diff --git a/src/asahi/lib/cmdbuf.xml b/src/asahi/lib/cmdbuf.xml index 606722f8f7e..0970eb74ba9 100644 --- a/src/asahi/lib/cmdbuf.xml +++ b/src/asahi/lib/cmdbuf.xml @@ -560,17 +560,15 @@ - - + - - + diff --git a/src/gallium/drivers/asahi/agx_nir_lower_sysvals.c b/src/gallium/drivers/asahi/agx_nir_lower_sysvals.c index b76a5cd83d7..77568aca2a5 100644 --- a/src/gallium/drivers/asahi/agx_nir_lower_sysvals.c +++ b/src/gallium/drivers/asahi/agx_nir_lower_sysvals.c @@ -141,10 +141,10 @@ lay_out_uniforms(struct agx_compiled_shader *shader, struct state *state) assert((shader->push_range_count < ARRAY_SIZE(shader->push)) && "AGX_MAX_PUSH_RANGES must be an upper bound"); - /* Offsets must be aligned to 8 bytes, this may require pushing a + /* Offsets must be aligned to 4 bytes, this may require pushing a * little more than intended (otherwise we would need extra copies) */ - range_start = ROUND_DOWN_TO(range_start, 8 / 2); + range_start = ROUND_DOWN_TO(range_start, 4 / 2); shader->push[shader->push_range_count++] = (struct agx_push_range){ .uniform = uniform,