->drawXoff = (GLuint)(((drawable->x * bytePerPixel) & 0x1f) /
bytePerPixel);
draw_buffer->drawX = drawable->x - draw_buffer->drawXoff;
draw_buffer->drawX = drawable->x;
draw_buffer->drawY = drawable->y;
draw_buffer->drawW = drawable->w;
draw_buffer->drawH = drawable->h;
@ -780,9 +780,7 @@ void viaXMesaWindowMoved(struct via_context *vmesa)
readable);
}
read_buffer->drawXoff = (GLuint)(((readable->x * bytePerPixel) & 0x1f) /
bytePerPixel);
read_buffer->drawX = readable->x - read_buffer->drawXoff;
read_buffer->drawX = readable->x;
read_buffer->drawY = readable->y;
read_buffer->drawW = readable->w;
read_buffer->drawH = readable->h;
@ -793,13 +791,24 @@ void viaXMesaWindowMoved(struct via_context *vmesa)
draw_buffer->drawX * bytePerPixel);
vmesa->front.origMap = (vmesa->front.map +
draw_buffer->drawY * vmesa->front.pitch +
draw_buffer->drawX * bytePerPixel);
draw_buffer->drawY * vmesa->front.pitch +
draw_buffer->drawX * bytePerPixel);
vmesa->back.orig = vmesa->back.offset;
vmesa->depth.orig = vmesa->depth.offset;
vmesa->back.origMap = vmesa->back.map;
vmesa->depth.origMap = vmesa->depth.map;
vmesa->back.orig = (vmesa->back.offset +
draw_buffer->drawY * vmesa->back.pitch +
draw_buffer->drawX * bytePerPixel);
vmesa->back.origMap = (vmesa->back.map +
draw_buffer->drawY * vmesa->back.pitch +
draw_buffer->drawX * bytePerPixel);
vmesa->depth.orig = (vmesa->depth.offset +
draw_buffer->drawY * vmesa->depth.pitch +
draw_buffer->drawX * bytePerPixel);
vmesa->depth.origMap = (vmesa->depth.map +
draw_buffer->drawY * vmesa->depth.pitch +
draw_buffer->drawX * bytePerPixel);
viaCalcViewport(vmesa->glCtx);
}

View file

@ -104,11 +104,6 @@ struct via_renderbuffer {
int drawW;
int drawH;
int drawXoff; /* drawX is 32byte aligned - this is
* the delta to the real origin, in
* pixel units.
*/
__DRIdrawablePrivate *dPriv;
};

View file

@ -187,7 +187,7 @@ static void viaFillBuffer(struct via_context *vmesa,
int w = pbox[i].x2 - pbox[i].x1;
int h = pbox[i].y2 - pbox[i].y1;
int offset = (buffer->orig +
int offset = (buffer->offset +
y * buffer->pitch +
x * bytePerPixel);
@ -276,7 +276,7 @@ static void viaClear(GLcontext *ctx, GLbitfield mask)
/* flip top to bottom */
cy = dPriv->h - cy - ch;
cx += vrb->drawX + vrb->drawXoff;
cx += vrb->drawX;
cy += vrb->drawY;
if (!all) {
@ -359,8 +359,8 @@ static void viaDoSwapBuffers(struct via_context *vmesa,
GLint w = b->x2 - b->x1;
GLint h = b->y2 - b->y1;
GLuint src = back->orig + y * back->pitch + x * bytePerPixel;
GLuint dest = front->orig + y * front->pitch + x * bytePerPixel;
GLuint src = back->offset + y * back->pitch + x * bytePerPixel;
GLuint dest = front->offset + y * front->pitch + x * bytePerPixel;
viaBlit(vmesa,
bytePerPixel << 3,
@ -747,7 +747,7 @@ static void via_emit_cliprect(struct via_context *vmesa,
: HC_HDBFM_RGB565);
GLuint pitch = buffer->pitch;
GLuint offset = buffer->orig;
GLuint offset = buffer->offset;
if (0)
fprintf(stderr, "emit cliprect for box %d,%d %d,%d\n",
@ -768,7 +768,7 @@ static void via_emit_cliprect(struct via_context *vmesa,
vb[4] = (HC_SubA_HDBBasL << 24) | (offset & 0xFFFFFF);
vb[5] = (HC_SubA_HDBBasH << 24) | ((offset & 0xFF000000) >> 24);
vb[6] = (HC_SubA_HSPXYOS << 24) | ((31 - buffer->drawXoff) << HC_HSPXOS_SHIFT);
vb[6] = (HC_SubA_HSPXYOS << 24);
vb[7] = (HC_SubA_HDBFM << 24) | HC_HDBLoc_Local | format | pitch;
}
@ -887,22 +887,18 @@ void viaFlushDmaLocked(struct via_context *vmesa, GLuint flags)
struct via_renderbuffer *const vrb =
(struct via_renderbuffer *) dPriv->driverPrivate;
for (i = 0; i < vmesa->numClipRects; i++) {
drm_clip_rect_t b;
b.x1 = pbox[i].x1 - (vrb->drawX + vrb->drawXoff);
b.x2 = pbox[i].x2 - (vrb->drawX + vrb->drawXoff);
b.y1 = pbox[i].y1 - vrb->drawY;
b.y2 = pbox[i].y2 - vrb->drawY;
b.x1 = pbox[i].x1;
b.x2 = pbox[i].x2;
b.y1 = pbox[i].y1;
b.y2 = pbox[i].y2;
if (vmesa->scissor &&
!intersect_rect(&b, &b, &vmesa->scissorRect))
continue;
b.x1 += vrb->drawXoff;
b.x2 += vrb->drawXoff;
via_emit_cliprect(vmesa, &b);
if (fire_buffer(vmesa) != 0) {

View file

@ -46,7 +46,7 @@
GLuint pitch = vrb->pitch; \
GLuint height = dPriv->h; \
GLint p = 0; \
char *buf = (char *)(vrb->origMap + vrb->drawXoff * vrb->bpp); \
char *buf = (char *)(vrb->origMap); \
(void) p;
/* ================================================================
@ -82,7 +82,7 @@
__DRIdrawablePrivate *dPriv = vrb->dPriv; \
GLuint depth_pitch = vrb->pitch; \
GLuint height = dPriv->h; \
char *buf = (char *)(vrb->map + (vrb->drawXoff * vrb->bpp/8))
char *buf = (char *)(vrb->map)
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS

View file

@ -500,10 +500,8 @@ void viaEmitState(struct via_context *vmesa)
OUT_RING( HC_HEADER2 );
OUT_RING( (HC_ParaType_NotTex << 16) );
OUT_RING( (HC_SubA_HSPXYOS << 24) |
(((32- vrb->drawXoff) & 0x1f) << HC_HSPXOS_SHIFT));
OUT_RING( (HC_SubA_HSPXYOS << 24) |
(((32 - vrb->drawXoff) & 0x1f) << HC_HSPXOS_SHIFT));
OUT_RING( (HC_SubA_HSPXYOS << 24) );
OUT_RING( (HC_SubA_HSPXYOS << 24) );
ADVANCE_RING();
}
@ -712,12 +710,8 @@ static void viaColorMask(GLcontext *ctx,
}
/* =============================================================
*/
/* Using drawXoff like this is incorrect outside of locked regions.
* This hardware just isn't capable of private back buffers without
/* This hardware just isn't capable of private back buffers without
* glitches and/or a hefty locking scheme.
*/
void viaCalcViewport(GLcontext *ctx)
@ -729,12 +723,10 @@ void viaCalcViewport(GLcontext *ctx)
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat *m = vmesa->ViewportMatrix.m;
/* See also via_translate_vertex.
*/
m[MAT_SX] = v[MAT_SX];
m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X + vrb->drawXoff;
m[MAT_TX] = v[MAT_TX] + vrb->drawX + SUBPIXEL_X;
m[MAT_SY] = - v[MAT_SY];
m[MAT_TY] = - v[MAT_TY] + dPriv->h + SUBPIXEL_Y;
m[MAT_TY] = - v[MAT_TY] + vrb->drawY + SUBPIXEL_Y + vrb->drawH;
m[MAT_SZ] = v[MAT_SZ] * (1.0 / vmesa->depth_max);
m[MAT_TZ] = v[MAT_TZ] * (1.0 / vmesa->depth_max);
}

View file

@ -483,6 +483,12 @@ xmesa_free_buffer(XMesaBuffer buffer)
/* mark as delete pending */
fb->DeletePending = GL_TRUE;
/* Since the X window for the XMesaBuffer is going away, we don't
* want to dereference this pointer in the future.
*/
b->frontxrb->drawable = 0;
/* Unreference. If count = zero we'll really delete the buffer */
_mesa_unreference_framebuffer(&fb);
@ -1836,16 +1842,18 @@ XMesaDestroyBuffer(XMesaBuffer b)
* 1. the first time a buffer is bound to a context.
* 2. from glViewport to poll for window size changes
* 3. from the XMesaResizeBuffers() API function.
* Note: it's possible (and legal) for xmctx to be NULL. That can happen
* when resizing a buffer when no rendering context is bound.
*/
void
xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
{
GLuint width, height;
xmesa_get_window_size(xmctx->display, drawBuffer, &width, &height);
xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
if (drawBuffer->mesa_buffer.Width != width ||
drawBuffer->mesa_buffer.Height != height) {
_mesa_resize_framebuffer(&(xmctx->mesa),
&(drawBuffer->mesa_buffer), width, height);
GLcontext *ctx = xmctx ? &xmctx->mesa : NULL;
_mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
}
drawBuffer->mesa_buffer.Initialized = GL_TRUE; /* XXX TEMPORARY? */
}
@ -2169,7 +2177,7 @@ void XMesaSwapBuffers( XMesaBuffer b )
}
#endif
if (b->backxrb->ximage) {
/* Copy Ximage from host's memory to server's window */
/* Copy Ximage (back buf) from client memory to server window */
#if defined(USE_XSHM) && !defined(XFree86Server)
if (b->shm) {
/*_glthread_LOCK_MUTEX(_xmesa_lock);*/
@ -2191,8 +2199,8 @@ void XMesaSwapBuffers( XMesaBuffer b )
/*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
}
}
else {
/* Copy pixmap to window on server */
else if (b->backxrb->pixmap) {
/* Copy pixmap (back buf) to window (front buf) on server */
/*_glthread_LOCK_MUTEX(_xmesa_lock);*/
XMesaCopyArea( b->xm_visual->display,
b->backxrb->pixmap, /* source drawable */
@ -2493,6 +2501,8 @@ XMesaResizeBuffers( XMesaBuffer b )
{
GET_CURRENT_CONTEXT(ctx);
XMesaContext xmctx = XMESA_CONTEXT(ctx);
if (!xmctx)
return;
xmesa_check_and_update_buffer_size(xmctx, b);
}

View file

@ -168,9 +168,6 @@ alloc_back_shm_ximage(XMesaBuffer b, GLuint width, GLuint height)
static void
alloc_back_buffer(XMesaBuffer b, GLuint width, GLuint height)
{
if (width == 0 || height == 0)
return;
if (b->db_mode == BACK_XIMAGE) {
/* Deallocate the old backxrb->ximage, if any */
if (b->backxrb->ximage) {
@ -186,6 +183,9 @@ alloc_back_buffer(XMesaBuffer b, GLuint width, GLuint height)
b->backxrb->ximage = NULL;
}
if (width == 0 || height == 0)
return;
/* Allocate new back buffer */
#ifdef XFree86Server
/* Allocate a regular XImage for the back buffer. */
@ -218,20 +218,20 @@ alloc_back_buffer(XMesaBuffer b, GLuint width, GLuint height)
b->backxrb->pixmap = None;
}
else if (b->db_mode == BACK_PIXMAP) {
if (!width)
width = 1;
if (!height)
height = 1;
/* Free the old back pixmap */
if (b->backxrb->pixmap) {
XMesaFreePixmap(b->xm_visual->display, b->backxrb->pixmap);
XMesaFreePixmap(b->xm_visual->display, b->backxrb->pixmap);
b->backxrb->pixmap = 0;
}
/* Allocate new back pixmap */
b->backxrb->pixmap = XMesaCreatePixmap(b->xm_visual->display,
b->frontxrb->drawable,
width, height,
GET_VISUAL_DEPTH(b->xm_visual));
if (width > 0 && height > 0) {
/* Allocate new back pixmap */
b->backxrb->pixmap = XMesaCreatePixmap(b->xm_visual->display,
b->frontxrb->drawable,
width, height,
GET_VISUAL_DEPTH(b->xm_visual));
}
b->backxrb->ximage = NULL;
}
}
@ -250,6 +250,7 @@ xmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
/**
* Reallocate renderbuffer storage for front color buffer.
* Called via gl_renderbuffer::AllocStorage()
*/
static GLboolean
xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
@ -260,6 +261,7 @@ xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
/* just clear these to be sure we don't accidentally use them */
xrb->origin1 = NULL;
xrb->origin2 = NULL;
xrb->origin3 = NULL;
xrb->origin4 = NULL;
/* for the FLIP macro: */
@ -275,6 +277,7 @@ xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
/**
* Reallocate renderbuffer storage for back color buffer.
* Called via gl_renderbuffer::AllocStorage()
*/
static GLboolean
xmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
@ -309,8 +312,12 @@ xmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
xrb->origin4 = (GLuint *) xrb->ximage->data + xrb->width4 * (height - 1);
}
else {
/* this assertion will fail if we happend to run out of memory */
/*assert(xrb->pixmap);*/
/* out of memory or buffer size is 0 x 0 */
xrb->width1 = xrb->width2 = xrb->width3 = xrb->width4 = 0;
xrb->origin1 = NULL;
xrb->origin2 = NULL;
xrb->origin3 = NULL;
xrb->origin4 = NULL;
}
return GL_TRUE;
@ -362,16 +369,13 @@ xmesa_delete_framebuffer(struct gl_framebuffer *fb)
{
XMesaBuffer b = XMESA_BUFFER(fb);
#ifdef XFree86Server
int client = 0;
if (b->frontxrb->drawable)
client = CLIENT_ID(b->frontxrb->drawable->id);
#endif
if (b->num_alloced > 0) {
/* If no other buffer uses this X colormap then free the colors. */
if (!xmesa_find_buffer(b->display, b->cmap, b)) {
#ifdef XFree86Server
int client = 0;
if (b->frontxrb->drawable)
client = CLIENT_ID(b->frontxrb->drawable->id);
(void)FreeColors(b->cmap, client,
b->num_alloced, b->alloced_colors, 0);
#else

