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nir: add late_lower_int64 option
Some drivers generally need int64 lowered, but prefer to do this lowering themselves late, to have a chance to optimize targeted int64 patterns before lowering the rest. This isn't currently possible since nir_lower_int64 takes no options except what's const* in the shader, and frontends call nir_lower_int64 before passing the shader off to the driver. Add an option to defer int64 lowering. This is a bit ugly but the alternative is replumbing nir_lower_int64's option handling cross-tree and no-thank-you-not-right-now. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Karol Herbst <kherbst@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31964>
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@ -4327,6 +4327,12 @@ typedef struct nir_shader_compiler_options {
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bool driver_functions;
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/**
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* If true, the driver will call nir_lower_int64 itself and the frontend
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* should not do so. This may enable better optimization around address
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* modes.
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*/
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bool late_lower_int64;
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nir_lower_int64_options lower_int64_options;
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nir_lower_doubles_options lower_doubles_options;
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nir_divergence_options divergence_analysis_options;
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