fix potential NULL dereference (bug 11880)

This commit is contained in:
Brian 2007-08-07 21:48:31 +01:00
parent 872d179141
commit 237b985356

View file

@ -377,7 +377,7 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
const GLuint n = shProg->NumShaders;
GLuint n;
GLuint i;
if (!shProg || !sh) {
@ -386,6 +386,8 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
return;
}
n = shProg->NumShaders;
for (i = 0; i < n; i++) {
if (shProg->Shaders[i] == sh) {
/* already attached */
@ -547,7 +549,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
const GLuint n = shProg->NumShaders;
GLuint n;
GLuint i, j;
if (!shProg) {
@ -556,6 +558,8 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
return;
}
n = shProg->NumShaders;
for (i = 0; i < n; i++) {
if (shProg->Shaders[i]->Name == shader) {
/* found it */