radv: remove one indentation level in radv_fill_shader_info_ngg()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27470>
This commit is contained in:
Samuel Pitoiset 2024-02-05 17:17:42 +01:00 committed by Marge Bot
parent 010272b62e
commit 237ab5db86

View file

@ -1990,54 +1990,54 @@ static void
radv_fill_shader_info_ngg(struct radv_device *device, struct radv_shader_stage *stages,
VkShaderStageFlagBits active_nir_stages)
{
if (device->cache_key.use_ngg) {
if (stages[MESA_SHADER_TESS_CTRL].nir) {
stages[MESA_SHADER_TESS_EVAL].info.is_ngg = true;
} else if (stages[MESA_SHADER_VERTEX].nir) {
stages[MESA_SHADER_VERTEX].info.is_ngg = true;
} else if (stages[MESA_SHADER_MESH].nir) {
stages[MESA_SHADER_MESH].info.is_ngg = true;
}
if (!device->cache_key.use_ngg)
return;
if (device->physical_device->rad_info.gfx_level < GFX11 && stages[MESA_SHADER_TESS_CTRL].nir &&
stages[MESA_SHADER_GEOMETRY].nir &&
stages[MESA_SHADER_GEOMETRY].nir->info.gs.invocations *
stages[MESA_SHADER_GEOMETRY].nir->info.gs.vertices_out >
256) {
/* Fallback to the legacy path if tessellation is
* enabled with extreme geometry because
* EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
* might hang.
*/
if (stages[MESA_SHADER_TESS_CTRL].nir) {
stages[MESA_SHADER_TESS_EVAL].info.is_ngg = true;
} else if (stages[MESA_SHADER_VERTEX].nir) {
stages[MESA_SHADER_VERTEX].info.is_ngg = true;
} else if (stages[MESA_SHADER_MESH].nir) {
stages[MESA_SHADER_MESH].info.is_ngg = true;
}
if (device->physical_device->rad_info.gfx_level < GFX11 && stages[MESA_SHADER_TESS_CTRL].nir &&
stages[MESA_SHADER_GEOMETRY].nir &&
stages[MESA_SHADER_GEOMETRY].nir->info.gs.invocations * stages[MESA_SHADER_GEOMETRY].nir->info.gs.vertices_out >
256) {
/* Fallback to the legacy path if tessellation is
* enabled with extreme geometry because
* EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
* might hang.
*/
stages[MESA_SHADER_TESS_EVAL].info.is_ngg = false;
}
struct radv_shader_stage *last_vgt_stage = NULL;
radv_foreach_stage(i, active_nir_stages)
{
if (radv_is_last_vgt_stage(&stages[i])) {
last_vgt_stage = &stages[i];
}
}
bool uses_xfb = last_vgt_stage && last_vgt_stage->nir->xfb_info;
if (!device->physical_device->use_ngg_streamout && uses_xfb) {
/* GFX11+ requires NGG. */
assert(device->physical_device->rad_info.gfx_level < GFX11);
if (stages[MESA_SHADER_TESS_CTRL].nir)
stages[MESA_SHADER_TESS_EVAL].info.is_ngg = false;
}
else
stages[MESA_SHADER_VERTEX].info.is_ngg = false;
}
struct radv_shader_stage *last_vgt_stage = NULL;
radv_foreach_stage(i, active_nir_stages)
{
if (radv_is_last_vgt_stage(&stages[i])) {
last_vgt_stage = &stages[i];
}
}
bool uses_xfb = last_vgt_stage && last_vgt_stage->nir->xfb_info;
if (!device->physical_device->use_ngg_streamout && uses_xfb) {
/* GFX11+ requires NGG. */
assert(device->physical_device->rad_info.gfx_level < GFX11);
if (stages[MESA_SHADER_TESS_CTRL].nir)
stages[MESA_SHADER_TESS_EVAL].info.is_ngg = false;
else
stages[MESA_SHADER_VERTEX].info.is_ngg = false;
}
if (stages[MESA_SHADER_GEOMETRY].nir) {
if (stages[MESA_SHADER_TESS_CTRL].nir)
stages[MESA_SHADER_GEOMETRY].info.is_ngg = stages[MESA_SHADER_TESS_EVAL].info.is_ngg;
else
stages[MESA_SHADER_GEOMETRY].info.is_ngg = stages[MESA_SHADER_VERTEX].info.is_ngg;
}
if (stages[MESA_SHADER_GEOMETRY].nir) {
if (stages[MESA_SHADER_TESS_CTRL].nir)
stages[MESA_SHADER_GEOMETRY].info.is_ngg = stages[MESA_SHADER_TESS_EVAL].info.is_ngg;
else
stages[MESA_SHADER_GEOMETRY].info.is_ngg = stages[MESA_SHADER_VERTEX].info.is_ngg;
}
}