View file

@ -138,9 +138,9 @@ _mesa_PushAttrib(GLbitfield mask)
attr->Blend = ctx->Color.BlendEnabled;
attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled;
attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
attr->ColorTable = ctx->Pixel.ColorTableEnabled;
attr->PostColorMatrixColorTable = ctx->Pixel.PostColorMatrixColorTableEnabled;
attr->PostConvolutionColorTable = ctx->Pixel.PostConvolutionColorTableEnabled;
for (i = 0; i < COLORTABLE_MAX; i++) {
attr->ColorTable[i] = ctx->Pixel.ColorTableEnabled[i];
}
attr->Convolution1D = ctx->Pixel.Convolution1DEnabled;
attr->Convolution2D = ctx->Pixel.Convolution2DEnabled;
attr->Separable2D = ctx->Pixel.Separable2DEnabled;
@ -432,14 +432,15 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
GL_COLOR_MATERIAL);
TEST_AND_UPDATE(ctx->Pixel.ColorTableEnabled, enable->ColorTable,
TEST_AND_UPDATE(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION],
enable->ColorTable[COLORTABLE_PRECONVOLUTION],
GL_COLOR_TABLE);
TEST_AND_UPDATE(ctx->Pixel.PostColorMatrixColorTableEnabled,
enable->PostColorMatrixColorTable,
GL_POST_COLOR_MATRIX_COLOR_TABLE);
TEST_AND_UPDATE(ctx->Pixel.PostConvolutionColorTableEnabled,
enable->PostConvolutionColorTable,
TEST_AND_UPDATE(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION],
enable->ColorTable[COLORTABLE_POSTCONVOLUTION],
GL_POST_CONVOLUTION_COLOR_TABLE);
TEST_AND_UPDATE(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX],
enable->ColorTable[COLORTABLE_POSTCOLORMATRIX],
GL_POST_COLOR_MATRIX_COLOR_TABLE);
TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);

View file

@ -140,6 +140,9 @@ _mesa_Clear( GLbitfield mask )
return;
}
if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0)
return;
if (ctx->RenderMode == GL_RENDER) {
GLbitfield bufferMask;

