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mesa: don't push/pop gl_texture_object::Target
This field is immutable because each texture unit is an array of texture target slots and only matching targets can be bound into each slot. Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8181>
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2 changed files with 4 additions and 3 deletions
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@ -248,7 +248,6 @@ _mesa_PushAttrib(GLbitfield mask)
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struct gl_texture_object *dst = &head->Texture.SavedObj[u][tex];
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struct gl_texture_object *src = ctx->Texture.Unit[u].CurrentTex[tex];
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dst->Target = src->Target;
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dst->Name = src->Name;
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memcpy(&dst->Sampler.Attrib, &src->Sampler.Attrib, sizeof(src->Sampler.Attrib));
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memcpy(&dst->Attrib, &src->Attrib, sizeof(src->Attrib));
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@ -597,7 +596,7 @@ pop_texture_group(struct gl_context *ctx, struct gl_texture_attrib_node *texstat
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/* We don't need to check whether the texture target is supported,
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* because we wouldn't get in this conditional block if it wasn't.
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*/
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_mesa_BindTexture_no_error(savedObj->Target, savedObj->Name);
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_mesa_BindTexture_no_error(texObj->Target, savedObj->Name);
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texObj = _mesa_get_tex_unit(ctx, u)->CurrentTex[tgt];
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}
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@ -5053,7 +5053,9 @@ struct gl_texture_attrib_node
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struct gl_fixedfunc_texture_unit FixedFuncUnit[MAX_TEXTURE_COORD_UNITS];
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GLfloat LodBias[MAX_TEXTURE_UNITS];
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/** to save per texture object state (wrap modes, filters, etc): */
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/* For saving per texture object state (wrap modes, filters, etc),
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* SavedObj[][].Target is unused, so the value is invalid.
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*/
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struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
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/* We need to keep a reference to the shared state. That's where the
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