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mesa: sort and tightly pack STATE_* enums to generate better switch code
The enums are sorted by their occurence in fetch_state. Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
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1 changed files with 45 additions and 43 deletions
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@ -53,7 +53,7 @@ struct gl_program_parameter_list;
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typedef enum gl_state_index_ {
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STATE_NOT_STATE_VAR = 0,
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STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */
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STATE_MATERIAL,
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STATE_LIGHT, /* One gl_light attribute. */
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STATE_LIGHT_ARRAY, /* Multiple gl_light attributes loaded at once. */
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@ -62,6 +62,7 @@ typedef enum gl_state_index_ {
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STATE_LIGHTPROD,
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STATE_TEXGEN,
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STATE_TEXENV_COLOR,
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STATE_FOG_COLOR,
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STATE_FOG_PARAMS,
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@ -96,6 +97,49 @@ typedef enum gl_state_index_ {
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STATE_PROGRAM_MATRIX_TRANSPOSE,
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STATE_PROGRAM_MATRIX_INVTRANS,
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STATE_NUM_SAMPLES, /* An integer, not a float like the other state vars */
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STATE_DEPTH_RANGE,
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STATE_FRAGMENT_PROGRAM_ENV,
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STATE_FRAGMENT_PROGRAM_ENV_ARRAY,
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STATE_FRAGMENT_PROGRAM_LOCAL,
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STATE_FRAGMENT_PROGRAM_LOCAL_ARRAY,
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STATE_VERTEX_PROGRAM_ENV,
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STATE_VERTEX_PROGRAM_ENV_ARRAY,
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STATE_VERTEX_PROGRAM_LOCAL,
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STATE_VERTEX_PROGRAM_LOCAL_ARRAY,
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STATE_NORMAL_SCALE_EYESPACE,
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STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */
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STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, /* ctx->Current vertex attrib value after passthrough vertex processing */
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STATE_NORMAL_SCALE,
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STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
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STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */
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STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
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STATE_LIGHT_POSITION, /* object vs eye space */
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STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */
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STATE_LIGHT_HALF_VECTOR, /* object vs eye space */
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STATE_PT_SCALE, /**< Pixel transfer RGBA scale */
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STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
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STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */
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STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
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STATE_FB_PNTC_Y_TRANSFORM, /**< (1, 0, 0, 0) if point origin is upper left, (-1, 1, 0, 0) otherwise */
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STATE_TCS_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TCS (integer) */
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STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */
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/**
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* A single enum gl_blend_support_qualifier value representing the
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* currently active advanced blending equation, or zero if disabled.
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*/
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STATE_ADVANCED_BLENDING_MODE,
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STATE_ALPHA_REF, /* alpha-test reference value */
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STATE_CLIP_INTERNAL, /* similar to STATE_CLIPPLANE, but in clip-space */
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STATE_INTERNAL_DRIVER, /* first available state index for drivers (must be last) */
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/** All enums below don't occur in state[0]. **/
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/* These 8 enums must be in the same order as the gl_light union members,
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* which should also match the order of gl_LightSource members.
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*/
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@ -122,48 +166,6 @@ typedef enum gl_state_index_ {
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STATE_TEXGEN_OBJECT_T,
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STATE_TEXGEN_OBJECT_R,
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STATE_TEXGEN_OBJECT_Q,
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STATE_TEXENV_COLOR,
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STATE_NUM_SAMPLES, /* An integer, not a float like the other state vars */
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STATE_DEPTH_RANGE,
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STATE_VERTEX_PROGRAM_ENV,
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STATE_VERTEX_PROGRAM_ENV_ARRAY,
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STATE_VERTEX_PROGRAM_LOCAL,
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STATE_VERTEX_PROGRAM_LOCAL_ARRAY,
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STATE_FRAGMENT_PROGRAM_ENV,
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STATE_FRAGMENT_PROGRAM_ENV_ARRAY,
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STATE_FRAGMENT_PROGRAM_LOCAL,
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STATE_FRAGMENT_PROGRAM_LOCAL_ARRAY,
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STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */
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STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, /* ctx->Current vertex attrib value after passthrough vertex processing */
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STATE_NORMAL_SCALE,
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STATE_NORMAL_SCALE_EYESPACE,
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STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
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STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */
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STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
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STATE_LIGHT_POSITION, /* object vs eye space */
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STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */
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STATE_LIGHT_HALF_VECTOR, /* object vs eye space */
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STATE_PT_SCALE, /**< Pixel transfer RGBA scale */
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STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
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STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */
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STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
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STATE_FB_PNTC_Y_TRANSFORM, /**< (1, 0, 0, 0) if point origin is upper left, (-1, 1, 0, 0) otherwise */
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STATE_TCS_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TCS (integer) */
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STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */
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/**
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* A single enum gl_blend_support_qualifier value representing the
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* currently active advanced blending equation, or zero if disabled.
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*/
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STATE_ADVANCED_BLENDING_MODE,
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STATE_ALPHA_REF, /* alpha-test reference value */
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STATE_CLIP_INTERNAL, /* similar to STATE_CLIPPLANE, but in clip-space */
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STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
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} gl_state_index;
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