View file

@ -291,15 +291,17 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
GLsizei width, GLenum format, GLenum type,
const GLvoid *data )
{
static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *texObj = NULL;
struct gl_color_table *table = NULL;
GLboolean proxy = GL_FALSE;
GLint baseFormat;
GLfloat rScale = 1.0, gScale = 1.0, bScale = 1.0, aScale = 1.0;
GLfloat rBias = 0.0, gBias = 0.0, bBias = 0.0, aBias = 0.0;
const GLfloat *scale = one, *bias = zero;
GLint comps;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
switch (target) {
@ -350,18 +352,12 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
table = &ctx->Texture.Palette;
break;
case GL_COLOR_TABLE:
table = &ctx->ColorTable;
rScale = ctx->Pixel.ColorTableScale[0];
gScale = ctx->Pixel.ColorTableScale[1];
bScale = ctx->Pixel.ColorTableScale[2];
aScale = ctx->Pixel.ColorTableScale[3];
rBias = ctx->Pixel.ColorTableBias[0];
gBias = ctx->Pixel.ColorTableBias[1];
bBias = ctx->Pixel.ColorTableBias[2];
aBias = ctx->Pixel.ColorTableBias[3];
table = &ctx->ColorTable[COLORTABLE_PRECONVOLUTION];
scale = ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION];
bias = ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION];
break;
case GL_PROXY_COLOR_TABLE:
table = &ctx->ProxyColorTable;
table = &ctx->ProxyColorTable[COLORTABLE_PRECONVOLUTION];
proxy = GL_TRUE;
break;
case GL_TEXTURE_COLOR_TABLE_SGI:
@ -370,14 +366,8 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
return;
}
table = &(texUnit->ColorTable);
rScale = ctx->Pixel.TextureColorTableScale[0];
gScale = ctx->Pixel.TextureColorTableScale[1];
bScale = ctx->Pixel.TextureColorTableScale[2];
aScale = ctx->Pixel.TextureColorTableScale[3];
rBias = ctx->Pixel.TextureColorTableBias[0];
gBias = ctx->Pixel.TextureColorTableBias[1];
bBias = ctx->Pixel.TextureColorTableBias[2];
aBias = ctx->Pixel.TextureColorTableBias[3];
scale = ctx->Pixel.TextureColorTableScale;
bias = ctx->Pixel.TextureColorTableBias;
break;
case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
if (!ctx->Extensions.SGI_texture_color_table) {
@ -388,33 +378,21 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
proxy = GL_TRUE;
break;
case GL_POST_CONVOLUTION_COLOR_TABLE:
table = &ctx->PostConvolutionColorTable;
rScale = ctx->Pixel.PCCTscale[0];
gScale = ctx->Pixel.PCCTscale[1];
bScale = ctx->Pixel.PCCTscale[2];
aScale = ctx->Pixel.PCCTscale[3];
rBias = ctx->Pixel.PCCTbias[0];
gBias = ctx->Pixel.PCCTbias[1];
bBias = ctx->Pixel.PCCTbias[2];
aBias = ctx->Pixel.PCCTbias[3];
table = &ctx->ColorTable[COLORTABLE_POSTCONVOLUTION];
scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION];
bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION];
break;
case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
table = &ctx->ProxyPostConvolutionColorTable;
table = &ctx->ProxyColorTable[COLORTABLE_POSTCONVOLUTION];
proxy = GL_TRUE;
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE:
table = &ctx->PostColorMatrixColorTable;
rScale = ctx->Pixel.PCMCTscale[0];
gScale = ctx->Pixel.PCMCTscale[1];
bScale = ctx->Pixel.PCMCTscale[2];
aScale = ctx->Pixel.PCMCTscale[3];
rBias = ctx->Pixel.PCMCTbias[0];
gBias = ctx->Pixel.PCMCTbias[1];
bBias = ctx->Pixel.PCMCTbias[2];
aBias = ctx->Pixel.PCMCTbias[3];
table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX];
scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX];
bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX];
break;
case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
table = &ctx->ProxyPostColorMatrixColorTable;
table = &ctx->ProxyColorTable[COLORTABLE_POSTCOLORMATRIX];
proxy = GL_TRUE;
break;
default:
@ -483,10 +461,10 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
store_colortable_entries(ctx, table,
0, width, /* start, count */
format, type, data,
rScale, rBias,
gScale, gBias,
bScale, bBias,
aScale, aBias);
scale[0], bias[0],
scale[1], bias[1],
scale[2], bias[2],
scale[3], bias[3]);
}
} /* proxy */
@ -510,12 +488,14 @@ _mesa_ColorSubTable( GLenum target, GLsizei start,
GLsizei count, GLenum format, GLenum type,
const GLvoid *data )
{
static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *texObj = NULL;
struct gl_color_table *table = NULL;
GLfloat rScale = 1.0, gScale = 1.0, bScale = 1.0, aScale = 1.0;
GLfloat rBias = 0.0, gBias = 0.0, bBias = 0.0, aBias = 0.0;
const GLfloat *scale = one, *bias = zero;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (target) {
@ -543,15 +523,9 @@ _mesa_ColorSubTable( GLenum target, GLsizei start,
table = &ctx->Texture.Palette;
break;
case GL_COLOR_TABLE:
table = &ctx->ColorTable;
rScale = ctx->Pixel.ColorTableScale[0];
gScale = ctx->Pixel.ColorTableScale[1];
bScale = ctx->Pixel.ColorTableScale[2];
aScale = ctx->Pixel.ColorTableScale[3];
rBias = ctx->Pixel.ColorTableBias[0];
gBias = ctx->Pixel.ColorTableBias[1];
bBias = ctx->Pixel.ColorTableBias[2];
aBias = ctx->Pixel.ColorTableBias[3];
table = &ctx->ColorTable[COLORTABLE_PRECONVOLUTION];
scale = ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION];
bias = ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION];
break;
case GL_TEXTURE_COLOR_TABLE_SGI:
if (!ctx->Extensions.SGI_texture_color_table) {
@ -559,36 +533,18 @@ _mesa_ColorSubTable( GLenum target, GLsizei start,
return;
}
table = &(texUnit->ColorTable);
rScale = ctx->Pixel.TextureColorTableScale[0];
gScale = ctx->Pixel.TextureColorTableScale[1];
bScale = ctx->Pixel.TextureColorTableScale[2];
aScale = ctx->Pixel.TextureColorTableScale[3];
rBias = ctx->Pixel.TextureColorTableBias[0];
gBias = ctx->Pixel.TextureColorTableBias[1];
bBias = ctx->Pixel.TextureColorTableBias[2];
aBias = ctx->Pixel.TextureColorTableBias[3];
scale = ctx->Pixel.TextureColorTableScale;
bias = ctx->Pixel.TextureColorTableBias;
break;
case GL_POST_CONVOLUTION_COLOR_TABLE:
table = &ctx->PostConvolutionColorTable;
rScale = ctx->Pixel.PCCTscale[0];
gScale = ctx->Pixel.PCCTscale[1];
bScale = ctx->Pixel.PCCTscale[2];
aScale = ctx->Pixel.PCCTscale[3];
rBias = ctx->Pixel.PCCTbias[0];
gBias = ctx->Pixel.PCCTbias[1];
bBias = ctx->Pixel.PCCTbias[2];
aBias = ctx->Pixel.PCCTbias[3];
table = &ctx->ColorTable[COLORTABLE_POSTCONVOLUTION];
scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION];
bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION];
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE:
table = &ctx->PostColorMatrixColorTable;
rScale = ctx->Pixel.PCMCTscale[0];
gScale = ctx->Pixel.PCMCTscale[1];
bScale = ctx->Pixel.PCMCTscale[2];
aScale = ctx->Pixel.PCMCTscale[3];
rBias = ctx->Pixel.PCMCTbias[0];
gBias = ctx->Pixel.PCMCTbias[1];
bBias = ctx->Pixel.PCMCTbias[2];
aBias = ctx->Pixel.PCMCTbias[3];
table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX];
scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX];
bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX];
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
@ -623,10 +579,10 @@ _mesa_ColorSubTable( GLenum target, GLsizei start,
store_colortable_entries(ctx, table, start, count,
format, type, data,
rScale, rBias,
gScale, gBias,
bScale, bBias,
aScale, aBias);
scale[0], bias[0],
scale[1], bias[1],
scale[2], bias[2],
scale[3], bias[3]);
if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
/* per-texture object palette */
@ -700,7 +656,7 @@ _mesa_GetColorTable( GLenum target, GLenum format,
table = &ctx->Texture.Palette;
break;
case GL_COLOR_TABLE:
table = &ctx->ColorTable;
table = &ctx->ColorTable[COLORTABLE_PRECONVOLUTION];
break;
case GL_TEXTURE_COLOR_TABLE_SGI:
if (!ctx->Extensions.SGI_texture_color_table) {
@ -710,10 +666,10 @@ _mesa_GetColorTable( GLenum target, GLenum format,
table = &(texUnit->ColorTable);
break;
case GL_POST_CONVOLUTION_COLOR_TABLE:
table = &ctx->PostConvolutionColorTable;
table = &ctx->ColorTable[COLORTABLE_POSTCONVOLUTION];
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE:
table = &ctx->PostColorMatrixColorTable;
table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX];
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
@ -831,16 +787,10 @@ _mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
switch (target) {
case GL_COLOR_TABLE_SGI:
if (pname == GL_COLOR_TABLE_SCALE_SGI) {
ctx->Pixel.ColorTableScale[0] = params[0];
ctx->Pixel.ColorTableScale[1] = params[1];
ctx->Pixel.ColorTableScale[2] = params[2];
ctx->Pixel.ColorTableScale[3] = params[3];
COPY_4V(ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION], params);
}
else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
ctx->Pixel.ColorTableBias[0] = params[0];
ctx->Pixel.ColorTableBias[1] = params[1];
ctx->Pixel.ColorTableBias[2] = params[2];
ctx->Pixel.ColorTableBias[3] = params[3];
COPY_4V(ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION], params);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
@ -853,16 +803,10 @@ _mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
return;
}
if (pname == GL_COLOR_TABLE_SCALE_SGI) {
ctx->Pixel.TextureColorTableScale[0] = params[0];
ctx->Pixel.TextureColorTableScale[1] = params[1];
ctx->Pixel.TextureColorTableScale[2] = params[2];
ctx->Pixel.TextureColorTableScale[3] = params[3];
COPY_4V(ctx->Pixel.TextureColorTableScale, params);
}
else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
ctx->Pixel.TextureColorTableBias[0] = params[0];
ctx->Pixel.TextureColorTableBias[1] = params[1];
ctx->Pixel.TextureColorTableBias[2] = params[2];
ctx->Pixel.TextureColorTableBias[3] = params[3];
COPY_4V(ctx->Pixel.TextureColorTableBias, params);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
@ -871,16 +815,10 @@ _mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
break;
case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
if (pname == GL_COLOR_TABLE_SCALE_SGI) {
ctx->Pixel.PCCTscale[0] = params[0];
ctx->Pixel.PCCTscale[1] = params[1];
ctx->Pixel.PCCTscale[2] = params[2];
ctx->Pixel.PCCTscale[3] = params[3];
COPY_4V(ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION], params);
}
else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
ctx->Pixel.PCCTbias[0] = params[0];
ctx->Pixel.PCCTbias[1] = params[1];
ctx->Pixel.PCCTbias[2] = params[2];
ctx->Pixel.PCCTbias[3] = params[3];
COPY_4V(ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION], params);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
@ -889,16 +827,10 @@ _mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
if (pname == GL_COLOR_TABLE_SCALE_SGI) {
ctx->Pixel.PCMCTscale[0] = params[0];
ctx->Pixel.PCMCTscale[1] = params[1];
ctx->Pixel.PCMCTscale[2] = params[2];
ctx->Pixel.PCMCTscale[3] = params[3];
COPY_4V(ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX], params);
}
else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
ctx->Pixel.PCMCTbias[0] = params[0];
ctx->Pixel.PCMCTbias[1] = params[1];
ctx->Pixel.PCMCTbias[2] = params[2];
ctx->Pixel.PCMCTbias[3] = params[3];
COPY_4V(ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX], params);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
@ -985,24 +917,18 @@ _mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
table = &ctx->Texture.Palette;
break;
case GL_COLOR_TABLE:
table = &ctx->ColorTable;
table = &ctx->ColorTable[COLORTABLE_PRECONVOLUTION];
if (pname == GL_COLOR_TABLE_SCALE_SGI) {
params[0] = ctx->Pixel.ColorTableScale[0];
params[1] = ctx->Pixel.ColorTableScale[1];
params[2] = ctx->Pixel.ColorTableScale[2];
params[3] = ctx->Pixel.ColorTableScale[3];
COPY_4V(params, ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION]);
return;
}
else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
params[0] = ctx->Pixel.ColorTableBias[0];
params[1] = ctx->Pixel.ColorTableBias[1];
params[2] = ctx->Pixel.ColorTableBias[2];
params[3] = ctx->Pixel.ColorTableBias[3];
COPY_4V(params, ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION]);
return;
}
break;
case GL_PROXY_COLOR_TABLE:
table = &ctx->ProxyColorTable;
table = &ctx->ProxyColorTable[COLORTABLE_PRECONVOLUTION];
break;
case GL_TEXTURE_COLOR_TABLE_SGI:
if (!ctx->Extensions.SGI_texture_color_table) {
@ -1011,17 +937,11 @@ _mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
}
table = &(texUnit->ColorTable);
if (pname == GL_COLOR_TABLE_SCALE_SGI) {
params[0] = ctx->Pixel.TextureColorTableScale[0];
params[1] = ctx->Pixel.TextureColorTableScale[1];
params[2] = ctx->Pixel.TextureColorTableScale[2];
params[3] = ctx->Pixel.TextureColorTableScale[3];
COPY_4V(params, ctx->Pixel.TextureColorTableScale);
return;
}
else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
params[0] = ctx->Pixel.TextureColorTableBias[0];
params[1] = ctx->Pixel.TextureColorTableBias[1];
params[2] = ctx->Pixel.TextureColorTableBias[2];
params[3] = ctx->Pixel.TextureColorTableBias[3];
COPY_4V(params, ctx->Pixel.TextureColorTableBias);
return;
}
break;
@ -1033,44 +953,32 @@ _mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
table = &(texUnit->ProxyColorTable);
break;
case GL_POST_CONVOLUTION_COLOR_TABLE:
table = &ctx->PostConvolutionColorTable;
table = &ctx->ColorTable[COLORTABLE_POSTCONVOLUTION];
if (pname == GL_COLOR_TABLE_SCALE_SGI) {
params[0] = ctx->Pixel.PCCTscale[0];
params[1] = ctx->Pixel.PCCTscale[1];
params[2] = ctx->Pixel.PCCTscale[2];
params[3] = ctx->Pixel.PCCTscale[3];
COPY_4V(params, ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION]);
return;
}
else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
params[0] = ctx->Pixel.PCCTbias[0];
params[1] = ctx->Pixel.PCCTbias[1];
params[2] = ctx->Pixel.PCCTbias[2];
params[3] = ctx->Pixel.PCCTbias[3];
COPY_4V(params, ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION]);
return;
}
break;
case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
table = &ctx->ProxyPostConvolutionColorTable;
table = &ctx->ProxyColorTable[COLORTABLE_POSTCONVOLUTION];
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE:
table = &ctx->PostColorMatrixColorTable;
table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX];
if (pname == GL_COLOR_TABLE_SCALE_SGI) {
params[0] = ctx->Pixel.PCMCTscale[0];
params[1] = ctx->Pixel.PCMCTscale[1];
params[2] = ctx->Pixel.PCMCTscale[2];
params[3] = ctx->Pixel.PCMCTscale[3];
COPY_4V(params, ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX]);
return;
}
else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
params[0] = ctx->Pixel.PCMCTbias[0];
params[1] = ctx->Pixel.PCMCTbias[1];
params[2] = ctx->Pixel.PCMCTbias[2];
params[3] = ctx->Pixel.PCMCTbias[3];
COPY_4V(params, ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX]);
return;
}
break;
case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
table = &ctx->ProxyPostColorMatrixColorTable;
table = &ctx->ProxyColorTable[COLORTABLE_POSTCOLORMATRIX];
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(target)");
@ -1159,24 +1067,26 @@ _mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
table = &ctx->Texture.Palette;
break;
case GL_COLOR_TABLE:
table = &ctx->ColorTable;
table = &ctx->ColorTable[COLORTABLE_PRECONVOLUTION];
if (pname == GL_COLOR_TABLE_SCALE_SGI) {
params[0] = (GLint) ctx->Pixel.ColorTableScale[0];
params[1] = (GLint) ctx->Pixel.ColorTableScale[1];
params[2] = (GLint) ctx->Pixel.ColorTableScale[2];
params[3] = (GLint) ctx->Pixel.ColorTableScale[3];
GLfloat *scale = ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION];
params[0] = (GLint) scale[0];
params[1] = (GLint) scale[1];
params[2] = (GLint) scale[2];
params[3] = (GLint) scale[3];
return;
}
else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
params[0] = (GLint) ctx->Pixel.ColorTableBias[0];
params[1] = (GLint) ctx->Pixel.ColorTableBias[1];
params[2] = (GLint) ctx->Pixel.ColorTableBias[2];
params[3] = (GLint) ctx->Pixel.ColorTableBias[3];
GLfloat *bias = ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION];
params[0] = (GLint) bias[0];
params[1] = (GLint) bias[1];
params[2] = (GLint) bias[2];
params[3] = (GLint) bias[3];
return;
}
break;
case GL_PROXY_COLOR_TABLE:
table = &ctx->ProxyColorTable;
table = &ctx->ProxyColorTable[COLORTABLE_PRECONVOLUTION];
break;
case GL_TEXTURE_COLOR_TABLE_SGI:
if (!ctx->Extensions.SGI_texture_color_table) {
@ -1207,44 +1117,48 @@ _mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
table = &(texUnit->ProxyColorTable);
break;
case GL_POST_CONVOLUTION_COLOR_TABLE:
table = &ctx->PostConvolutionColorTable;
table = &ctx->ColorTable[COLORTABLE_POSTCONVOLUTION];
if (pname == GL_COLOR_TABLE_SCALE_SGI) {
params[0] = (GLint) ctx->Pixel.PCCTscale[0];
params[1] = (GLint) ctx->Pixel.PCCTscale[1];
params[2] = (GLint) ctx->Pixel.PCCTscale[2];
params[3] = (GLint) ctx->Pixel.PCCTscale[3];
GLfloat *scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION];
params[0] = (GLint) scale[0];
params[1] = (GLint) scale[1];
params[2] = (GLint) scale[2];
params[3] = (GLint) scale[3];
return;
}
else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
params[0] = (GLint) ctx->Pixel.PCCTbias[0];
params[1] = (GLint) ctx->Pixel.PCCTbias[1];
params[2] = (GLint) ctx->Pixel.PCCTbias[2];
params[3] = (GLint) ctx->Pixel.PCCTbias[3];
GLfloat *bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION];
params[0] = (GLint) bias[0];
params[1] = (GLint) bias[1];
params[2] = (GLint) bias[2];
params[3] = (GLint) bias[3];
return;
}
break;
case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
table = &ctx->ProxyPostConvolutionColorTable;
table = &ctx->ProxyColorTable[COLORTABLE_POSTCONVOLUTION];
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE:
table = &ctx->PostColorMatrixColorTable;
table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX];
if (pname == GL_COLOR_TABLE_SCALE_SGI) {
params[0] = (GLint) ctx->Pixel.PCMCTscale[0];
params[1] = (GLint) ctx->Pixel.PCMCTscale[1];
params[2] = (GLint) ctx->Pixel.PCMCTscale[2];
params[3] = (GLint) ctx->Pixel.PCMCTscale[3];
GLfloat *scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX];
params[0] = (GLint) scale[0];
params[0] = (GLint) scale[1];
params[0] = (GLint) scale[2];
params[0] = (GLint) scale[3];
return;
}
else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
params[0] = (GLint) ctx->Pixel.PCMCTbias[0];
params[1] = (GLint) ctx->Pixel.PCMCTbias[1];
params[2] = (GLint) ctx->Pixel.PCMCTbias[2];
params[3] = (GLint) ctx->Pixel.PCMCTbias[3];
GLfloat *bias = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX];
params[0] = (GLint) bias[0];
params[1] = (GLint) bias[1];
params[2] = (GLint) bias[2];
params[3] = (GLint) bias[3];
return;
}
break;
case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
table = &ctx->ProxyPostColorMatrixColorTable;
table = &ctx->ProxyColorTable[COLORTABLE_POSTCOLORMATRIX];
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(target)");
@ -1320,13 +1234,11 @@ _mesa_free_colortable_data( struct gl_color_table *p )
void
_mesa_init_colortables( GLcontext * ctx )
{
/* Color tables */
_mesa_init_colortable(&ctx->ColorTable);
_mesa_init_colortable(&ctx->ProxyColorTable);
_mesa_init_colortable(&ctx->PostConvolutionColorTable);
_mesa_init_colortable(&ctx->ProxyPostConvolutionColorTable);
_mesa_init_colortable(&ctx->PostColorMatrixColorTable);
_mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable);
GLuint i;
for (i = 0; i < COLORTABLE_MAX; i++) {
_mesa_init_colortable(&ctx->ColorTable[i]);
_mesa_init_colortable(&ctx->ProxyColorTable[i]);
}
}
@ -1336,10 +1248,9 @@ _mesa_init_colortables( GLcontext * ctx )
void
_mesa_free_colortables_data( GLcontext *ctx )
{
_mesa_free_colortable_data(&ctx->ColorTable);
_mesa_free_colortable_data(&ctx->ProxyColorTable);
_mesa_free_colortable_data(&ctx->PostConvolutionColorTable);
_mesa_free_colortable_data(&ctx->ProxyPostConvolutionColorTable);
_mesa_free_colortable_data(&ctx->PostColorMatrixColorTable);
_mesa_free_colortable_data(&ctx->ProxyPostColorMatrixColorTable);
GLuint i;
for (i = 0; i < COLORTABLE_MAX; i++) {
_mesa_free_colortable_data(&ctx->ColorTable[i]);
_mesa_free_colortable_data(&ctx->ProxyColorTable[i]);
}
}

View file

@ -663,24 +663,24 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
/* GL_SGI_color_table */
case GL_COLOR_TABLE_SGI:
CHECK_EXTENSION(SGI_color_table, cap);
if (ctx->Pixel.ColorTableEnabled == state)
if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
return;
FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.ColorTableEnabled = state;
ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
break;
case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
CHECK_EXTENSION(SGI_color_table, cap);
if (ctx->Pixel.PostConvolutionColorTableEnabled == state)
if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
return;
FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostConvolutionColorTableEnabled = state;
ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
CHECK_EXTENSION(SGI_color_table, cap);
if (ctx->Pixel.PostColorMatrixColorTableEnabled == state)
if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
return;
FLUSH_VERTICES(ctx, _NEW_PIXEL);
ctx->Pixel.PostColorMatrixColorTableEnabled = state;
ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
break;
case GL_TEXTURE_COLOR_TABLE_SGI:
CHECK_EXTENSION(SGI_texture_color_table, cap);
@ -1192,13 +1192,13 @@ _mesa_IsEnabled( GLenum cap )
/* GL_SGI_color_table */
case GL_COLOR_TABLE_SGI:
CHECK_EXTENSION(SGI_color_table);
return ctx->Pixel.ColorTableEnabled;
return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
CHECK_EXTENSION(SGI_color_table);
return ctx->Pixel.PostConvolutionColorTableEnabled;
return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
CHECK_EXTENSION(SGI_color_table);
return ctx->Pixel.PostColorMatrixColorTableEnabled;
return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
/* GL_SGI_texture_color_table */
case GL_TEXTURE_COLOR_TABLE_SGI:

View file

@ -647,7 +647,7 @@ update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
const GLuint bufferBit = 1 << i;
if (bufferBit & bufferMask) {
struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
if (rb) {
if (rb && rb->Width > 0 && rb->Height > 0) {
fb->_ColorDrawBuffers[output][count] = rb;
count++;
}
@ -673,7 +673,10 @@ static void
update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
{
(void) ctx;
if (fb->_ColorReadBufferIndex == -1 || fb->DeletePending) {
if (fb->_ColorReadBufferIndex == -1 ||
fb->DeletePending ||
fb->Width == 0 ||
fb->Height == 0) {
fb->_ColorReadBuffer = NULL; /* legal! */
}
else {

View file

@ -677,34 +677,34 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection);
break;
case GL_PIXEL_MAP_A_TO_A_SIZE:
params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapAtoAsize);
params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.AtoA.Size);
break;
case GL_PIXEL_MAP_B_TO_B_SIZE:
params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapBtoBsize);
params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.BtoB.Size);
break;
case GL_PIXEL_MAP_G_TO_G_SIZE:
params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapGtoGsize);
params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.GtoG.Size);
break;
case GL_PIXEL_MAP_I_TO_A_SIZE:
params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoAsize);
params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoA.Size);
break;
case GL_PIXEL_MAP_I_TO_B_SIZE:
params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoBsize);
params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoB.Size);
break;
case GL_PIXEL_MAP_I_TO_G_SIZE:
params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoGsize);
params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoG.Size);
break;
case GL_PIXEL_MAP_I_TO_I_SIZE:
params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoIsize);
params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoI.Size);
break;
case GL_PIXEL_MAP_I_TO_R_SIZE:
params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoRsize);
params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoR.Size);
break;
case GL_PIXEL_MAP_R_TO_R_SIZE:
params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapRtoRsize);
params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.RtoR.Size);
break;
case GL_PIXEL_MAP_S_TO_S_SIZE:
params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapStoSsize);
params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.StoS.Size);
break;
case GL_POINT_SIZE:
params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size);
@ -1283,15 +1283,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
case GL_COLOR_TABLE_SGI:
CHECK_EXT1(SGI_color_table, "GetBooleanv");
params[0] = ctx->Pixel.ColorTableEnabled;
params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
break;
case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
CHECK_EXT1(SGI_color_table, "GetBooleanv");
params[0] = ctx->Pixel.PostConvolutionColorTableEnabled;
params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
CHECK_EXT1(SGI_color_table, "GetBooleanv");
params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled;
params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
break;
case GL_TEXTURE_COLOR_TABLE_SGI:
CHECK_EXT1(SGI_texture_color_table, "GetBooleanv");
@ -2508,34 +2508,34 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
break;
case GL_PIXEL_MAP_A_TO_A_SIZE:
params[0] = (GLfloat)(ctx->Pixel.MapAtoAsize);
params[0] = (GLfloat)(ctx->PixelMaps.AtoA.Size);
break;
case GL_PIXEL_MAP_B_TO_B_SIZE:
params[0] = (GLfloat)(ctx->Pixel.MapBtoBsize);
params[0] = (GLfloat)(ctx->PixelMaps.BtoB.Size);
break;
case GL_PIXEL_MAP_G_TO_G_SIZE:
params[0] = (GLfloat)(ctx->Pixel.MapGtoGsize);
params[0] = (GLfloat)(ctx->PixelMaps.GtoG.Size);
break;
case GL_PIXEL_MAP_I_TO_A_SIZE:
params[0] = (GLfloat)(ctx->Pixel.MapItoAsize);
params[0] = (GLfloat)(ctx->PixelMaps.ItoA.Size);
break;
case GL_PIXEL_MAP_I_TO_B_SIZE:
params[0] = (GLfloat)(ctx->Pixel.MapItoBsize);
params[0] = (GLfloat)(ctx->PixelMaps.ItoB.Size);
break;
case GL_PIXEL_MAP_I_TO_G_SIZE:
params[0] = (GLfloat)(ctx->Pixel.MapItoGsize);
params[0] = (GLfloat)(ctx->PixelMaps.ItoG.Size);
break;
case GL_PIXEL_MAP_I_TO_I_SIZE:
params[0] = (GLfloat)(ctx->Pixel.MapItoIsize);
params[0] = (GLfloat)(ctx->PixelMaps.ItoI.Size);
break;
case GL_PIXEL_MAP_I_TO_R_SIZE:
params[0] = (GLfloat)(ctx->Pixel.MapItoRsize);
params[0] = (GLfloat)(ctx->PixelMaps.ItoR.Size);
break;
case GL_PIXEL_MAP_R_TO_R_SIZE:
params[0] = (GLfloat)(ctx->Pixel.MapRtoRsize);
params[0] = (GLfloat)(ctx->PixelMaps.RtoR.Size);
break;
case GL_PIXEL_MAP_S_TO_S_SIZE:
params[0] = (GLfloat)(ctx->Pixel.MapStoSsize);
params[0] = (GLfloat)(ctx->PixelMaps.StoS.Size);
break;
case GL_POINT_SIZE:
params[0] = ctx->Point.Size;
@ -3114,15 +3114,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_COLOR_TABLE_SGI:
CHECK_EXT1(SGI_color_table, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled);
params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]);
break;
case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
CHECK_EXT1(SGI_color_table, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled);
params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]);
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
CHECK_EXT1(SGI_color_table, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled);
params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]);
break;
case GL_TEXTURE_COLOR_TABLE_SGI:
CHECK_EXT1(SGI_texture_color_table, "GetFloatv");
@ -4339,34 +4339,34 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection);
break;
case GL_PIXEL_MAP_A_TO_A_SIZE:
params[0] = ctx->Pixel.MapAtoAsize;
params[0] = ctx->PixelMaps.AtoA.Size;
break;
case GL_PIXEL_MAP_B_TO_B_SIZE:
params[0] = ctx->Pixel.MapBtoBsize;
params[0] = ctx->PixelMaps.BtoB.Size;
break;
case GL_PIXEL_MAP_G_TO_G_SIZE:
params[0] = ctx->Pixel.MapGtoGsize;
params[0] = ctx->PixelMaps.GtoG.Size;
break;
case GL_PIXEL_MAP_I_TO_A_SIZE:
params[0] = ctx->Pixel.MapItoAsize;
params[0] = ctx->PixelMaps.ItoA.Size;
break;
case GL_PIXEL_MAP_I_TO_B_SIZE:
params[0] = ctx->Pixel.MapItoBsize;
params[0] = ctx->PixelMaps.ItoB.Size;
break;
case GL_PIXEL_MAP_I_TO_G_SIZE:
params[0] = ctx->Pixel.MapItoGsize;
params[0] = ctx->PixelMaps.ItoG.Size;
break;
case GL_PIXEL_MAP_I_TO_I_SIZE:
params[0] = ctx->Pixel.MapItoIsize;
params[0] = ctx->PixelMaps.ItoI.Size;
break;
case GL_PIXEL_MAP_I_TO_R_SIZE:
params[0] = ctx->Pixel.MapItoRsize;
params[0] = ctx->PixelMaps.ItoR.Size;
break;
case GL_PIXEL_MAP_R_TO_R_SIZE:
params[0] = ctx->Pixel.MapRtoRsize;
params[0] = ctx->PixelMaps.RtoR.Size;
break;
case GL_PIXEL_MAP_S_TO_S_SIZE:
params[0] = ctx->Pixel.MapStoSsize;
params[0] = ctx->PixelMaps.StoS.Size;
break;
case GL_POINT_SIZE:
params[0] = IROUND(ctx->Point.Size);
@ -4945,15 +4945,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_COLOR_TABLE_SGI:
CHECK_EXT1(SGI_color_table, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled);
params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]);
break;
case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
CHECK_EXT1(SGI_color_table, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled);
params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]);
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
CHECK_EXT1(SGI_color_table, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled);
params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]);
break;
case GL_TEXTURE_COLOR_TABLE_SGI:
CHECK_EXT1(SGI_texture_color_table, "GetIntegerv");

View file

@ -337,16 +337,16 @@ StateVars = [
( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ),
( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
["ctx->Hint.PerspectiveCorrection"], "", None ),
( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->Pixel.MapAtoAsize"], "", None ),
( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->Pixel.MapBtoBsize"], "", None ),
( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->Pixel.MapGtoGsize"], "", None ),
( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->Pixel.MapItoAsize"], "", None ),
( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->Pixel.MapItoBsize"], "", None ),
( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->Pixel.MapItoGsize"], "", None ),
( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->Pixel.MapItoIsize"], "", None ),
( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->Pixel.MapItoRsize"], "", None ),
( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->Pixel.MapRtoRsize"], "", None ),
( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->Pixel.MapStoSsize"], "", None ),
( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->PixelMaps.AtoA.Size"], "", None ),
( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->PixelMaps.BtoB.Size"], "", None ),
( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->PixelMaps.GtoG.Size"], "", None ),
( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->PixelMaps.ItoA.Size"], "", None ),
( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->PixelMaps.ItoB.Size"], "", None ),
( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->PixelMaps.ItoG.Size"], "", None ),
( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->PixelMaps.ItoI.Size"], "", None ),
( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->PixelMaps.ItoR.Size"], "", None ),
( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->PixelMaps.RtoR.Size"], "", None ),
( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->PixelMaps.StoS.Size"], "", None ),
( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
( "GL_POINT_SIZE_GRANULARITY", GLfloat,
["ctx->Const.PointSizeGranularity"], "", None ),
@ -624,11 +624,11 @@ StateVars = [
# GL_SGI_color_table / GL_ARB_imaging
( "GL_COLOR_TABLE_SGI", GLboolean,
["ctx->Pixel.ColorTableEnabled"], "", ["SGI_color_table"] ),
["ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]"], "", ["SGI_color_table"] ),
( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
["ctx->Pixel.PostConvolutionColorTableEnabled"], "", ["SGI_color_table"] ),
["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]"], "", ["SGI_color_table"] ),
( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", ["SGI_color_table"] ),
["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]"], "", ["SGI_color_table"] ),
# GL_SGI_texture_color_table
( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,

View file

@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.2
* Version: 6.5.3
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -59,6 +59,34 @@
#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
/**
* \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
*/
static GLboolean
_mesa_type_is_packed(GLenum type)
{
switch (type) {
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_SHORT_8_8_MESA:
case GL_UNSIGNED_SHORT_8_8_REV_MESA:
case GL_UNSIGNED_INT_24_8_EXT:
return GL_TRUE;
}
return GL_FALSE;
}
/**
* Flip the 8 bits in each byte of the given array.
*
@ -651,39 +679,34 @@ _mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
/**
* Compute the stride between image rows.
* Compute the stride (in bytes) between image rows.
*
* \param packing the pixelstore attributes
* \param width image width.
* \param format pixel format.
* \param type pixel data type.
*
* \return the stride in bytes for the given parameters.
* \return the stride in bytes for the given parameters, or -1 if error
*/
GLint
_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
GLint width, GLenum format, GLenum type )
{
GLint bytesPerRow, remainder;
ASSERT(packing);
if (type == GL_BITMAP) {
/* BITMAP data */
GLint bytes;
if (packing->RowLength == 0) {
bytes = (width + 7) / 8;
bytesPerRow = (width + 7) / 8;
}
else {
bytes = (packing->RowLength + 7) / 8;
bytesPerRow = (packing->RowLength + 7) / 8;
}
if (packing->Invert) {
/* negate the bytes per row (negative row stride) */
bytes = -bytes;
}
return bytes;
}
else {
/* Non-BITMAP data */
const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
GLint bytesPerRow, remainder;
if (bytesPerPixel <= 0)
return -1; /* error */
if (packing->RowLength == 0) {
@ -692,13 +715,19 @@ _mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
else {
bytesPerRow = bytesPerPixel * packing->RowLength;
}
remainder = bytesPerRow % packing->Alignment;
if (remainder > 0)
bytesPerRow += (packing->Alignment - remainder);
if (packing->Invert)
bytesPerRow = -bytesPerRow;
return bytesPerRow;
}
remainder = bytesPerRow % packing->Alignment;
if (remainder > 0) {
bytesPerRow += (packing->Alignment - remainder);
}
if (packing->Invert) {
/* negate the bytes per row (negative row stride) */
bytesPerRow = -bytesPerRow;
}
return bytesPerRow;
}
@ -1007,7 +1036,7 @@ _mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLbitfield transferOps,
}
/* GL_COLOR_TABLE lookup */
if (transferOps & IMAGE_COLOR_TABLE_BIT) {
_mesa_lookup_rgba_float(&ctx->ColorTable, n, rgba);
_mesa_lookup_rgba_float(&ctx->ColorTable[COLORTABLE_PRECONVOLUTION], n, rgba);
}
/* convolution */
if (transferOps & IMAGE_CONVOLUTION_BIT) {
@ -1028,7 +1057,7 @@ _mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLbitfield transferOps,
}
/* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
_mesa_lookup_rgba_float(&ctx->PostConvolutionColorTable, n, rgba);
_mesa_lookup_rgba_float(&ctx->ColorTable[COLORTABLE_POSTCONVOLUTION], n, rgba);
}
/* color matrix transform */
if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
@ -1036,7 +1065,7 @@ _mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLbitfield transferOps,
}
/* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
_mesa_lookup_rgba_float(&ctx->PostColorMatrixColorTable, n, rgba);
_mesa_lookup_rgba_float(&ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX], n, rgba);
}
/* update histogram count */
if (transferOps & IMAGE_HISTOGRAM_BIT) {
@ -1100,11 +1129,11 @@ _mesa_apply_ci_transfer_ops(const GLcontext *ctx, GLbitfield transferOps,
shift_and_offset_ci(ctx, n, indexes);
}
if (transferOps & IMAGE_MAP_COLOR_BIT) {
const GLuint mask = ctx->Pixel.MapItoIsize - 1;
const GLuint mask = ctx->PixelMaps.ItoI.Size - 1;
GLuint i;
for (i = 0; i < n; i++) {
const GLuint j = indexes[i] & mask;
indexes[i] = IROUND(ctx->Pixel.MapItoI[j]);
indexes[i] = IROUND(ctx->PixelMaps.ItoI.Map[j]);
}
}
}
@ -1140,10 +1169,10 @@ _mesa_apply_stencil_transfer_ops(const GLcontext *ctx, GLuint n,
}
}
if (ctx->Pixel.MapStencilFlag) {
GLuint mask = ctx->Pixel.MapStoSsize - 1;
GLuint mask = ctx->PixelMaps.StoS.Size - 1;
GLuint i;
for (i = 0; i < n; i++) {
stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
stencil[i] = ctx->PixelMaps.StoS.Map[ stencil[i] & mask ];
}
}
}
@ -1182,24 +1211,15 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) {
/* compute luminance values */
if (transferOps & IMAGE_RED_TO_LUMINANCE) {
/* Luminance = Red (glGetTexImage) */
if (dstType != GL_FLOAT || ctx->Color.ClampReadColor == GL_TRUE) {
for (i = 0; i < n; i++) {
luminance[i] = rgba[i][RCOMP];
GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
luminance[i] = CLAMP(sum, 0.0F, 1.0F);
}
}
else {
/* Luminance = Red + Green + Blue (glReadPixels) */
if (dstType != GL_FLOAT || ctx->Color.ClampReadColor == GL_TRUE) {
for (i = 0; i < n; i++) {
GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
luminance[i] = CLAMP(sum, 0.0F, 1.0F);
}
}
else {
for (i = 0; i < n; i++) {
luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
}
for (i = 0; i < n; i++) {
luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
}
}
}
@ -1425,9 +1445,6 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
default:
_mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
if (dstPacking->SwapBytes) {
_mesa_swap2( (GLushort *) dst, n * comps);
}
}
break;
case GL_SHORT:
@ -1501,9 +1518,6 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
default:
_mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
if (dstPacking->SwapBytes) {
_mesa_swap2( (GLushort *) dst, n * comps );
}
}
break;
case GL_UNSIGNED_INT:
@ -1577,9 +1591,6 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
default:
_mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
if (dstPacking->SwapBytes) {
_mesa_swap4( (GLuint *) dst, n * comps );
}
}
break;
case GL_INT:
@ -1653,9 +1664,6 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
default:
_mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
if (dstPacking->SwapBytes) {
_mesa_swap4( (GLuint *) dst, n * comps );
}
}
break;
case GL_FLOAT:
@ -1729,9 +1737,6 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
default:
_mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
if (dstPacking->SwapBytes) {
_mesa_swap4( (GLuint *) dst, n * comps );
}
}
break;
case GL_HALF_FLOAT_ARB:
@ -1805,9 +1810,6 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
default:
_mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
if (dstPacking->SwapBytes) {
_mesa_swap2( (GLushort *) dst, n * comps );
}
}
break;
case GL_UNSIGNED_BYTE_3_3_2:
@ -2084,6 +2086,21 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
break;
default:
_mesa_problem(ctx, "bad type in _mesa_pack_rgba_span_float");
return;
}
if (dstPacking->SwapBytes) {
GLint swapSize = _mesa_sizeof_packed_type(dstType);
if (swapSize == 2) {
if (dstPacking->SwapBytes) {
_mesa_swap2((GLushort *) dstAddr, n * comps);
}
}
else if (swapSize == 4) {
if (dstPacking->SwapBytes) {
_mesa_swap4((GLuint *) dstAddr, n * comps);
}
}
}
}
@ -3662,10 +3679,10 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
if (ctx->Pixel.MapStencilFlag) {
/* Apply stencil lookup table */
GLuint mask = ctx->Pixel.MapStoSsize - 1;
GLuint mask = ctx->PixelMaps.StoS.Size - 1;
GLuint i;
for (i=0;i<n;i++) {
indexes[i] = ctx->Pixel.MapStoS[ indexes[i] & mask ];
indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
}
}
}
@ -3851,6 +3868,22 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
}
}
#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \
do { \
GLuint i; \
const GLTYPE *src = (const GLTYPE *)source; \
for (i = 0; i < n; i++) { \
GLTYPE value = src[i]; \
if (srcPacking->SwapBytes) { \
if (sizeof(GLTYPE) == 2) { \
SWAP2BYTE(value); \
} else if (sizeof(GLTYPE) == 4) { \
SWAP4BYTE(value); \
} \
} \
depthValues[i] = CLAMP(GLTYPE2FLOAT(value), 0.0F, 1.0F); \
} \
} while (0)
void
_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
@ -3872,59 +3905,23 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
switch (srcType) {
case GL_BYTE:
{
GLuint i;
const GLubyte *src = (const GLubyte *) source;
for (i = 0; i < n; i++) {
depthValues[i] = BYTE_TO_FLOAT(src[i]);
}
}
break;
DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT);
break;
case GL_UNSIGNED_BYTE:
{
GLuint i;
const GLubyte *src = (const GLubyte *) source;
for (i = 0; i < n; i++) {
depthValues[i] = UBYTE_TO_FLOAT(src[i]);
}
}
break;
DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
break;
case GL_SHORT:
{
GLuint i;
const GLshort *src = (const GLshort *) source;
for (i = 0; i < n; i++) {
depthValues[i] = SHORT_TO_FLOAT(src[i]);
}
}
break;
DEPTH_VALUES(GLshort, SHORT_TO_FLOAT);
break;
case GL_UNSIGNED_SHORT:
{
GLuint i;
const GLushort *src = (const GLushort *) source;
for (i = 0; i < n; i++) {
depthValues[i] = USHORT_TO_FLOAT(src[i]);
}
}
break;
DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
break;
case GL_INT:
{
GLuint i;
const GLint *src = (const GLint *) source;
for (i = 0; i < n; i++) {
depthValues[i] = INT_TO_FLOAT(src[i]);
}
}
break;
DEPTH_VALUES(GLint, INT_TO_FLOAT);
break;
case GL_UNSIGNED_INT:
{
GLuint i;
const GLuint *src = (const GLuint *) source;
for (i = 0; i < n; i++) {
depthValues[i] = UINT_TO_FLOAT(src[i]);
}
}
break;
DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
break;
case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
if (dstType == GL_UNSIGNED_INT &&
depthScale == (GLfloat) 0xffffff &&
@ -3934,7 +3931,11 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
GLuint *zValues = (GLuint *) dest;
GLuint i;
for (i = 0; i < n; i++) {
zValues[i] = src[i] & 0xffffff00;
GLuint value = src[i];
if (srcPacking->SwapBytes) {
SWAP4BYTE(value);
}
zValues[i] = value & 0xffffff00;
}
return;
}
@ -3943,19 +3944,27 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
const GLfloat scale = 1.0f / 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
depthValues[i] = (src[i] >> 8) * scale;
GLuint value = src[i];
if (srcPacking->SwapBytes) {
SWAP4BYTE(value);
}
depthValues[i] = (value >> 8) * scale;
}
}
break;
case GL_FLOAT:
_mesa_memcpy(depthValues, source, n * sizeof(GLfloat));
break;
DEPTH_VALUES(GLfloat, 1*);
break;
case GL_HALF_FLOAT_ARB:
{
GLuint i;
const GLhalfARB *src = (const GLhalfARB *) source;
for (i = 0; i < n; i++) {
depthValues[i] = _mesa_half_to_float(src[i]);
GLhalfARB value = src[i];
if (srcPacking->SwapBytes) {
SWAP2BYTE(value);
}
depthValues[i] = _mesa_half_to_float(value);
}
}
break;
@ -4186,14 +4195,18 @@ _mesa_unpack_image( GLuint dimensions,
if (type == GL_BITMAP) {
bytesPerRow = (width + 7) >> 3;
flipBytes = !unpack->LsbFirst;
flipBytes = unpack->LsbFirst;
swap2 = swap4 = GL_FALSE;
compsPerRow = 0;
}
else {
const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
const GLint components = _mesa_components_in_format(format);
GLint components = _mesa_components_in_format(format);
GLint bytesPerComp;
if (_mesa_type_is_packed(type))
components = 1;
if (bytesPerPixel <= 0 || components <= 0)
return NULL; /* bad format or type. generate error later */
bytesPerRow = bytesPerPixel * width;
@ -4218,7 +4231,61 @@ _mesa_unpack_image( GLuint dimensions,
for (row = 0; row < height; row++) {
const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
width, height, format, type, img, row, 0);
_mesa_memcpy(dst, src, bytesPerRow);
if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
GLint i;
flipBytes = GL_FALSE;
if (unpack->LsbFirst) {
GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
GLubyte dstMask = 128;
const GLubyte *s = src;
GLubyte *d = dst;
*d = 0;
for (i = 0; i < width; i++) {
if (*s & srcMask) {
*d |= dstMask;
}
if (srcMask == 128) {
srcMask = 1;
s++;
} else {
srcMask = srcMask << 1;
}
if (dstMask == 1) {
dstMask = 128;
d++;
*d = 0;
} else {
dstMask = dstMask >> 1;
}
}
} else {
GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
GLubyte dstMask = 128;
const GLubyte *s = src;
GLubyte *d = dst;
*d = 0;
for (i = 0; i < width; i++) {
if (*s & srcMask) {
*d |= dstMask;
}
if (srcMask == 1) {
srcMask = 128;
s++;
} else {
srcMask = srcMask >> 1;
}
if (dstMask == 1) {
dstMask = 128;
d++;
*d = 0;
} else {
dstMask = dstMask >> 1;
}
}
}
} else
_mesa_memcpy(dst, src, bytesPerRow);
/* byte flipping/swapping */
if (flipBytes) {
flip_bytes((GLubyte *) dst, bytesPerRow);

View file

@ -381,6 +381,13 @@ enum {
BUFFER_BIT_COLOR7)
/** The pixel transfer path has three color tables: */
/*@{*/
#define COLORTABLE_PRECONVOLUTION 0
#define COLORTABLE_POSTCONVOLUTION 1
#define COLORTABLE_POSTCOLORMATRIX 2
#define COLORTABLE_MAX 3
/*@}*/
/**
@ -661,9 +668,7 @@ struct gl_enable_attrib
GLboolean Blend;
GLbitfield ClipPlanes;
GLboolean ColorMaterial;
GLboolean ColorTable; /* SGI_color_table */
GLboolean PostColorMatrixColorTable; /* SGI_color_table */
GLboolean PostConvolutionColorTable; /* SGI_color_table */
GLboolean ColorTable[COLORTABLE_MAX];
GLboolean Convolution1D;
GLboolean Convolution2D;
GLboolean Separable2D;
@ -962,75 +967,92 @@ struct gl_multisample_attrib
};
/**
* A pixelmap (see glPixelMap)
*/
struct gl_pixelmap
{
GLint Size;
GLfloat Map[MAX_PIXEL_MAP_TABLE];
GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
};
/**
* Collection of all pixelmaps
*/
struct gl_pixelmaps
{
struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
struct gl_pixelmap GtoG;
struct gl_pixelmap BtoB;
struct gl_pixelmap AtoA;
struct gl_pixelmap ItoR;
struct gl_pixelmap ItoG;
struct gl_pixelmap ItoB;
struct gl_pixelmap ItoA;
struct gl_pixelmap ItoI;
struct gl_pixelmap StoS;
};
/**
* Pixel attribute group (GL_PIXEL_MODE_BIT).
*/
struct gl_pixel_attrib
{
GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
/*--- Begin Pixel Transfer State ---*/
/* Fields are in the order in which they're applied... */
/* Scale & Bias (index shift, offset) */
GLfloat RedBias, RedScale;
GLfloat GreenBias, GreenScale;
GLfloat BlueBias, BlueScale;
GLfloat AlphaBias, AlphaScale;
GLfloat DepthBias, DepthScale;
GLint IndexShift, IndexOffset;
/* Pixel Maps */
/* Note: actual pixel maps are not part of this attrib group */
GLboolean MapColorFlag;
GLboolean MapStencilFlag;
GLfloat ZoomX, ZoomY;
/* XXX move these out of gl_pixel_attrib */
GLint MapStoSsize; /**< Size of each pixel map */
GLint MapItoIsize;
GLint MapItoRsize;
GLint MapItoGsize;
GLint MapItoBsize;
GLint MapItoAsize;
GLint MapRtoRsize;
GLint MapGtoGsize;
GLint MapBtoBsize;
GLint MapAtoAsize;
GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /**< Pixel map tables */
GLfloat MapItoI[MAX_PIXEL_MAP_TABLE];
GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
/** GL_EXT_histogram */
GLboolean HistogramEnabled;
GLboolean MinMaxEnabled;
/** GL_SGI_color_matrix */
GLfloat PostColorMatrixScale[4]; /**< RGBA */
GLfloat PostColorMatrixBias[4]; /**< RGBA */
/** GL_SGI_color_table */
GLfloat ColorTableScale[4];
GLfloat ColorTableBias[4];
GLboolean ColorTableEnabled;
GLfloat PCCTscale[4];
GLfloat PCCTbias[4];
GLboolean PostConvolutionColorTableEnabled;
GLfloat PCMCTscale[4];
GLfloat PCMCTbias[4];
GLboolean PostColorMatrixColorTableEnabled;
/** GL_SGI_texture_color_table */
GLfloat TextureColorTableScale[4];
GLfloat TextureColorTableBias[4];
/** Convolution */
/* There are multiple color table stages: */
GLboolean ColorTableEnabled[COLORTABLE_MAX];
GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
/* Convolution (GL_EXT_convolution) */
GLboolean Convolution1DEnabled;
GLboolean Convolution2DEnabled;
GLboolean Separable2DEnabled;
GLfloat ConvolutionBorderColor[3][4];
GLenum ConvolutionBorderMode[3];
GLfloat ConvolutionFilterScale[3][4];
GLfloat ConvolutionFilterBias[3][4];
GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
GLfloat PostConvolutionScale[4]; /**< RGBA */
GLfloat PostConvolutionBias[4]; /**< RGBA */
/* Color matrix (GL_SGI_color_matrix) */
/* Note: the color matrix is not part of this attrib group */
GLfloat PostColorMatrixScale[4]; /**< RGBA */
GLfloat PostColorMatrixBias[4]; /**< RGBA */
/* Histogram & minmax (GL_EXT_histogram) */
/* Note: histogram and minmax data are not part of this attrib group */
GLboolean HistogramEnabled;
GLboolean MinMaxEnabled;
/*--- End Pixel Transfer State ---*/
/* Pixel Zoom */
GLfloat ZoomX, ZoomY;
/** GL_SGI_texture_color_table */
GLfloat TextureColorTableScale[4];
GLfloat TextureColorTableBias[4];
};
@ -2213,7 +2235,7 @@ struct gl_renderbuffer
GLubyte IndexBits;
GLubyte DepthBits;
GLubyte StencilBits;
GLvoid *Data;
GLvoid *Data; /**< This may not be used by some kinds of RBs */
/* Used to wrap one renderbuffer around another: */
struct gl_renderbuffer *Wrapped;
@ -2614,7 +2636,6 @@ struct gl_matrix_stack
#define IMAGE_HISTOGRAM_BIT 0x200
#define IMAGE_MIN_MAX_BIT 0x400
#define IMAGE_CLAMP_BIT 0x800 /* extra */
#define IMAGE_RED_TO_LUMINANCE 0x1000
/** Pixel Transfer ops up to convolution */
@ -2966,6 +2987,7 @@ struct __GLcontextRec
/** \name Other assorted state (not pushed/popped on attribute stack) */
/*@{*/
struct gl_pixelmaps PixelMaps;
struct gl_histogram_attrib Histogram;
struct gl_minmax_attrib MinMax;
struct gl_convolution_attrib Convolution1D;
@ -2976,12 +2998,14 @@ struct __GLcontextRec
struct gl_feedback Feedback; /**< Feedback */
struct gl_selection Select; /**< Selection */
struct gl_color_table ColorTable; /**< Pre-convolution */
struct gl_color_table ProxyColorTable; /**< Pre-convolution */
struct gl_color_table ColorTable[COLORTABLE_MAX];
struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
#if 0
struct gl_color_table PostConvolutionColorTable;
struct gl_color_table ProxyPostConvolutionColorTable;
struct gl_color_table PostColorMatrixColorTable;
struct gl_color_table ProxyPostColorMatrixColorTable;
#endif
struct gl_program_state Program; /**< for vertex or fragment progs */
struct gl_vertex_program_state VertexProgram; /**< GL_ARB/NV_vertex_program */

View file

@ -252,85 +252,76 @@ _mesa_PixelStoref( GLenum pname, GLfloat param )
/***** glPixelMap *****/
/**********************************************************************/
/**
* Return pointer to a pixelmap by name.
*/
static struct gl_pixelmap *
get_pixelmap(GLcontext *ctx, GLenum map)
{
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
return &ctx->PixelMaps.ItoI;
case GL_PIXEL_MAP_S_TO_S:
return &ctx->PixelMaps.StoS;
case GL_PIXEL_MAP_I_TO_R:
return &ctx->PixelMaps.ItoR;
case GL_PIXEL_MAP_I_TO_G:
return &ctx->PixelMaps.ItoG;
case GL_PIXEL_MAP_I_TO_B:
return &ctx->PixelMaps.ItoB;
case GL_PIXEL_MAP_I_TO_A:
return &ctx->PixelMaps.ItoA;
case GL_PIXEL_MAP_R_TO_R:
return &ctx->PixelMaps.RtoR;
case GL_PIXEL_MAP_G_TO_G:
return &ctx->PixelMaps.GtoG;
case GL_PIXEL_MAP_B_TO_B:
return &ctx->PixelMaps.BtoB;
case GL_PIXEL_MAP_A_TO_A:
return &ctx->PixelMaps.AtoA;
default:
return NULL;
}
}
/**
* Helper routine used by the other _mesa_PixelMap() functions.
*/
static void
pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize, const GLfloat *values)
store_pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize,
const GLfloat *values)
{
GLint i;
struct gl_pixelmap *pm = get_pixelmap(ctx, map);
if (!pm) {
_mesa_error(ctx, GL_INVALID_ENUM, "glPixelMap(map)");
return;
}
switch (map) {
case GL_PIXEL_MAP_S_TO_S:
ctx->Pixel.MapStoSsize = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->Pixel.MapStoS[i] = IROUND(values[i]);
}
break;
case GL_PIXEL_MAP_I_TO_I:
ctx->Pixel.MapItoIsize = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->Pixel.MapItoI[i] = values[i];
}
break;
case GL_PIXEL_MAP_I_TO_R:
ctx->Pixel.MapItoRsize = mapsize;
for (i = 0; i < mapsize; i++) {
GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
ctx->Pixel.MapItoR[i] = val;
ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F);
}
break;
case GL_PIXEL_MAP_I_TO_G:
ctx->Pixel.MapItoGsize = mapsize;
for (i = 0; i < mapsize; i++) {
GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
ctx->Pixel.MapItoG[i] = val;
ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F);
}
break;
case GL_PIXEL_MAP_I_TO_B:
ctx->Pixel.MapItoBsize = mapsize;
for (i = 0; i < mapsize; i++) {
GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
ctx->Pixel.MapItoB[i] = val;
ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F);
}
break;
case GL_PIXEL_MAP_I_TO_A:
ctx->Pixel.MapItoAsize = mapsize;
for (i = 0; i < mapsize; i++) {
GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
ctx->Pixel.MapItoA[i] = val;
ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F);
}
break;
case GL_PIXEL_MAP_R_TO_R:
ctx->Pixel.MapRtoRsize = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0F, 1.0F );
}
break;
case GL_PIXEL_MAP_G_TO_G:
ctx->Pixel.MapGtoGsize = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0F, 1.0F );
}
break;
case GL_PIXEL_MAP_B_TO_B:
ctx->Pixel.MapBtoBsize = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0F, 1.0F );
}
break;
case GL_PIXEL_MAP_A_TO_A:
ctx->Pixel.MapAtoAsize = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0F, 1.0F );
}
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glPixelMap(map)" );
case GL_PIXEL_MAP_S_TO_S:
/* special case */
ctx->PixelMaps.StoS.Size = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->PixelMaps.StoS.Map[i] = IROUND(values[i]);
}
break;
case GL_PIXEL_MAP_I_TO_I:
/* special case */
ctx->PixelMaps.ItoI.Size = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->PixelMaps.ItoI.Map[i] = values[i];
}
break;
default:
/* general case */
pm->Size = mapsize;
for (i = 0; i < mapsize; i++) {
GLfloat val = CLAMP(values[i], 0.0F, 1.0F);
pm->Map[i] = val;
pm->Map8[i] = (GLint) (val * 255.0F);
}
}
}
@ -385,7 +376,7 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
return;
}
pixelmap(ctx, map, mapsize, values);
store_pixelmap(ctx, map, mapsize, values);
if (ctx->Unpack.BufferObj->Name) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
@ -394,7 +385,6 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
}
void GLAPIENTRY
_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
{
@ -464,11 +454,10 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
ctx->Unpack.BufferObj);
}
pixelmap(ctx, map, mapsize, fvalues);
store_pixelmap(ctx, map, mapsize, fvalues);
}
void GLAPIENTRY
_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
{
@ -520,7 +509,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
return;
}
/* convert to floats */
/* convert to floats */
if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
GLint i;
for (i = 0; i < mapsize; i++) {
@ -539,40 +528,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
ctx->Unpack.BufferObj);
}
pixelmap(ctx, map, mapsize, fvalues);
}
/**
* Return size of the named map.
*/
static GLuint
get_map_size(GLcontext *ctx, GLenum map)
{
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
return ctx->Pixel.MapItoIsize;
case GL_PIXEL_MAP_S_TO_S:
return ctx->Pixel.MapStoSsize;
case GL_PIXEL_MAP_I_TO_R:
return ctx->Pixel.MapItoRsize;
case GL_PIXEL_MAP_I_TO_G:
return ctx->Pixel.MapItoGsize;
case GL_PIXEL_MAP_I_TO_B:
return ctx->Pixel.MapItoBsize;
case GL_PIXEL_MAP_I_TO_A:
return ctx->Pixel.MapItoAsize;
case GL_PIXEL_MAP_R_TO_R:
return ctx->Pixel.MapRtoRsize;
case GL_PIXEL_MAP_G_TO_G:
return ctx->Pixel.MapGtoGsize;
case GL_PIXEL_MAP_B_TO_B:
return ctx->Pixel.MapBtoBsize;
case GL_PIXEL_MAP_A_TO_A:
return ctx->Pixel.MapAtoAsize;
default:
return 0;
}
store_pixelmap(ctx, map, mapsize, fvalues);
}
@ -581,9 +537,17 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
{
GET_CURRENT_CONTEXT(ctx);
GLuint mapsize, i;
const struct gl_pixelmap *pm;
ASSERT_OUTSIDE_BEGIN_END(ctx);
mapsize = get_map_size(ctx, map);
pm = get_pixelmap(ctx, map);
if (!pm) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapfv(map)");
return;
}
mapsize = pm->Size;
if (ctx->Pack.BufferObj->Name) {
/* pack pixelmap into PBO */
@ -613,41 +577,14 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
return;
}
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
MEMCPY(values, ctx->Pixel.MapItoI, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_S_TO_S:
for (i = 0; i < mapsize; i++) {
values[i] = (GLfloat) ctx->Pixel.MapStoS[i];
}
break;
case GL_PIXEL_MAP_I_TO_R:
MEMCPY(values, ctx->Pixel.MapItoR, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_I_TO_G:
MEMCPY(values, ctx->Pixel.MapItoG, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_I_TO_B:
MEMCPY(values, ctx->Pixel.MapItoB, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_I_TO_A:
MEMCPY(values, ctx->Pixel.MapItoA, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_R_TO_R:
MEMCPY(values, ctx->Pixel.MapRtoR, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_G_TO_G:
MEMCPY(values, ctx->Pixel.MapGtoG, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_B_TO_B:
MEMCPY(values, ctx->Pixel.MapBtoB, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_A_TO_A:
MEMCPY(values, ctx->Pixel.MapAtoA, mapsize * sizeof(GLfloat));
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
if (map == GL_PIXEL_MAP_S_TO_S) {
/* special case */
for (i = 0; i < mapsize; i++) {
values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i];
}
}
else {
MEMCPY(values, pm->Map, mapsize * sizeof(GLfloat));
}
if (ctx->Pack.BufferObj->Name) {
@ -662,9 +599,16 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
{
GET_CURRENT_CONTEXT(ctx);
GLint mapsize, i;
const struct gl_pixelmap *pm;
ASSERT_OUTSIDE_BEGIN_END(ctx);
mapsize = get_map_size(ctx, map);
pm = get_pixelmap(ctx, map);
if (!pm) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapuiv(map)");
return;
}
mapsize = pm->Size;
if (ctx->Pack.BufferObj->Name) {
/* pack pixelmap into PBO */
@ -694,57 +638,14 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
return;
}
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoI[i] );
}
break;
case GL_PIXEL_MAP_S_TO_S:
MEMCPY(values, ctx->Pixel.MapStoS, mapsize * sizeof(GLint));
break;
case GL_PIXEL_MAP_I_TO_R:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] );
}
break;
case GL_PIXEL_MAP_I_TO_G:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] );
}
break;
case GL_PIXEL_MAP_I_TO_B:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] );
}
break;
case GL_PIXEL_MAP_I_TO_A:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] );
}
break;
case GL_PIXEL_MAP_R_TO_R:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] );
}
break;
case GL_PIXEL_MAP_G_TO_G:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] );
}
break;
case GL_PIXEL_MAP_B_TO_B:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] );
}
break;
case GL_PIXEL_MAP_A_TO_A:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] );
}
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
if (map == GL_PIXEL_MAP_S_TO_S) {
/* special case */
MEMCPY(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint));
}
else {
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( pm->Map[i] );
}
}
if (ctx->Pack.BufferObj->Name) {
@ -759,9 +660,16 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
{
GET_CURRENT_CONTEXT(ctx);
GLint mapsize, i;
const struct gl_pixelmap *pm;
ASSERT_OUTSIDE_BEGIN_END(ctx);
mapsize = get_map_size(ctx, map);
pm = get_pixelmap(ctx, map);
if (!pm) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)");
return;
}
mapsize = pm ? pm->Size : 0;
if (ctx->Pack.BufferObj->Name) {
/* pack pixelmap into PBO */
@ -793,58 +701,21 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
}
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
for (i = 0; i < mapsize; i++) {
values[i] = (GLushort) CLAMP(ctx->Pixel.MapItoI[i], 0.0, 65535.0);
}
break;
case GL_PIXEL_MAP_S_TO_S:
for (i = 0; i < mapsize; i++) {
values[i] = (GLushort) CLAMP(ctx->Pixel.MapStoS[i], 0.0, 65535.0);
}
break;
case GL_PIXEL_MAP_I_TO_R:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoR[i] );
}
break;
case GL_PIXEL_MAP_I_TO_G:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoG[i] );
}
break;
case GL_PIXEL_MAP_I_TO_B:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoB[i] );
}
break;
case GL_PIXEL_MAP_I_TO_A:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoA[i] );
}
break;
case GL_PIXEL_MAP_R_TO_R:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapRtoR[i] );
}
break;
case GL_PIXEL_MAP_G_TO_G:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapGtoG[i] );
}
break;
case GL_PIXEL_MAP_B_TO_B:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapBtoB[i] );
}
break;
case GL_PIXEL_MAP_A_TO_A:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapAtoA[i] );
}
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
/* special cases */
case GL_PIXEL_MAP_I_TO_I:
for (i = 0; i < mapsize; i++) {
values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0, 65535.);
}
break;
case GL_PIXEL_MAP_S_TO_S:
for (i = 0; i < mapsize; i++) {
values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0, 65535.);
}
break;
default:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i], pm->Map[i] );
}
}
if (ctx->Pack.BufferObj->Name) {
@ -1113,14 +984,14 @@ _mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
void
_mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
{
const GLfloat rscale = (GLfloat) (ctx->Pixel.MapRtoRsize - 1);
const GLfloat gscale = (GLfloat) (ctx->Pixel.MapGtoGsize - 1);
const GLfloat bscale = (GLfloat) (ctx->Pixel.MapBtoBsize - 1);
const GLfloat ascale = (GLfloat) (ctx->Pixel.MapAtoAsize - 1);
const GLfloat *rMap = ctx->Pixel.MapRtoR;
const GLfloat *gMap = ctx->Pixel.MapGtoG;
const GLfloat *bMap = ctx->Pixel.MapBtoB;
const GLfloat *aMap = ctx->Pixel.MapAtoA;
const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1);
const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1);
const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1);
const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1);
const GLfloat *rMap = ctx->PixelMaps.RtoR.Map;
const GLfloat *gMap = ctx->PixelMaps.GtoG.Map;
const GLfloat *bMap = ctx->PixelMaps.BtoB.Map;
const GLfloat *aMap = ctx->PixelMaps.AtoA.Map;
GLuint i;
for (i=0;i<n;i++) {
GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
@ -1413,14 +1284,14 @@ void
_mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n,
const GLuint index[], GLfloat rgba[][4] )
{
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
GLuint bmask = ctx->Pixel.MapItoBsize - 1;
GLuint amask = ctx->Pixel.MapItoAsize - 1;
const GLfloat *rMap = ctx->Pixel.MapItoR;
const GLfloat *gMap = ctx->Pixel.MapItoG;
const GLfloat *bMap = ctx->Pixel.MapItoB;
const GLfloat *aMap = ctx->Pixel.MapItoA;
GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
const GLfloat *rMap = ctx->PixelMaps.ItoR.Map;
const GLfloat *gMap = ctx->PixelMaps.ItoG.Map;
const GLfloat *bMap = ctx->PixelMaps.ItoB.Map;
const GLfloat *aMap = ctx->PixelMaps.ItoA.Map;
GLuint i;
for (i=0;i<n;i++) {
rgba[i][RCOMP] = rMap[index[i] & rmask];
@ -1438,14 +1309,14 @@ void
_mesa_map_ci8_to_rgba8(const GLcontext *ctx, GLuint n, const GLubyte index[],
GLubyte rgba[][4])
{
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
GLuint bmask = ctx->Pixel.MapItoBsize - 1;
GLuint amask = ctx->Pixel.MapItoAsize - 1;
const GLubyte *rMap = ctx->Pixel.MapItoR8;
const GLubyte *gMap = ctx->Pixel.MapItoG8;
const GLubyte *bMap = ctx->Pixel.MapItoB8;
const GLubyte *aMap = ctx->Pixel.MapItoA8;
GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8;
const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8;
const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8;
const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8;
GLuint i;
for (i=0;i<n;i++) {
rgba[i][RCOMP] = rMap[index[i] & rmask];
@ -1496,7 +1367,7 @@ update_image_transfer_state(GLcontext *ctx)
if (ctx->Pixel.MapColorFlag)
mask |= IMAGE_MAP_COLOR_BIT;
if (ctx->Pixel.ColorTableEnabled)
if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION])
mask |= IMAGE_COLOR_TABLE_BIT;
if (ctx->Pixel.Convolution1DEnabled ||
@ -1515,7 +1386,7 @@ update_image_transfer_state(GLcontext *ctx)
}
}
if (ctx->Pixel.PostConvolutionColorTableEnabled)
if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION])
mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT;
if (ctx->ColorMatrixStack.Top->type != MATRIX_IDENTITY ||
@ -1529,7 +1400,7 @@ update_image_transfer_state(GLcontext *ctx)
ctx->Pixel.PostColorMatrixBias[3] != 0.0F)
mask |= IMAGE_COLOR_MATRIX_BIT;
if (ctx->Pixel.PostColorMatrixColorTableEnabled)
if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX])
mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT;
if (ctx->Pixel.HistogramEnabled)
@ -1558,6 +1429,14 @@ void _mesa_update_pixel( GLcontext *ctx, GLuint new_state )
/***** Initialization *****/
/**********************************************************************/
static void
init_pixelmap(struct gl_pixelmap *map)
{
map->Size = 1;
map->Map[0] = 0.0;
map->Map8[0] = 0;
}
/**
* Initialize the context's PIXEL attribute group.
@ -1584,43 +1463,25 @@ _mesa_init_pixel( GLcontext *ctx )
ctx->Pixel.ZoomY = 1.0;
ctx->Pixel.MapColorFlag = GL_FALSE;
ctx->Pixel.MapStencilFlag = GL_FALSE;
ctx->Pixel.MapStoSsize = 1;
ctx->Pixel.MapItoIsize = 1;
ctx->Pixel.MapItoRsize = 1;
ctx->Pixel.MapItoGsize = 1;
ctx->Pixel.MapItoBsize = 1;
ctx->Pixel.MapItoAsize = 1;
ctx->Pixel.MapRtoRsize = 1;
ctx->Pixel.MapGtoGsize = 1;
ctx->Pixel.MapBtoBsize = 1;
ctx->Pixel.MapAtoAsize = 1;
ctx->Pixel.MapStoS[0] = 0;
ctx->Pixel.MapItoI[0] = 0.0;
ctx->Pixel.MapItoR[0] = 0.0;
ctx->Pixel.MapItoG[0] = 0.0;
ctx->Pixel.MapItoB[0] = 0.0;
ctx->Pixel.MapItoA[0] = 0.0;
ctx->Pixel.MapItoR8[0] = 0;
ctx->Pixel.MapItoG8[0] = 0;
ctx->Pixel.MapItoB8[0] = 0;
ctx->Pixel.MapItoA8[0] = 0;
ctx->Pixel.MapRtoR[0] = 0.0;
ctx->Pixel.MapGtoG[0] = 0.0;
ctx->Pixel.MapBtoB[0] = 0.0;
ctx->Pixel.MapAtoA[0] = 0.0;
init_pixelmap(&ctx->PixelMaps.StoS);
init_pixelmap(&ctx->PixelMaps.ItoI);
init_pixelmap(&ctx->PixelMaps.ItoR);
init_pixelmap(&ctx->PixelMaps.ItoG);
init_pixelmap(&ctx->PixelMaps.ItoB);
init_pixelmap(&ctx->PixelMaps.ItoA);
init_pixelmap(&ctx->PixelMaps.RtoR);
init_pixelmap(&ctx->PixelMaps.GtoG);
init_pixelmap(&ctx->PixelMaps.BtoB);
init_pixelmap(&ctx->PixelMaps.AtoA);
ctx->Pixel.HistogramEnabled = GL_FALSE;
ctx->Pixel.MinMaxEnabled = GL_FALSE;
ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0);
ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0);
ASSIGN_4V(ctx->Pixel.ColorTableScale, 1.0, 1.0, 1.0, 1.0);
ASSIGN_4V(ctx->Pixel.ColorTableBias, 0.0, 0.0, 0.0, 0.0);
ASSIGN_4V(ctx->Pixel.PCCTscale, 1.0, 1.0, 1.0, 1.0);
ASSIGN_4V(ctx->Pixel.PCCTbias, 0.0, 0.0, 0.0, 0.0);
ASSIGN_4V(ctx->Pixel.PCMCTscale, 1.0, 1.0, 1.0, 1.0);
ASSIGN_4V(ctx->Pixel.PCMCTbias, 0.0, 0.0, 0.0, 0.0);
ctx->Pixel.ColorTableEnabled = GL_FALSE;
ctx->Pixel.PostConvolutionColorTableEnabled = GL_FALSE;
ctx->Pixel.PostColorMatrixColorTableEnabled = GL_FALSE;
for (i = 0; i < COLORTABLE_MAX; i++) {
ASSIGN_4V(ctx->Pixel.ColorTableScale[i], 1.0, 1.0, 1.0, 1.0);
ASSIGN_4V(ctx->Pixel.ColorTableBias[i], 0.0, 0.0, 0.0, 0.0);
ctx->Pixel.ColorTableEnabled[i] = GL_FALSE;
}
ctx->Pixel.Convolution1DEnabled = GL_FALSE;
ctx->Pixel.Convolution2DEnabled = GL_FALSE;
ctx->Pixel.Separable2DEnabled = GL_FALSE;

View file

@ -1192,18 +1192,22 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
ASSERT(rb->PutMonoValues);
/* free old buffer storage */
if (rb->Data)
if (rb->Data) {
_mesa_free(rb->Data);
rb->Data = NULL;
}
/* allocate new buffer storage */
rb->Data = _mesa_malloc(width * height * pixelSize);
if (rb->Data == NULL) {
rb->Width = 0;
rb->Height = 0;
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"software renderbuffer allocation (%d x %d x %d)",
width, height, pixelSize);
return GL_FALSE;
if (width > 0 && height > 0) {
/* allocate new buffer storage */
rb->Data = _mesa_malloc(width * height * pixelSize);
if (rb->Data == NULL) {
rb->Width = 0;
rb->Height = 0;
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"software renderbuffer allocation (%d x %d x %d)",
width, height, pixelSize);
return GL_FALSE;
}
}
rb->Width = width;

View file

@ -752,44 +752,55 @@ fxt1_quantize_ALPHA1 (GLuint *cc,
GLint minColL = 0, maxColL = 0;
GLint minColR = 0, maxColR = 0;
GLint sumL = 0, sumR = 0;
GLint nn_comp;
/* Our solution here is to find the darkest and brightest colors in
* the 4x4 tile and use those as the two representative colors.
* There are probably better algorithms to use (histogram-based).
*/
minSum = 2000; /* big enough */
maxSum = -1; /* small enough */
for (k = 0; k < N_TEXELS / 2; k++) {
GLint sum = 0;
for (i = 0; i < n_comp; i++) {
sum += input[k][i];
}
if (minSum > sum) {
minSum = sum;
minColL = k;
}
if (maxSum < sum) {
maxSum = sum;
maxColL = k;
}
sumL += sum;
nn_comp = n_comp;
while ((minColL == maxColL) && nn_comp) {
minSum = 2000; /* big enough */
maxSum = -1; /* small enough */
for (k = 0; k < N_TEXELS / 2; k++) {
GLint sum = 0;
for (i = 0; i < nn_comp; i++) {
sum += input[k][i];
}
if (minSum > sum) {
minSum = sum;
minColL = k;
}
if (maxSum < sum) {
maxSum = sum;
maxColL = k;
}
sumL += sum;
}
nn_comp--;
}
minSum = 2000; /* big enough */
maxSum = -1; /* small enough */
for (; k < N_TEXELS; k++) {
GLint sum = 0;
for (i = 0; i < n_comp; i++) {
sum += input[k][i];
}
if (minSum > sum) {
minSum = sum;
minColR = k;
}
if (maxSum < sum) {
maxSum = sum;
maxColR = k;
}
sumR += sum;
nn_comp = n_comp;
while ((minColR == maxColR) && nn_comp) {
minSum = 2000; /* big enough */
maxSum = -1; /* small enough */
for (k = N_TEXELS / 2; k < N_TEXELS; k++) {
GLint sum = 0;
for (i = 0; i < nn_comp; i++) {
sum += input[k][i];
}
if (minSum > sum) {
minSum = sum;
minColR = k;
}
if (maxSum < sum) {
maxSum = sum;
maxColR = k;
}
sumR += sum;
}
nn_comp--;
}
/* choose the common vector (yuck!) */

View file

@ -3608,10 +3608,29 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
GLint col;
for (col = 0; col < width; col++) {
(*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]);
if (texImage->TexFormat->BaseFormat == GL_ALPHA) {
rgba[col][RCOMP] = 0.0;
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
}
else if (texImage->TexFormat->BaseFormat == GL_LUMINANCE) {
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
rgba[col][ACOMP] = 1.0;
}
else if (texImage->TexFormat->BaseFormat == GL_LUMINANCE_ALPHA) {
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
}
else if (texImage->TexFormat->BaseFormat == GL_INTENSITY) {
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
rgba[col][ACOMP] = 1.0;
}
}
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
format, type, dest,
&ctx->Pack, IMAGE_RED_TO_LUMINANCE);
&ctx->Pack, 0x0 /*image xfer ops*/);
} /* format */
} /* row */
} /* img */

View file

@ -684,13 +684,13 @@ Parse_SwizzleSrcReg(struct parse_state *parseState, struct prog_src_register *sr
if (token[1] == 0) {
/* single letter swizzle */
if (token[0] == 'x')
srcReg->Swizzle = MAKE_SWIZZLE4(0, 0, 0, 0);
srcReg->Swizzle = SWIZZLE_XXXX;
else if (token[0] == 'y')
srcReg->Swizzle = MAKE_SWIZZLE4(1, 1, 1, 1);
srcReg->Swizzle = SWIZZLE_YYYY;
else if (token[0] == 'z')
srcReg->Swizzle = MAKE_SWIZZLE4(2, 2, 2, 2);
srcReg->Swizzle = SWIZZLE_ZZZZ;
else if (token[0] == 'w')
srcReg->Swizzle = MAKE_SWIZZLE4(3, 3, 3, 3);
srcReg->Swizzle = SWIZZLE_WWWW;
else
RETURN_ERROR1("Expected x, y, z, or w");
}

View file

@ -97,6 +97,20 @@ _mesa_realloc_instructions(struct prog_instruction *oldInst,
}
/**
* Copy an array of program instructions.
* \param dest pointer to destination.
* \param src pointer to source.
* \param n number of instructions to copy.
* \return pointer to destination.
*/
struct prog_instruction *
_mesa_copy_instructions(struct prog_instruction *dest,
const struct prog_instruction *src, GLuint n)
{
return _mesa_memcpy(dest, src, n * sizeof(struct prog_instruction));
}
/**
* Basic info about each instruction

View file

@ -432,6 +432,10 @@ extern struct prog_instruction *
_mesa_realloc_instructions(struct prog_instruction *oldInst,
GLuint numOldInst, GLuint numNewInst);
extern struct prog_instruction *
_mesa_copy_instructions(struct prog_instruction *dest,
const struct prog_instruction *src, GLuint n);
extern GLuint
_mesa_num_inst_src_regs(gl_inst_opcode opcode);

View file

@ -99,8 +99,7 @@ _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
}
/* Append original instructions after new instructions */
_mesa_memcpy(newInst + 4, vprog->Base.Instructions,
origLen * sizeof(struct prog_instruction));
_mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
/* free old instructions */
_mesa_free(vprog->Base.Instructions);

View file

@ -136,7 +136,9 @@ _swrast_clear_accum_buffer( GLcontext *ctx, struct gl_renderbuffer *rb )
return;
}
assert(rb);
if (!rb || !rb->Data)
return;
assert(rb->_BaseFormat == GL_RGBA);
/* add other types in future? */
assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT);

View file

@ -199,7 +199,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint sy, dy, stepy, row;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
const GLuint transferOps = ctx->_ImageTransferState;
GLuint transferOps = ctx->_ImageTransferState;
SWspan span;
if (!ctx->ReadBuffer->_ColorReadBuffer) {
@ -211,6 +211,11 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
return;
}
else if (ctx->Pixel.Convolution1DEnabled) {
/* make sure we don't apply 1D convolution */
transferOps &= ~(IMAGE_CONVOLUTION_BIT |
IMAGE_POST_CONVOLUTION_SCALE_BIAS);
}
/* Determine if copy should be done bottom-to-top or top-to-bottom */
if (srcy < desty) {

View file

@ -1350,7 +1350,7 @@ _swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb )
GLuint clearValue;
GLint x, y, width, height;
if (!rb || !ctx->Depth.Mask) {
if (!rb || !ctx->Depth.Mask || !rb->Data) {
/* no depth buffer, or writing to it is disabled */
return;
}

View file

@ -452,7 +452,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
&& !scaleOrBias
&& !zoom
&& ctx->Visual.rgbMode
&& width <= MAX_WIDTH) {
&& width <= MAX_WIDTH
&& !unpack->SwapBytes) {
/* Special case: directly write 16-bit depth values */
GLint row;
for (row = 0; row < height; row++) {
@ -472,7 +473,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
&& !scaleOrBias
&& !zoom
&& ctx->Visual.rgbMode
&& width <= MAX_WIDTH) {
&& width <= MAX_WIDTH
&& !unpack->SwapBytes) {
/* Special case: shift 32-bit values down to Visual.depthBits */
const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
GLint row;
@ -617,6 +619,11 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
type = GL_FLOAT;
transferOps &= IMAGE_POST_CONVOLUTION_BITS;
}
else if (ctx->Pixel.Convolution1DEnabled) {
/* we only want to apply 1D convolution to glTexImage1D */
transferOps &= ~(IMAGE_CONVOLUTION_BIT |
IMAGE_POST_CONVOLUTION_SCALE_BIAS);
}
if (ctx->DrawBuffer->_NumColorDrawBuffers[0] > 0 &&
ctx->DrawBuffer->_ColorDrawBuffers[0][0]->DataType != GL_FLOAT &&

View file

@ -119,7 +119,7 @@ read_depth_pixels( GLcontext *ctx,
&& !biasOrScale && !packing->SwapBytes) {
/* Special case: directly read 24-bit unsigned depth values. */
GLint j;
ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT32);
ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT24);
ASSERT(rb->DataType == GL_UNSIGNED_INT);
for (j = 0; j < height; j++, y++) {
GLuint *dest = (GLuint *)
@ -410,6 +410,10 @@ read_rgba_pixels( GLcontext *ctx,
= (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
format, type, 0, 0);
/* make sure we don't apply 1D convolution */
transferOps &= ~(IMAGE_CONVOLUTION_BIT |
IMAGE_POST_CONVOLUTION_SCALE_BIAS);
for (row = 0; row < height; row++, y++) {
/* Get float rgba pixels */

View file

@ -1154,7 +1154,7 @@ _swrast_clear_stencil_buffer( GLcontext *ctx, struct gl_renderbuffer *rb )
const GLuint stencilMax = (1 << stencilBits) - 1;
GLint x, y, width, height;
if (!rb || mask == 0)
if (!rb || mask == 0 || !rb->Data)
return;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE ||

View file

@ -853,7 +853,7 @@ static struct ureg calculate_light_attenuation( struct tnl_program *p,
/* Need to add some addtional parameters to allow lighting in object
* space - STATE_SPOT_DIRECTION and STATE_HALF implicitly assume eye
* space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
* space lighting.
*/
static void build_lighting( struct tnl_program *p )
@ -942,7 +942,14 @@ static void build_lighting( struct tnl_program *p )
*/
VPpli = register_param3(p, STATE_LIGHT, i,
STATE_POSITION_NORMALIZED);
half = register_param3(p, STATE_LIGHT, i, STATE_HALF_VECTOR);
if (p->state->light_local_viewer) {
struct ureg eye_hat = get_eye_position_normalized(p);
half = get_temp(p);
emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
emit_normalize_vec3(p, half, half);
} else {
half = register_param3(p, STATE_LIGHT, i, STATE_HALF_VECTOR);
}
}
else {
struct ureg Ppli = register_param3(p, STATE_LIGHT, i,
@ -1325,14 +1332,16 @@ static void build_pointsize( struct tnl_program *p )
struct ureg out = register_output(p, VERT_RESULT_PSIZ);
struct ureg ut = get_temp(p);
/* dist = |eyez| */
emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z));
/* p1 + dist * (p2 + dist * p3); */
emit_op3(p, OPCODE_MAD, ut, 0, negate(swizzle1(eye, Z)),
emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y),
swizzle1(state_attenuation, Z), swizzle1(state_attenuation, Y));
emit_op3(p, OPCODE_MAD, ut, 0, negate(swizzle1(eye, Z)),
emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y),
ut, swizzle1(state_attenuation, X));
/* 1 / sqrt(factor) */
emit_op1(p, OPCODE_RSQ, ut, 0, ut );
emit_op1(p, OPCODE_RSQ, ut, WRITEMASK_X, ut );
#if 1
/* out = pointSize / sqrt(factor) */
@ -1340,8 +1349,8 @@ static void build_pointsize( struct tnl_program *p )
#else
/* not sure, might make sense to do clamping here,
but it's not done in t_vb_points neither */
emit_op2(p, OPCODE_MUL, ut, 0, ut, state_size);
emit_op2(p, OPCODE_MAX, ut, 0, ut, swizzle1(state_size, Y));
emit_op2(p, OPCODE_MUL, ut, WRITEMASK_X, ut, state_size);
emit_op2(p, OPCODE_MAX, ut, WRITEMASK_X, ut, swizzle1(state_size, Y));
emit_op2(p, OPCODE_MIN, out, WRITEMASK_X, ut, swizzle1(state_size, Z));
#endif

View file

@ -369,7 +369,7 @@ _generic_read_RGBA_span_BGRA8888_REV_SSE2:
movdqa mask, %xmm1
movdqa mask+16, %xmm2
*/
LOAD_MASK(movdqa,%xmm1,%xmm2)
LOAD_MASK(movdqu,%xmm1,%xmm2)
movl 12(%esp), %ebx /* source pointer */
movl 20(%esp), %edx /* number of pixels to copy */